• Title/Summary/Keyword: 3D body modeling

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Flip-Flap Valve-Type Breakaway Coupling through Reverse Engineering (역설계를 통한 Flip-Flap 밸브형 분리식 커플링에 관한 연구)

  • Ahn, Hee-Hak;Yi, Chung-Seob
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.15 no.4
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    • pp.16-22
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    • 2016
  • This study is a structural analysis of 3" Cryogenic Safety Breakaway Coupling using a manufactured product from KLAW Company. Breakaway coupling is very important in the pipe system, especially when transporting fuel or gas in the pipeline. For the analysis of the patent infringement target, Dover and KLAW Company's technologies (US 08127785, EP 0764809) were analyzed. Finally, the flip-flap valve overlap was measured after combining the breakaway coupling through 3D modeling, and the valve overlap had a 0.7mm measurement value from the height gauge. The safety breakaway coupling consisted of a total of 62 pieces (body: 42, valve module: 21).

Approximated 3D non-homogeneous model for the buckling and vibration analysis of femur bone with femoral defects

  • Mobasseri, Saleh;Sadeghi, Mehdi;Janghorban, Maziar;Tounsi, Abdelouahed
    • Biomaterials and Biomechanics in Bioengineering
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    • v.5 no.1
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    • pp.25-35
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    • 2020
  • We carry the knowledge that the skeleton bones of the human body are not always without defects and some various defects could occur in them. In the present paper, as the first endeavor, free vibration and buckling analysis of femur bones with femoral defects are investigated. A major strength of this study is the modeling of defects in femur bones. Materialise Mimics software is adopted to model the bone geometry and the SOLIDWORKS software is used to generate the defects in bones. Next, the ABAQUS software is employed to study the behaviors of bones with defects.

3D Finite Element Analysis of Friction Stir Welding of Al6061 Plates (Al6061-T6 판재의 마찰교반용접 3D 유한요소 해석)

  • Goo, Byeong-Choon;Jung, Hyun-Seung
    • Journal of Welding and Joining
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    • v.29 no.4
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    • pp.73-79
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    • 2011
  • Friction stir welding (FSW) is a solid state joining method patented in 1991 by The Welding Institute (TWI). It is widely used for joining light metals such as Al and Mg alloys. Foreign railway vehicle manufacturing companies have been applying FSW to car body welding, but domestic companies are in the beginning of feasibility study. Therefore, lots of experimental and analytical study is needed. In this study, three-dimensional finite element modeling of the friction stir welding of two Al6061-T6 plates was carried out. And temperature field and residual stresses were obtained and compared to experimental results in the literature. It is found the analytic thermal field is in a good agreement with the experimental results, but there are some differences between numerical and experimental residual stresses.

Analysis of distortion effect of resistivity data due to 3D geometry of fill dam (필댐의 3차원 기하 효과에 따른 전기비저항 왜곡 효과 분석)

  • Oh Seokhoon;Kim Hyoung-Soo
    • 한국지구물리탐사학회:학술대회논문집
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    • 2005.05a
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    • pp.55-58
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    • 2005
  • Low resistivity zone is observed at the lower part of a CFRD (Concrete Face Rockfill Dam). Generally, CFRD tends not to have any saturated zone within the body, but the result of resistivity survey shows that it is possible for the dam to be saturated under 20m depth with water. The level of reservoir was under 10m from the crest. We suspect that this result may come from the wrong 2D inversion process ignoring the 3D geometry of dams. For the analysis of possibility of distortion by different geometry, we perform the 3D forward modeling for the dam and apply the 2D inversion process. And then we check the point of traditional interpretation of resistivity data. By the analysis, it is found that the result of 2D inversion process of 3D geometry of dams, seems to have deep relation with the reservoir level, and the complex 3D structure hide some internal electrical anomaly of dams from resistivity information.

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Analysis of Distortion Effect of Resistivity Data Due to 3D Geometry of Fill Dam (필댐의 3차원 기하 효과에 따른 전기비저항 왜곡 효과 분석)

  • Oh, Seok-Hoon;Kim, Hyoung-Soo
    • Journal of the Korean Geophysical Society
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    • v.8 no.4
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    • pp.211-214
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    • 2005
  • Low resistivity zone is observed at the lower part of a CFRD (Concrete Face Rockfill Dam). Generally, CFRD tends not to have any saturated zone within the body, but the result of resistivity survey shows that it is possible for the dam to be saturated under 20m depth with water. The level of reservoir was under 10 m from the crest. We suspect that this result may come from the wrong 2D inversion process ignoring the 3D geometry of dams. For the analysis of possibility of distortion by different geometry, we perform the 3D forward modeling for the dam and apply the 2D inversion process. And then we check the point of traditional interpretation of resistivity data. By the analysis, it is found that the result of 2D inversion process of 3D geometry of dams, seems to have deep relation with the reservoir level, and the complex 3D structure hide some internal electrical anomaly of dams from resistivity information.

