• Title/Summary/Keyword: 3D Texture Mapping

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Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

Underwater 3D Reconstruction for Underwater Construction Robot Based on 2D Multibeam Imaging Sonar

  • Song, Young-eun;Choi, Seung-Joon
    • Journal of Ocean Engineering and Technology
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    • v.30 no.3
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    • pp.227-233
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    • 2016
  • This paper presents an underwater structure 3D reconstruction method using a 2D multibeam imaging sonar. Compared with other underwater environmental recognition sensors, the 2D multibeam imaging sonar offers high resolution images in water with a high turbidity level by showing the reflection intensity data in real-time. With such advantages, almost all underwater applications, including ROVs, have applied this 2D multibeam imaging sonar. However, the elevation data are missing in sonar images, which causes difficulties with correctly understanding the underwater topography. To solve this problem, this paper concentrates on the physical relationship between the sonar image and the scene topography to find the elevation information. First, the modeling of the sonar reflection intensity data is studied using the distances and angles of the sonar beams and underwater objects. Second, the elevation data are determined based on parameters like the reflection intensity and shadow length. Then, the elevation information is applied to the 3D underwater reconstruction. This paper evaluates the presented real-time 3D reconstruction method using real underwater environments. Experimental results are shown to appraise the performance of the method. Additionally, with the utilization of ROVs, the contour and texture image mapping results from the obtained 3D reconstruction results are presented as applications.

Model Generation Using Moire Based 3D Shape Extraction (모아레영상기반 3차원 형상정보 추출을 이용한 모델생성)

  • 정연구;최이배;김기호;권대현
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.11a
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    • pp.99-104
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    • 1998
  • 3차원 형상정보 추출기술은 3D스캐너에 활용되어 실물의부터 3차원 모델을 생성하는데 사용되고 있다. 현재까지 주로 사용되는 기술은 레이저광을 이용하여 3차원 모델을 만드는 기술과 스테레오기법에 의한 방법들이 사용되고 있었다. 본 논문에서는 모아레기법을 사용하여 영상정보를 프레임단위로 해석함으로써 3차원 형상 정보를 빠른 시간내에 추출하고, 수평 360도 방향에 대해서는 3∼4프레임을 해석하여 형상정보를 통합하였고, 이로부터 3차원 모델을 생성하였다. 모아레기법의 장점은 3차원 정보를 레이저기법보다 정밀하게 추출할 수가 있었다. 본 논문에서는 모아레영상을 해석하여 3차원 형상정보를 추출하는 방법, 추출된 3차원 형상으로부터 메쉬최적화와 텍스춰매핑(Texture Mapping)을 사용하여 3차원 모델을 형성하는 방법들을 제안한다.

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The useful of Generation DEM from Aerial Photo (항공사진을 이용한 DEM생성과 활용)

  • Choi, Hyun;Ahn, Chang-Whan;Hong, Soon-Heon;Kang, In-Joon
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2007.04a
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    • pp.333-336
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    • 2007
  • This paper is the environmental impact assessment of at road design in the light of the sense for the real from the virtual reality. For in this papers, This study developed 3D-model and virtual reality contents by suggesting the environmental impact assessment based on GIS in the road design. And, through this process, it's possible to visualize the environmental impact assessment by constructing the 3D-model and simulation. The 3D-model can be a method to show the road effectively by maximizing the road's shape visually after the construction. The main construction which composes polyhedron model that is generated from digital map and aerial photo is built by mapping the real texture, so the Sense for the Real was more heightened. Through this study, it must be made to shorten a long time exhausting period of conference and construct more real road after due scene consideration by specific and various low-cost strategy in the environmental impact assessment afterwards.

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Local Parameterization of Polygonal Models Using Projection Level Set (투영 등위 집합을 이용한 다면체 모델의 부분 매개 변수화)

  • Lee, Yeon-Joo;Cha, Deuk-Hyun;Chang, Byung-Joon;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.12
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    • pp.641-655
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    • 2007
  • Parameterization has been one of very important research subjects in several application areas including computer graphics. In the parameterization research, the problem of mapping 3D polygonal model to 2D plane has been studied frequently, but the previous methods often fail to handle complicated shapes of polygonal surfaces effectively as well as entail distortion between the 3D and 2D spaces. Several attempts have been made especially to reduce such distortion, but they often suffer from the problem when an arbitrary rectangular surface region on 3D model is locally parameterized. In this paper, we propose a new local parameterization scheme based on the projection level set method. This technique generates a series of equi-distanced curves on the surface region of interest, which are then used to generate effective local parameterization information. In this paper, we explain the new technique in detail and show its effectiveness by demonstrating experimental results.

