• 제목/요약/키워드: 3D body model

검색결과 537건 처리시간 0.033초

Human Activity Recognition Using Body Joint-Angle Features and Hidden Markov Model

  • Uddin, Md. Zia;Thang, Nguyen Duc;Kim, Jeong-Tai;Kim, Tae-Seong
    • ETRI Journal
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    • 제33권4호
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    • pp.569-579
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    • 2011
  • This paper presents a novel approach for human activity recognition (HAR) using the joint angles from a 3D model of a human body. Unlike conventional approaches in which the joint angles are computed from inverse kinematic analysis of the optical marker positions captured with multiple cameras, our approach utilizes the body joint angles estimated directly from time-series activity images acquired with a single stereo camera by co-registering a 3D body model to the stereo information. The estimated joint-angle features are then mapped into codewords to generate discrete symbols for a hidden Markov model (HMM) of each activity. With these symbols, each activity is trained through the HMM, and later, all the trained HMMs are used for activity recognition. The performance of our joint-angle-based HAR has been compared to that of a conventional binary and depth silhouette-based HAR, producing significantly better results in the recognition rate, especially for the activities that are not discernible with the conventional approaches.

3D 인체 스캔 데이터를 활용한 체형별 인대모형 개발에 관한 연구 (Development of Bodice Dress Forms by Body Types for Women in Thirties Applying 3D Body Scan Data)

  • 서동애;오설영
    • 한국콘텐츠학회논문지
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    • 제12권9호
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    • pp.136-145
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    • 2012
  • 다양한 체형을 지니고 있는 소비자들에게 만족스러운 착용감을 주는 기성복 생산을 위해서는 체형 특성이 반영된 원형 제작이 필요하다. 인체는 체형에 따라 곡면의 형태가 달라지므로, 인체의 곡면 형태를 세분화하여 그 특성을 원형 설계에 반영할 필요가 있다. 그러나 기성복에서는 개인의 체형별 특징을 일일이 반영하기 힘드므로, 기성복 원형 제작에 활용 가능한 체형별 인대 모형이 요구되고 있다. 따라서 본 연구에서는 삼차원 인체스캔 데이터를 활용하여 체형을 분석하고 각 체형에 따른 인대모형 개발 방법을 제시하였다. 30대 성인 여성의 상반신 삼차원 인체 형상 자료를 분석한 결과, 체형 특성은 보통체형, 비만체형, 마른체형으로 분류되었다. 상반신을 기준선을 두어 나누어 계측한 결과, 체형에 따라 유의적인 차이가 나타났다. 계측된 각 부위별 삼차원 인체 치수를 기본 원형 설계 시 허리다트 위치 및 분량 설정에 반영하여 체형별 상반신 기본 원형을 제작하였으며, 이를 바탕으로 입체모형을 제작하여 스캔, 모델링 작업을 거쳐 체형에 맞는 원형 인대 모형을 제시하였다. 인대 모형은 인체의 입체 형상을 만들기 위한 다트선을 포함하고 있어 기본 원형 제작 및 원형 활용에 도움이 될 것으로 사료된다.

동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제19권3호
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

3차원 인체 형상을 이용한 실버 여성 패션 산업용 인대 모형 개발 (Development of Dress Forms for the Aged Women Based on Their Body Shapes Applying 3D Body Scan Data)

  • 김수아;최혜선
    • 복식문화연구
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    • 제18권1호
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    • pp.80-92
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    • 2010
  • This research aims at developing the dress form for the aged women based on their body shapes using the three-dimensional body scan data with the body shape categorization(according to the previous research). To accomplish this goal, the sample group of representative body shape of the 50% of median was selected by using the high frequency proportion range of each type of body shape of the aged women, and the sample group of representative body shape of each type was averaged in a three-dimensional way by using the morphing method of a three-dimension reverse-engineered software. RP in the form of torso was produced based on the shape data of the final model and the data was formed into an actual object, by which an aged women's dress form model was drawn out. The differences of the girth of the bust, hip and waist between the developed dress form model and the existing dress form model were examined. The result showed that the developed dress form had a bigger size of waist girth than that of bust and hip girth, compared to the existing dress form, which shows that it reflects the aged women's tendency of abdomen obesity, so it's expected to be more proper for the human bodies of the targeted age group than the existing dress form. These research results may help design the clothing suitable for the body shape of the aged women so that their demand for the clothing of good fit will be satisfied in the future.

Three dimensional resistivity structure of the Serra da Cangalha crater inferred from magnetotelluric modeling

  • Adepelumi Adekunle Abraham
    • 한국지구물리탐사학회:학술대회논문집
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    • 한국지구물리탐사학회 2004년도 대한지구물리학회.한국지구물리탐사학회 공동학술대회 초록집
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    • pp.182-188
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    • 2004
  • In view of the circular geometry of the Serra da Cangalha impact crater, we have carried out a 3D forward modeling computation for twenty-five MT data in order to obtain the 3D resistivity forward model for the crater region. The 3D resistivity forward model revealed a five-layer model, showing a significant reduction in the basement resistivity. We suggest that this, perhaps, could be due to the structural disturbances that have been caused by the meteorite impact on the crater about 220 million years ago resulting in brecciation, fracturing, alteration and shocked zone filled with fluids. Also, the sensitivity analysis of the 3D model chosen indicates that 3D models having a crater diameter greater than 151 are inconsistent with our data because the 3D model responses are very sensitive to changes in the diameter beyond 15 km. This analysis also reveals that, the depth limits (for the 3D body) causing the anisotropic effects seen on some of our apparent resistivity curves maximally does not extend beyond 1.2 km depth.

