• Title/Summary/Keyword: 3D coding environment

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Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

Best Practice of Gamification in Block Coding Learning Platform based on Virtual Reality

  • Seo Yeon Hong;Hyeon-A Park;Ji Yeong Choe;Mi Seo Choi;Janghwan Kim;R. Young Chul Kim;Chaeyun Seo
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.419-426
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    • 2024
  • Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.

Block Coding Techniques with Cyclic Delay Diversity for OFDM Systems

  • Du, Ting;Hui, Bing;Chang, Kyung-Hi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9A
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    • pp.867-873
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    • 2008
  • Cyclic delay diversity (CDD) is considered as a simple approach to exploit the frequency diversity in OFDM system. In this paper, we apply CDD to the conventional STBC/SFBC/STFBC-OFDM transmit diversity schemes for Rayleigh fading channels. We compare the performances of STBC/SFBC/STFBC with and without CDD schemes. Simulation results show that the combination of block coding with CDD works well when using the ITU-R M. 1225 channel for both Pedestrian A (Ped A) channel with the mobility of 3 km/h, and Vehicular A (Veh A) channel with the mobility of 120km/h. For a BER of $10^{-3}$, compared to the conventional block coding schemes, a gain of 2dB, 4dB, and 5dB is obtained under the Ped A channel environment by STBC-OFDM, SFBC-OFDM and STFBC-OFDM with CDD, respectively Under the Veh A channel. gains by the combined schemes are 6dB, 2dB, and 4dB, respectivcly.

Pre-Coding Method for Underwater Digital Communications in a Multipath Channel (다중 전달 경로 채널에서의 수중 디지털 통신을 위한 선 처리 기법)

  • Kim, Tae-Woo;Hwang, A-Rom;Seong, Woo-Jae;Lim, Young-Kon
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.3
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    • pp.154-162
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    • 2008
  • Signals in an underwater channel get distorted by multipath propagation. In this paper, pre-coding method is suggested which helps comprehending the signals with minimum equalization. The signals are transformed based on the knowledge of the impulse response of the channel. Proposed pre-coding method is tested by simulations based on the ray theory and through water tank experiments. In weak multipath environment, in case of an SNR of about 20 dB, BER is $10^{-3}{\sim}10^{-4}$, while in strong multipath environment, similar BER is achieved with SNR of about 30 dB. In order for the pre-coding method to be used for underwater vehicles, channel prediction method utilizing the waveguide invariant is suggested and tested.

Performance Analysis of Hybrid CDMA Systems in Impulsive Noise and Nakagami Fading of Wireless Radio Communication (임펄스 잡음과 나카가미 페이딩이 공존하는 무선통신로에서 하이브리드 CDMA 시스템의 성능 해석)

  • 김지웅;강희조;이권현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1005-1015
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    • 2000
  • In this paper, the performance of Hybrid CDU MFSK system has been analyzed in the environment that narrowband Class-A impulsive noise include Gaussian noise in wireless communication channel and Nakagami fading. The performance of system improved to adopting both of technique MRC diversity and BCH channel coding. The results show that there is substantial degraded in Hybrid CDMA system performance by impulse index is stronger and the fading index is smaller. But also improvement can be obtained when BCH coding techniques are adopted. Additional MRC diversity techniques is more improvement than BCH coding techniques when degraded environment with the low fading index. But BCH coding techniques is more improvement than MRC diversity techniques when fading index has been increased. The Hybrid CDMA MFSK system is incomplete to voice communication standard BER$(10^{-3})$ in Rayleigh fading by independent each adopting techniques BCH coding and MRC diversity. But it's satisfy(improvement can be obtained) to voice communication standard BER in strong impulse noise(24dB over) by adopting techniques BCH coding and MRC diversity at a time. Additional it's a substantial enhancement $(10^{-3})$satisfaction) in fading index (m=3, 22dB) in addition to strong impulse noise and 24dB over with data service standard $(10^{-5})$ BER satisfaction. This result show that there is error performance improved by diversity branch and coding advantage.

