• Title/Summary/Keyword: 3D UI

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Comparison of the 3D Tab Page Type for the Small Screen Device (작은 스크린 환경에서 3D 페이지 전환 방식의 비교)

  • Lee, Jeonghyun;Park, Jaekyu;Choe, Jaeho;Park, Sungjoon;Jung, Eui S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.2
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    • pp.137-143
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    • 2015
  • This thesis focuses on the 3D interface tab page type and mode of screen that affect the usability of the small screen devices such as smartphone. The experiments examined eight 3D UI designs, combinations of two modes (Portrait, Landscape) of screen, and four types (Vertical data mountain, Horizontal data mountain, Vertical carousel, Horizontal carousel). Twenty-six participants participated in the experiment. The completion time, preference and fun score were measured. The results showed that the vertical data mountain type provide the best performance in terms of the all conditions. The results of this study suggest a practical approach for the 3D UI tab page design for the small screen devices.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

3D UI considering visual safe zone of 3D display (3D 디스플레이에서의 시각안전영역을 고려한 3D 사용자 인터페이스 구현)

  • Choo, Hyon-Gon;Kim, Donghyun;Sohn, Kwanghoon;Choi, Jinsu;Kim, Jinwoong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.305-307
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    • 2011
  • 최근 3D 입체 영화 및 3D 방송 기술의 개발과 더불어, 사용자의 몰입감을 극대화하기 위하여, 3D 입체영상과 사용자의 인터랙션 효과를 융합하는 3D Interaction 기술이 개발되고 있다. 본 논문에서는 3D 디스플레이에서의 시각안전영역을 고려한 3D 사용자 인터페이스의 구현 방법에 대해서 소개한다. 사용자의 입력에 따라 객체의 변이 정보를 계산하고, 변이 정보가 사람의 시각안정영역 내에서 존재하도록 적응적으로 깊이를 조절하여, 사용자의 시각적 편안함과 3D 객체에 대한 조절 기능을 제공할 수 있다. 무안경 3D 디스플레이 상에서의 구현 결과를 통해 제안하는 기술의 효율성을 보여준다.

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A Study on the UI Design of Stick-type Intergrated Remote Controller for Domestic Use (가정용 스틱형 통합리모콘의 UI 디자인 연구)

  • Kang, Mi-Ryoung;Yoo, Yeon-Sik
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.235-246
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    • 2007
  • The study aims to design an integrated remote controller, which is an increasingly essential device in the home, for more convenient use. For this purpose, an alternative user interface (UI) design was developed by applying the user interface system of a popular existing product to an integrated remote control highly usable and easy to learn for domestic use, and the usability was evaluated. For the existing popular product, a cellular phone was selected, the operation method of which is similar to the stick-type integrated remote control for which the user interface design was to be developed in this research. Common characteristics of the UI of the selected cellular phone were derived and the characteristics were applied as much as possible to the design of a stick-type integrated remote control. The prototype of the alternative design, which was simulated with Flash, went through two pilot tests for further improvement before making the final experimental prototype. Based on the results, prototype buttons that improved the feeling of use in terms of physical operation and feedback were made, and the usability of the new UI design of a stick-type integrated remote control for domestic use were evaluated with 41 university students in their 20s. According to the results of the experiment, the newly designed stick-type integrated remote control based on the UI of an existing product may improve the usability of remote controls and the outcome of this study is expected to provide a good model for R&D of new UI designs of stick-type integrated remote controls for domestic use.

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Generating Human Motions in Vitual Environment

  • Park, Ki-Ju;Baek, Seong-Min;Park, Chang-Jun;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.51.1-51
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    • 2002
  • $\textbullet$ Introduction $\textbullet$ Vision-Based Motion Capture $\textbullet$ Extracting 2D features $\textbullet$ 3D Reconstruction $\textbullet$ UI for VR $\textbullet$ Conclusion

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Effect of Under and Over Refractive Correction on Visual Acuity Performance using Two Different Charts

  • Chen, Ai-Hong;Shah, Siti Salwa Mohamad;Rosli, Saiful Azlan
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.3
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    • pp.291-295
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    • 2013
  • Purpose: The purpose of this study was to investigate the effect of under and over refractive correction on visual acuity performance and the variation of the visual performance measurement using two different visual acuity charts. Methods: Ten young adults, aged between 19 and 25 years old, were recruited. Inclusion criteria: no history of ocular injury or pathology with a best-corrected visual acuity of 6/6 on dominant eye. The over and under refractive corrections were induced using minus and plus spherical ophthalmic lenses in 0.50 D steps up to 3.00 D; as well as using three axis orientations of cylindrical ophthalmic lenses ($45^{\circ}$, $90^{\circ}$ and $180^{\circ}$) in 0.50 D steps. The variation of visual acuity performance measurements was investigated using Bailey-Lovie LogMAR chart and Landolt C chart. Results: The visual acuity changes with lenses were significantly different between two charts [F = 49.15, p < 0.05 with plus spherical ophthalmic lenses and F = 174.38, p < 0.05 with minus spherical ophthalmic lenses]. The visual acuity changes with three different cylindrical axis showed no significant difference between Bailey-Lovie LogMAR chart [F = 2.35, p > 0.05] and Landolt C chart [F = 3.12, p = 0.05]. Conclusions: The over and under refractive correction affected the visual acuity performance differently. The Landolt C chart and Bailey-Lovie LogMAR chart demonstrated variation in measurements.