• Title/Summary/Keyword: 3D TV

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A Future Remote Controller for 3D TV

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1737-1738
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    • 2007
  • An intelligent remote controller for 3-D TV interface exploits an artificial system of human visual attention for an easy interaction.

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Picture Quality Compensation for PDP-TV in Shutter-Glass type 3D Image (셔터 글래스 방식 3D 영상에서의 PDP-TV 화질 보상)

  • Choi, Seog-Gweon;Lee, In-Soo;Kim, Kwang-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.133-140
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    • 2014
  • 3D stereoscopic display is becoming increasingly common. Most stereoscopic displays still require the viewers to wear 3D glasses to watch 3D contents. As it is widely known, especially in shutter glass method, 3D glasses normally cause to reduce the perceived colorfulness and sharpness considerably as well as brightness. In this paper, we have estimated and analyzed the degradation of perceptual brightness in 3D images viewed through the shutter glasses by using CIECAM02 model. This study focuses on loss of colorfulness and sharpness when PDP-TV is watched at 3D mode in shutter-glass type 3D-TV. We analyze perceptual colorfulness and sharpness of 3D display with glasses and propose a method to compensate 3D colorfulness and sharpness for the best 3D experience.

The change of pupil size after viewing three dimensional TV (2안식 입체TV 주시전후의 동공면적의 변화)

  • Cho, Am
    • Proceedings of the ESK Conference
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    • 1995.04a
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    • pp.187-198
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    • 1995
  • The physiological change of eyes while viewing 3D TV was investigated. The change of pupil size was used as the measure of evaluation. The results are as follows: (1) The pupil size decreases after viewing 3D images. (2) The indoor illumination has a significant effect on the pupil size in both 2D and 3D cases. (3) Less change of pupil size were observed under the indoor illumination. Thus, if we only focus on the visual load on the eye, for viewing 3D images, it will be better to use indoor illumination.

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An Implementation of 3D User Interface for Interactive TV Application (Interactive TV 애플리케이션을 위한 3D User Interface 구현)

  • Kim, Jung-Hwan;Park, Youn-Sun;Jung, Chan-Goo;Jung, Moon-Ryul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.317-324
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    • 2006
  • 디지털방송의 애플리케이션(Xlet)은 시청자와 방송프로그램간의 상호작용에 중요한 역할을 담당한다. 현재 이러한 애플리케이션 UI는 평면이미지로 구성하는 것이 대부분이며 화면상 영역은 2차원으로 제한된다. 본 논문은 이러한 2차원의 평면적인 느낌을 극복하고 3차원이 가진 다양한 이점을 살리기 위한 3차원 UI구현방법을 제시한다. 이를 위해, 본 논문은 가상의 3D System, Virtual Timeline, Animation Model 등을 구성하였다. 3D System이란 UI가 3차원 좌표계를 가지기 위한 환경을 말하며, Timeline과 Animation Model은 제한적인 성능의STB에서 보다 진보된 애니메이션을 UI에 적용하기 위한 기법이다. 이들은 다양한 애플리케이션 제작, 서비스 개발 등에 응용이 가능하다. 디지털방송은 매우 빠른 속도로 발전하고 있으며 새로운 형태의 서비스가 속속 등장하고 있다. 이러한 흐름에 발맞춰 3D UI는 기존의 TV 화면에서 보다 진보된 형태의 사용자 인터페이스의 모습을 보여줄 것이다.

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Polygon based 3D graphic engine for interactive TV (Interactive TV를 위한 Polygon 기반의 3D Graphic Engine)

  • Kim, Jung-Hwan;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.243-247
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    • 2005
  • 디지털 방송은 비디오, 오디오와 더불어 데이터를 전송할 수 있다. 데이터 영역에는 셋톱박스(STB)에서 수행되는 애플리케이션(Xlet)이 포함된다. 디지털 방송은 애플리케이션을 이용해 보다 진보된 인터랙티브 프로그램을 제공할 수 있다. 그러나 이러한 인터렉티브 TV에서 3차원 객체의 활용은 아직 여러 제한사항으로 인해 어려움이 있다. 현재 제정된 DVB-MHP, SCTE-OCAP, ATSC-ACAP 등의 데이터 방송 표준은 3D 객체를 표현하기 위한 구체적인 방법을 기술하지 않고 있다. 또한, 상용셋톱박스에 탑재된 자바 가상 머신(Java Virtual Machine)은 3D 객체를 렌더링(Rendering)하기 위한 API를 제공하지 않고 있다. 그리고 이를 위한 별도의 플러그인(Plug-in)도 제공하지 않는다. 본 논문에서는 Interactive TV에서 3차원 객체를 표현하기 위해 필요한 기본개념과 기술 및 데이터 방송 표준을 분석하고, 이들을 통합하여 polygon 기반의 3D Graphic Engine을 제안한다. 특히, 본 논문에서 제안하는 3D Graphic Engine API는 각각의 표준에서 가용한 공통 API를 기반으로 설계 되었으며, Java Virtual Machine 1.1 환경에서 구동될 수 있도록 구현되었다.