Cartoon Character Rendering based on Shading Capture of Concept Drawing (원화의 음영 캡쳐 기반 카툰 캐릭터 렌더링)

  • Byun, Hae-Won;Jung, Hye-Moon
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1082-1093
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    • 2011
  • Traditional rendering of cartoon character cannot revive the feeling of concept drawings properly. In this paper, we propose capture technology to get toon shading model from the concept drawings and with this technique, we provide a new novel system to render 3D cartoon character. Benefits of this system is to cartoonize the 3D character according to saliency to emphasize the form of 3D character and further support the sketch-based user interface for artists to edit shading by post-production. For this, we generate texture automatically by RGB color sorting algorithm to analyze color distribution and rates of selected region. In the cartoon rendering process, we use saliency as a measure to determine visual importance of each area of 3d mesh and we provide a novel cartoon rendering algorithm based on the saliency of 3D mesh. For the fine adjustments of shading style, we propose a user interface that allow the artists to freely add and delete shading to a 3D model. Finally, this paper shows the usefulness of the proposed system through user evaluation.

Combination Algorithm of a Material for Marble Solid Effects

  • Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1700-1707
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    • 2004
  • Nowaday, market size of digital image in world around is looks to rapidly growth. For this, Texture mapping has traditionally been used to add realism to computer graphics images. Therefore to make our image realistic, we need to give the various kind of objects material parameter and environment lighting. To present the completed marble we use passing back algorithm and combination with channel of a material. In experimental result of this paper that application by passing back algorithm and varying the parameter such as scale, period, distortion, octaves of noise make showing the superiority of optimized rendering of spheres and perfect another marble effects.

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Traveler Guidance System based on 3D Street Modeling

  • Kim, Seung-Jun;Eom, Seong-Eun;Byun, Sung-Cheal;Yang, See-Moon;Ahn, Byung-Ha
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1187-1190
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    • 2004
  • This paper presents a traveler guidance system that offers 3D street information such as road types, signal light systems, street trees, buildings, etc. We consider 5x4 road system of Gangnam(in Seoul, Korea) as a test area and reflect the traveler's car-driving situation. A web server is constructed to serve traveler's driving path by switching 3D animation scenes automatically. To do batch processing of geometric data for the 3D graphical streets construction, we have extracted major street information from present GIS database and created new GIS file formats (SMF files), which contain data sessions for links, nodes, and facilities. With these files, we can render 3D navigation scenes. A number of vector calculations were performed for the geometrical consistence and texture-mapping method was used for the realistic scene generation. Finally, we have verified the effectiveness of the service by operating a test scenario. We have checked whether traveler's 2D path and 3D navigation are exactly reported after setting specific departure and destination. This system offers us well awareness of streets and takes useful role of traveler guidance.

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3D Rendering Technique for Medical Images using Hardware Texture Mapping (하드웨어 텍스쳐 매핑을 이용한 의료영상의 3차원 볼륨 렌더링 기법)

  • Son, Jae-Gi;Chun, Jun-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.04a
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    • pp.299-302
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    • 2000
  • 의료영상의 크기가 커짐에 따라 처리해야 할 데이터량이 많아졌다. 또한 점점 더 많은 사람들이 빠른 3차원 가시화 결과를 기대한다. 하지만 이전에 제시된 많은 방법들은 실시간 응답 결과를 기대하기는 힘들다. 본 논문은 하드웨어를 이용하여 의료영상을 빠른 속도로 3차원 가시화하는 방법과 그 구현 결과에 대해 기술한다. 구현에 있어 자바를 이용함으로써 플랫폼 독립적이며 OpenGL을 기반으로 한 자바 3D API를 사용함으로써 쉽고 빠르게 3차원 가시화 결과를 디스플레이할 수 있다.

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A Study on the Feature Point Extraction and Image Synthesis in the 3-D Model Based Image Transmission System (3차원 모델 기반 영상전송 시스템에서의 특징점 추출과 영상합성 연구)

  • 배문관;김동호;정성환;김남철;배건성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.7
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    • pp.767-778
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    • 1992
  • Is discussed. A method to extract feature points and to synthesize human facial images In 3-Dmodel-based ceding system, faciai feature points are extracted automatically using some image processing techniques and the known knowledge for human face. A wire frame model matched to human face Is transformed according to the motion of point using the extracted feature points. The synthesized Image Is produced by mapping the texture of initial front view Image onto the trarnsformed wire frame. Experinent results show that the synthesitzed image appears with little unnaturalness.

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