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A Study on the Fit Preferences of the Tailored Jacket for Women Using 3D Clothes Modeling System (3차원 의상 모델링 시스템을 이용한 여성용 테일러드 재킷의 맞음새 평가)

  • Do, Wol-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.9
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    • pp.940-951
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    • 2012
  • This study evaluates the fit preference of the tailored jacket according to body types for 20's adult women through a comparison of real and virtual fit. A five point fit evaluation scale utilizing a wearer acceptability scale by Shen and Huck was used to evaluate the degree of the preference of real and virtual fit. This scale contained 23 items in three categories: front fit, back fit, and side fit. For each item, 5 responses from 'too tight' fit (1 point) to 'too loose' fit (5 point) were possible. The middle position for each fit criterion indicated a 'good' fit (3 point). The data were analyzed with a t-test using statistical program SPSS 17.0. According to the results, there were no significant differences ($p{\leq}.05$) between the real and virtual fit preference in total measurement items such as front collar, lapel and roll line, front shoulder slope, front armhole, front waist, abdomen, sideseam, hemline, front silhouette, side shoulder, side armhole, side sleeve width, side hip, side silhouette, back collar stand, upper back, back armhole, back waist, back hip, back silhouette except front bust, side waist, and back center back. The factor that caused a difference in the fit preference between the real and virtual fit evaluation was a specific body type such as Body Type A that indicated a small bust circumference and a big hip circumference.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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CNN and SVM-Based Personalized Clothing Recommendation System: Focused on Military Personnel (CNN 및 SVM 기반의 개인 맞춤형 피복추천 시스템: 군(軍) 장병 중심으로)

  • Park, GunWoo
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.347-353
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    • 2023
  • Currently, soldiers enlisted in the military (Army) are receiving measurements (automatic, manual) of body parts and trying on sample clothing at boot training centers, and then receiving clothing in the desired size. Due to the low accuracy of the measured size during the measurement process, in the military, which uses a relatively more detailed sizing system than civilian casual clothes, the supplied clothes do not fit properly, so the frequency of changing the clothes is very frequent. In addition, there is a problem in that inventory is managed inefficiently by applying the measurement system based on the old generation body shape data collected more than a decade ago without reflecting the western-changed body type change of the MZ generation. That is, military uniforms of the necessary size are insufficient, and many unnecessary-sized military uniforms are in stock. Therefore, in order to reduce the frequency of clothing replacement and improve the efficiency of stock management, deep learning-based automatic measurement of body size, big data analysis, and machine learning-based "Personalized Combat Uniform Automatic Recommendation System for Enlisted Soldiers" is proposed.

Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach (가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법)

  • Lee Bo-Ran;Oh Sue-Jung;Nam Yang-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.683-690
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    • 2004
  • Garment modeling and simulation is now one of the important elements in broad range of digital contents. Though there have been recent products on garment simulation, general users do not know well enough how to design a virtual costume that meets some requirements about its specific clothing pattern. In particular, Hanbok - the Korean traditional costume - has many different characteristics against western ones in the aspect of its pattern design and of draping. This paper presents a knowledge-driven approach for virtual Hanbok modeling without knowing how to make real Hanbok. First, parameterized knowledge for several fabric types art solicited using visual similarity assessment from simulated and real cloth. Secondly, based on the analysis of designer's knowledge, we defined multi-level adjustment processes of Hanbok measurements with regard to body shape features for different virtual actors. An experimental system is developed as the form of a Maya plug-in and the result shows the applicability of the proposed method.

3D Character Production for Dialog Syntax-based Educational Contents Authoring System (대화구문기반 교육용 콘텐츠 저작 시스템을 위한 3D 캐릭터 제작)

  • Kim, Nam-Jae;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.69-75
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    • 2010
  • The importance of a using the visual media in English education has been increased. By an importance of Characters in English language content, the more effort is needed for a learner to show the English pronunciation and a realistic implementation. In this paper, we tried to review the Syntax-based Educational Contents Authoring System. For the more realistic lip-sync character, 3D character to enhance the efficiency of the education was constructed. We used a chart of the association structure analysis of mouth's shape. we produced an optimized 3D character through a process of a concept, a modeling, a mapping and an animating design. For more effective educational content for 3D character creation, the next research will be continuously a 3d Character added to a hand motion and body motion in order to show an effective communication example.