• Title/Summary/Keyword: 3D Terrain

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Development of Buffer frame for ATV (ATV용 완충 프레임의 개발)

  • Kim, Joon-An;Jun, Jae-Uhk;Ko, Sung-Woo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.10 no.6
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    • pp.159-164
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    • 2011
  • This paper is about the frame for an all terrain vehicle(ATV). An all terrain vehicle, also known as an ATV, has a seat designed to comfortably accommodate a rider over a wide variety of rugged terrain. This study developed and evaluated a buffer system to drive safely and reduce impact force on the load. The Frame includes a main frame portion which has one or more support frames. The buffer system with a double cushion system, one or more of the interaction of the shock absorber is constructed. The 3D modeling of ATV frame is built up with the software CATIA. According to the designing requirement, we analyzed the stress and the deformation of the frame.

Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.71-80
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    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

A Terrain Generator for 3D On-line Games (3D 온라인 게임을 위한 지형생성기)

  • 성명건;이석희;황성진;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.520-525
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    • 2002
  • 3D 게임 엔진 중 그래픽 엔진이 차지하는 중요도는 다른 엔진들보다 월등히 높다. 그래픽 엔진에는 여러 가지 필요한 요소들이 들어가는데, 지형을 만들어내는 것 역시 캐릭터를 제작하는 것만큼이나 중요한 역할을 한다. 3D 지형이 좀더 현실과 흡사하기 위해서는 실세계와 유사한 가상의 세계를 만들어야 한다. 3D 지형을 만드는 방법은 여러 가지가 있으나 자신이 원하는 지형을 직접 만들어서 이를 3차원으로 바꿔서 게임 엔진에서 사용할 수 있고, 또한 게임 엔진 내부에서의 최적화를 위해서는 가장 기본적으로 쓰이는 그레이 스케일 이미지를 사용한 높이 맵으로 지형을 생성하는 게 유리하기 때문에 본 논문에서는 그레이 스케일 이미지를 이용한 지형생성기를 개발한다.

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Analysis of Landscape Information and Web GIS Implementation of Using 3D Topographic Modeling (3차원 지형모델링에 의한 경관정보 분석과 Web GIS 구현)

  • Kim, Yong-Suk;Hong, Soon-Heon;Ok, Chi-Yul
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.204-211
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    • 2007
  • In this study 3D topographic modeling was made by using aerial photography and digital terrain map, through this we did visibility analysis and implemented Web GIS of Dong-A university. Studying area was Busan Saha-gu Hadan-dong, we used aerial photography on a scale of 1:20,000 and digital terrain map on a scale of 1:5,000. Ortho correction image was made by aerial photography through selecting GCP, image matching, image resampling and precise differential rectification. And DEM on digital map was created using ArcView program, making 3D topographic modeling by road layer and building layer and implementing Web GIS about Dong-A university.

Development of CanSat System With 3D Rendering and Real-time Object Detection Functions (3D 렌더링 및 실시간 물체 검출 기능 탑재 캔위성 시스템 개발)

  • Kim, Youngjun;Park, Junsoo;Nam, Jaeyoung;Yoo, Seunghoon;Kim, Songhyon;Lee, Sanghyun;Lee, Younggun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.49 no.8
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    • pp.671-680
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    • 2021
  • This paper deals with the contents of designing and producing reconnaissance hardware and software, and verifying the functions after being installed on the CanSat platform and ground stations. The main reconnaissance mission is largely composed of two things: terrain search that renders the surrounding terrain in 3D using radar, GPS, and IMU sensors, and real-time detection of major objects through optical camera image analysis. In addition, data analysis efficiency was improved through GUI software to enhance the completeness of the CanSat system. Specifically, software that can check terrain information and object detection information in real time at the ground station was produced, and mission failure was prevented through abnormal packet exception processing and system initialization functions. Communication through LTE and AWS server was used as the main channel, and ZigBee was used as the auxiliary channel. The completed CanSat was tested for air fall using a rocket launch method and a drone mount method. In experimental results, the terrain search and object detection performance was excellent, and all the results were processed in real-time and then successfully displayed on the ground station software.

3-Dimensional Terrain Model of Ruins Distribution Using GIS (GIS를 이용한 유적분포 3차원 지형모델)

  • 곽영주;장용구;강영신;강인준
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.455-460
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    • 2004
  • Recently, As a part of NGIS project, cultural-assets digital map is produced by cultural properties administration and local autonomous entities. Cultural-assets unified GIS(Geographical Information System) is essential to cultural properties managers and other organizations which is executing land related business for appling it at planning stage. With explosive national land developments, it has been obligated to implement surface survey by the cultural properties protection Art(clause 2, Atr 74). In this paper, the author used the district of Sachon city and made 3D terrain model using digital map which is made of It5000 scale. moreover, the author improved to RDBMS(Relational Database Management System) structure and remodeled the existing DB design in detail. The author suggest to realize shape and kind of remains which have 3D information of accuracy and actualization from surface survey to excavation.