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Computational Thinking based Mathematical Program for Free Semester System

  • Lee, Ji Yoon;Cho, Han Hyuk
    • Research in Mathematical Education
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    • v.18 no.4
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    • pp.273-288
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    • 2014
  • In recent years, coding education has been globally emphasized and the Free Semester System will be executed to the public schools in Korea from 2016. With the introduction of the Free Semester System and the rising demand of Computational Thinking (CT) capacity, this research aims to design 'learning environment' in which learners can design and construct mathematical objects through computers and print them out through 3D printers. Furthermore, it will design learning mathematics by constructing the figurate number patterns from 'soma cubes' in the playing context and connecting those to algebraic and combinatorial patterns, which will allow students to experience mathematical connectivity. It is expected that the activities of designing figurate number patterns suggested in this research will not only strengthen CT capacity in relation to mathematical thinking but also serve as a meaningful program for the Free Semester System in terms of career experience as 3D printers can be widely used.

A study on coding mathematics curriculum and teaching methods that converges school mathematics and school informatics (수학교과와 정보교과를 융합하는 코딩수학 교육과정 및 교육방법 연구)

  • Kang, Ha Ram;Lim, Chae Lyeong;Cho, Han Hyuk
    • The Mathematical Education
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    • v.60 no.4
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    • pp.467-491
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    • 2021
  • This study is a study on the coding mathematics curriculum that converges elementary and middle school mathematics and information subjects and a minimum coding game-based education method for this. For the past 3 years, the coding mathematics curriculum and educational methods to effectively operate the curriculum were studied by applying them to 6th graders of elementary school and 1st graders of middle school. As a result of the first year of research, the coding mathematics curriculum was modified to a coding environment including the mathematical concept of a three-dimensional coordinate space, and the three-dimensional object was improved to be output as a real 3D print. As a result of the 2nd year study, it was improved so that even low-level students can build buildings by introducing different level commands for each component of the building so that self-directed learning is possible. As a result of the 3rd year study, a teaching-learning strategy based on a minimal coding game was designed to induce an increase in the level of computational thinking, and evaluation and feedback for diagnosing computational thinking were developed. Educational methods to promote self-directed learning and computing thinking ability, and researched coding mathematics curriculum are meaningful for the research and practice of the convergence education of school mathematics and informatics.

Performance Improvement of 16-QAM for Employing Miller Coding Technique in Rayleigh Fading Environment (레일레이 페이딩 환경하에서 밀러부호화 기법에 의한 16-QAM 통신방식의 성능개선)

  • 김태헌;하덕호
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.9 no.3
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    • pp.289-295
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    • 1998
  • The purpose of this paper is to propose an improvement method of BER for coded 16-QAM under Rayleigh fading channel. To overcome the BER degradation due to the fading under mobile communication, we apply delay modulation technique which is efficient to get both a coding gain and approximately one-half those needed by Manchester coding on bandwidth requirements. Especially, the delay modulation scheme is insensitive to the $180^{\circ}$phase ambiquity common to NRZ-L and Manchester coding schemes. From the computer simulation, BER performance of our scheme has achieved about 3.8 dB improvement of about $10^{-4}$, compared to Manchester coded 16-QAM.

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Performance of LED-ID System for Home Networking Applicaion (홈 네트워킹을 위한 LED-ID 시스템 성능분석)

  • Choi, Jae-Hyuck;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.169-176
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    • 2010
  • We propose a Z-HBT line coding for a LED-ID system. Z-HBT line coding is defined as follows. First, we apply half bit transition to one bit. Second, we decode encoded bits using difference of bit transition level in one bit duration. As a result, we obtain advantages about synchronization problem and noise effect mitigation at the receiver. We set up outdoor the LED-ID simulation environment. At simulation results, we show 2-3dB gain as compared with existing line coding schemes. The results of the paper can be applied to design and implementation of LED-ID systems for indoor wireless multimedia services.

2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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