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디지털 고령 인체 모델 구축 Part I : 표준 Anthropometry 및 내외형상 (Digital Elderly Human Body Modeling Part I : Standard Anthropometry and Exterior/Interior Geometries)

  • 한지원;최형연;윤경한;박요한
    • 한국자동차공학회논문집
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    • 제17권1호
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    • pp.96-104
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    • 2009
  • An anatomically detailed elderly human body model is under development. Using the anthropometric database of domestic nation-wide size survey, SizeKorea, a standard size and shape of 50th %tile elderly was constructed. Through the local recruitment process, a male volunteer with 71 years of age, 163cm of height and 63kg of weight has been selected. The exterior (skin) and interior (skeleton and organ) geometries were acquired from whole body 3D laser scan and various medical images such as CT, X-ray, and Ultrasonic of the volunteer. A particular attention has been paid into the combining process of exterior and interior geometries especially for joint articulation positions since they were measured at different postures (sitting vs. supine). A whole ribcage of PMHS which possessed similar anthropometry and age of standard 50th %tile elderly was prepared and dissected for the precise gauge of cortical rib bone thickness distributions. After completing the morphological construction of elderly human body, the finite element modeling will be processed by meshing elements and assigning mechanical properties to various biological tissues which reflect the aging effect.

분위 회귀 분석을 이용한 비디오로부터의 3차원 인체 복원 (3D Human Reconstruction from Video using Quantile Regression)

  • 한지수;박인규
    • 방송공학회논문지
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    • 제24권2호
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    • pp.264-272
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    • 2019
  • 본 논문은 비디오로부터 추출한 프레임으로부터 3차원 인체 형상과 자세 복원을 수행하고 이를 시간 축에서 자연스럽고 부드러운 움직임을 나타내도록 보정하는 기법을 제안한다. 제안하는 기법은 우선 비디오로부터 추출한 개별 프레임으로부터 convolutional neural network을 이용하여 관절의 위치와 인체의 윤곽을 추정한다. 인체의 형상 및 자세는 매개변수 기반의 3차원 변형가능 모델(morphable model)을 2차원 영상으로 투영후 정합하여 최적의 매개변수 값을 추정한다. 이 때 각 프레임에 대한 복원이 개별적으로 수행되면 시간 축에서 자세의 연속성과 체형의 일관성이 보장되지 못하고 올바르지 못한 복원 결과가 나타난다. 제안하는 기법은 이러한 문제점을 보완하기 위하여 각 프레임으로부터 복원된 3차원 변형가능 모델의 주성분 매개변수의 분석 및 보간을 수행한다. 실험결과 3차원 인체 복원에 오류가 발생한 프레임에 대해 이전과 이후 프레임들 사이의 관계를 통해 오류가 보정되어 개선된 복원 결과를 얻을 수 있음을 보인다.

How to Get New Apparel Industry with Changing from Desire of Purchasing to Desire of Kansei Exchange : Part 1. An Interactive Body Model for Individual Pattern Making

  • Takatera, Masayuki;Cho, Young-Sook;Park, Hye-Jun;Shimizu, Yoshio
    • 복식문화학회:학술대회논문집
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    • 복식문화학회 2005년도 Joint International Conference
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    • pp.48-54
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    • 2005
  • In order to mass-customize clothes, it is essential to take into account individual body shape using computerized 3D body models. This paper describes the development of an interactive body model that can be altered to match individual body perimeter, postures and depth for the purpose of computerized pattern making. Construction of the body model requires the extraction of necessary points, adjustment of coordinate points, linking of points by spline curves, control of section lengths and selectability of various hip types. Front to back depth of the model is adjusted by scaling ratio. We had a great result for controlling perimeter, posture and depth of body shapes. The results support the adaptability and potential usefulness of the posture and depth adjustable body model.

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MPEG-4 SNHC 표준을 따르는 3차원 애니메이션 시스템의 구현 (Implementation of A 3-D Animation System Based on The MPEG-4 SNHC Standard)

  • 윤승욱;안정환;전정희;호요성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(4)
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    • pp.129-132
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    • 2002
  • In this paper, we propose a 3-D animation system to track and analyze motion of the human object. The proposed system consists of two separate layers: motion analysis layer and 3-D model registration layer. Following the MPEG-4 SNHC standard, we generate object motion using body definition and animation parameters. In the implemented system, we acquire human motion data from a single camera and extract body definition parameters from arbitrary VRML human models.

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컴퓨터 시뮬레이션을 이용한 3자유도 강체 현가시스템의 동특성 해석 (Dynamic Analysis of a 3DOF's Rigid Body Suspension System by Computer Simulation)

  • 정경렬
    • 소음진동
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    • 제3권3호
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    • pp.231-243
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    • 1993
  • The dynamic characteristics of two types of mathematical models for a rigid body suspension system are analyzed and compared in this paper. One is a linearized model which is commonly used in the engine mount system analysis, the other is a nonlinear model which usually applied to the pendulum type system. The typical 3 d.o.f's mathematical model, for convenience, is chosen as a simulation model, because it has fundamental dynamic characteristics of suspension system. Time responses and unbalance responses of the rigid body, transmitted forces and torques are simulated by using the mathematical model. From the results of computer simulation, it is approved that he nonlinear model is valid and the linearized model gives erroneous results in the case of the pendulum type suspension system. In addition, in this study the effects of design change on the dynamic characteristics of the suspension system are investigated. Mount locations, mount angles, lengths, stiffness and damping coefficients of suspension bars are chosen as design parameters.

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