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Multi-Image Stereo Method Using DEM Fusion Technique (DEM 융합 기법을 이용한 다중영상스테레오 방법)

  • Lim Sung-Min;Woo Dong-Min
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.52 no.4
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    • pp.212-222
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    • 2003
  • The ability to efficiently and robustly recover accurate 3D terrain models from sets of stereoscopic images is important to many civilian and military applications. A stereo matching has been an important tool for reconstructing three dimensional terrain. However, there exist many factors causing stereo matching error, such as occlusion, no feature or repetitive pattern in the correlation window, intensity variation, etc. Among them, occlusion can be only resolved by true multi-image stereo. In this paper, we present multi-image stereo method using DEM fusion as one of efficient and reliable true multi-image methods. Elevations generated by all pairs of images are combined by the fusion process which accepts an accurate elevation and rejects an outlier. We propose three fusion schemes: THD(Thresholding), BPS(Best Pair Selection) and MS(Median Selection). THD averages elevations after rejecting outliers by thresholding, while BPS selects the most reliable elevation. To determine the reliability of a elevation or detect the outlier, we employ the measure of self-consistency. The last scheme, MS, selects the median value of elevations. We test the effectiveness of the proposed methods with a quantitative analysis using simulated images. Experimental results indicate that all three fusion schemes showed much better improvement over the conventional binocular stereo in natural terrain of 29 Palms and urban site of Avenches.

A Method of DTM Generation from KOMPSAT-3A Stereo Images using Low-resolution Terrain Data (저해상도 지형 자료를 활용한 KOMPSAT-3A 스테레오 영상 기반의 DTM 생성 방법)

  • Ahn, Heeran;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.35 no.5_1
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    • pp.715-726
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    • 2019
  • With the increasing prevalence of high-resolution satellite images, the need for technology to generate accurate 3D information from the satellite images is emphasized. In order to create a digital terrain model (DTM) that is widely used in applications such as change detection and object extraction, it is necessary to extract trees, buildings, etc. that exist in the digital surface model (DSM) and estimate the height of the ground. This paper presents a method for automatically generating DTM from DSM extracted from KOMPSAT-3A stereo images. The technique was developed to detect the non-ground area and estimate the height value of the ground by using the previously constructed low-resolution topographic data. The average vertical accuracy of DTMs generated in the four experimental sites with various topographical characteristics, such as mountainous terrain, densely built area, flat topography, and complex terrain was about 5.8 meters. The proposed technique would be useful to produce high-quality DTMs that represent precise features of the bare-earth's surface.

3-D Numerical Prediction Modeling of Air Pollution in Coastal Urban Region - II. Movement and Diffusion Prediction of Air Pollutants - (연안도시지역에서 대기오염의 3차원 수치예측모델링 -II. 대기오염물질의 이동과 화산예측-)

  • gyeong-Mee Won;Hwa-Woon Lee
    • Journal of Environmental Science International
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    • v.10 no.5
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    • pp.343-350
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    • 2001
  • To investigate air quality away from the coastal urban source region, we used a hybrid Eulerian - Lagrangian method which can describe the formation, transport, transform and deposition processes in complex terrain, with inclusion of shipping sources that were considered to be important emission in the coastal urban region. The result of the Eulerian advection - diffusion prediction was quite similar to that of the Lagrangian particle diffusion prediction. It showed that pollutants emitted from Sasang and Janglim industrial complexes can affect Hwamyeong and the coastal, respectively. During the daytime the concentration was low due to large deposition flux and terrain effect.

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3-D Numerical Prediction Modeling of Air Pollution in Coastal Urban Region -(I) An Effect Prediction for Deposition Phenomenon affecting on Air Quality (연안도시지역에서 대기오염의 3차원 수치예측모델링 -(I) 침적현상이 대기질에 미치는 영향예측)

  • 원경미;이화운
    • Journal of Korean Society for Atmospheric Environment
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    • v.15 no.5
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    • pp.625-638
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    • 1999
  • Air quality modeling for coastal urban region has been composed of a complex system including meteorological, chemical and physical processes and emission characteristics in complex terrain. In this study, we studied about an effect prediction for deposition phenomenon affecting on air quality in Pusan metopolitan metropolitan city. In air quality modeling including ship sources, a situation considered deposition process habe better result than not considered when compared with observed value. Air pollutants emitted into urban air during the daytime nearly removed through urban atmosphere polluted. Also these phenomena correlated concentration variation connent with sea/land breezes and terrain effect. Therefore we conclude that the concentration was low at daytime when deposition flux is high, and deposition effect on industrial complex and Dongrae region is considerable in particular.

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