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Effect of Sexual Contents on Presence, Arousal, and Sexual Attitude in 3D TV (3D TV 시청환경에서 선정적 영상이 실재감과 각성, 성적 태도에 미치는 영향)

  • Kim, Hyo Sun;Kwon, Ji Young;Lee, Sangmin;Han, Kwanghee
    • The Journal of the Korea Contents Association
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    • v.13 no.2
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    • pp.198-210
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    • 2013
  • This study investigates the detrimental effect of watching sexual content in three-dimensional (3D) moving pictures. An increasing amount of investment is put especially in 3D adult content to boost their 3D media industries. It is crucial that the effect of sexual contents on viewers be identified. In this experiment, a between-subject design was employed to analyze various effect of sexual content on participants whether they viewed the same stimuli in 3D or in 2D. In particular, the presence scaling was used to evaluate how real the video clip is. In addition, the permissiveness toward sexual behaviors and the level of sexual arousal were measured to examine the different effect of sexual content by dividing two separate groups in 2D and 3D condition. The result shows that those who watched a 3D video clip perceived higher sense of presence compared to those who watched a 2D video clip. Furthermore, subjects in 3D condition reported lower scores of permissive attitude toward sexual behaviors. This confirms that 3D display delivers more visual experience and has an impact on people in terms of perceiving sexual contents and changing their attitudes towards sexual behaviors.

Effects of the Convergence Training on Reduction of Visual Discomfort in 3D TV Environment (3D TV 시청 환경에서 수렴 훈련에 의한 시각적 불편감의 감소)

  • Kham, Keetaek;Jeon, Hyunmin
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.738-748
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    • 2013
  • The present study investigated whether convergence training in which has an effect on reducing visual discomfort in viewing 3D TV. The stereoscopic depth of 3D training stimulus was gradually increased while maintaining individual visual discomfort at a minimum value. Participants were randomly assigned into one of three groups: a control group and two training groups. For both training groups, all procedure and the disparity range of training stimuli were the same except the order of the disparities of training stimuli. One of the two different training procedure was provided: gradual change or random change of the disparities of training stimulus. Training itself was very effective so that convergence fusional range was improved after three sessions of training with intervals of two weeks. In order to evaluate the effect of convergence training on visual discomfort, the subjective visual discomfort in 3D TV viewing was measured before and after training sessions using questionnaire. The results showed that a significant reduction in visual discomfort was found after training only in the group of gradual change. These results demonstrated a repeated convergence training might be helpful in reducing the visual discomfort in 3D TV environment.

Binocular Vision Corrective Spectacle Lenses Reduce Visual Fatigue in 3-D Television Viewing (양안시 교정안경의 3차원 텔레비전 시청 중 발생한 안정피로 감소)

  • Yoon, Jeong Ho;Kim, Jae-Do
    • Journal of Korean Ophthalmic Optics Society
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    • v.19 no.3
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    • pp.363-369
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    • 2014
  • Purpose: Three-dimensional (3D) displays are very useful in many fields, but induce physical discomforts in some people. This study is to assess symptom type and severity of asthenopia with their habitual distance corrective spectacle (HDCS) and their binocular vision corrective spectacle lenses (BVCSL) in people who feel physical discomforts. Methods: 35 adult subjects (ages $32.2{\pm}4.4$ yrs) were pre-screened out of 98 individuals to have the highest symptom/asthenopia scores following 65 minutes of 3D television viewing with HDCS. These 35 individuals were then retested symptom/asthenopia scores during they watched 3D television for 65 minutes at a distance of 2.7 m with wearing BVCSL of horizontal, vertical or base down yoked prisms. A 4-point symptom-rating scale questionnaire (0=no symptom and 3=severe) was used to assess 11 symptoms (e.g., blur, diplopia, etc.) related to visual fatigue/visual discomfort. Distance and near lateral phoria were measured using Howell phoria card and vertical phoria were measured using Maddox rod. Symptoms induced by watching 3D TV were compared between wearing HDCS and BVCSL. Results: Asthenopia in watching 3D TV with wearing BVCS was significantly lower than wearing HDCS at 5, 25, 45, and 65 minutes (all p < 0.001, paired t-tests). In only refractive error power correction power group, all asthenopia was not significantly different between HDCS and BVCSL (all $p{\geq}0.05$, paired t-tests). In prism correction groups for binocular imbalance, symptoms of asthenopia, however, was significantly lower for when wearing BVCSL than when wearing HDCS (all p < 0.05). Conclusions: Correction of phoria/vergence-based binocular vision imbalance can reduce asthenopia during 3D television viewing. An individual with binocular vision imbalance need corrected/compensated glasses with appropriate prisms prior to prolonged viewing of 3D television displays to reduce asthenopia/visual fatigue.

Research for 3D-TV by Electro-holography

  • Koki-SATO
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.219-226
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    • 1999
  • Recently a study of Virtual-Reality becomes active. Expectation to 3-D reproduction technology rises with it. Electro-holography using Spatial light modulator (SLM) attracts attention, because natural 3-D animated image is provided. In this paper recent development of 3D-TV by Electro-holography is reported. We consider the conditions to holographic TV such as input, transmission and display systems. Also we consider about fast hologram calculation because It is important to execute hologram calculation at high speed to realize the real time electro-holography. Then we consider the possibility of real time holography.