• Title/Summary/Keyword: 3D Rendering

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The design of 3D graphics rendering processor for portable device (휴대용기기에 적합한 3차원 그래픽 렌더링 처리기의 파이프라인 설계)

  • 우현재;정종철;이문기
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.1213-1216
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    • 2003
  • This paper proposes an 3D graphics rendering processor for portable device. One the most important factor is chip size for portable device, but the conventional 3D graphics rendering processor is not a suitable because the processor needs a lot of multiplication and division units. So the proposed architecture substitutes single precision floating point by 32 bit fixed point, and uses recursive units for the same operation such as color values(z, r, g, b, a) and texture values (s, t, u, v). In this approach, we reduce numbers of multiplications and divisions by 66.1% and 75% respectively at the sacrifice of performance degradation by 2.12%.

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Occlusion-based Direct Volume Rendering for Computed Tomography Image

  • Jung, Younhyun
    • Journal of Multimedia Information System
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    • v.5 no.1
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    • pp.35-42
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    • 2018
  • Direct volume rendering (DVR) is an important 3D visualization method for medical images as it depicts the full volumetric data. However, because DVR renders the whole volume, regions of interests (ROIs) such as a tumor that are embedded within the volume maybe occluded from view. Thus, conventional 2D cross-sectional views are still widely used, while the advantages of the DVR are often neglected. In this study, we propose a new visualization algorithm where we augment the 2D slice of interest (SOI) from an image volume with volumetric information derived from the DVR of the same volume. Our occlusion-based DVR augmentation for SOI (ODAS) uses the occlusion information derived from the voxels in front of the SOI to calculate a depth parameter that controls the amount of DVR visibility which is used to provide 3D spatial cues while not impairing the visibility of the SOI. We outline the capabilities of our ODAS and through a variety of computer tomography (CT) medical image examples, compare it to a conventional fusion of the SOI and the clipped DVR.

LDI (Layered Depth Image) Representation Method using 3D GIS Implementation (LDI 표현방법을 이용한 3D GIS 구현)

  • Song Sang-Hun;Jung Young-Kee
    • KSCI Review
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    • v.14 no.1
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    • pp.231-239
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    • 2006
  • Geographic information system (GIS) geography reference it talks the software system which is possible. When like this geographic information system in key feature trying to observe the problem which is an expression of geography information in the center, the research and development with 3 dimension expressions is active from 2 dimension expressions of existing and it is advanced. double meaning geography information which is huge to be quick, the place where it controls efficiently there is a many problem, the ring from the dissertation which it sees and 3 dimensions and efficient scene of the GIS rendering compared to the ring from hazard image base modeling and rendering compared to hazard proposal LDI (Layered Depth Images) it uses GIS rendering compared to the ring to sleep it does. It acquired the terrain data of 3 dimensions from thread side base method. terrain data of 3 dimensions which are acquired like this the place where it has depth information like this depth information in base and the LDI, it did it created. Also it was a traditional modeling method and 3DS-Max it used and it created the LDI. It used LDI information which is acquired like this and the GIS of more efficient 3 dimensions rendering compared to the possibility of ring it was.

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Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering

  • Kim, Min-Young;Cho, Yong-Joo;Choo, Hyon-Gon;Kim, Jin-Woong;Park, Kyoung-Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2175-2190
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    • 2011
  • This paper presents the effects of depth map quantization for multiview intermediate image generation using depth image-based rendering (DIBR). DIBR synthesizes multiple virtual views of a 3D scene from a 2D image and its associated depth map. However, it needs precise depth information in order to generate reliable and accurate intermediate view images for use in multiview 3D display systems. Previous work has extensively studied the pre-processing of the depth map, but little is known about depth map quantization. In this paper, we conduct an experiment to estimate the depth map quantization that affords acceptable image quality to generate DIBR-based multiview intermediate images. The experiment uses computer-generated 3D scenes, in which the multiview images captured directly from the scene are compared to the multiview intermediate images constructed by DIBR with a number of quantized depth maps. The results showed that there was no significant effect on depth map quantization from 16-bit to 7-bit (and more specifically 96-scale) on DIBR. Hence, a depth map above 7-bit is needed to maintain sufficient image quality for a DIBR-based multiview 3D system.

Surgical Strategy of Epilepsy Arising from Parietal and Occipital Lobes (두정엽 및 후두엽 간질에 대한 수술전략)

  • Sim, Byung-Su;Choi, Ha-Young
    • Journal of Korean Neurosurgical Society
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    • v.29 no.2
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    • pp.222-230
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    • 2000
  • Purpose : Resection of the epileptogenic zone in the parietal and occipital lobes may be relevant although only few studies have been reported. Methods : Eight patients with parietal epilepsy and nine patients with occipital epilepsy were included for this study. Preoperatively, all had video-EEG monitoring with extracranial electrodes, MRI, 3D-surface rendering of MRI using Allegro(ISG Technologies Inc., Toronto, Canada), and PET scans. Sixteen patients underwent invasive recording with subdural grid. Eight had parietal resection including the sensory cortex in two. Seven had partial occipital resection. Two underwent total unilateral occipital lobectomy. The extent of the resection was made based mainly on the data of invasive EEG recordings, MRI, and 3D-surface rendering of MRI, not on the intraoperative electrocorticographic findings as usually done. During resection, electrocortical stimulation was performed on the motor cortex and speech area. Results : Out of eight patients with parietal epilepsy, three had sensory aura, two had gustatory aura, and two had visual aura. Six of nine patients with occipital epilepsy had visual auras. All had complex partial seizures with lateralizing signs in 15 patients. Four had quadrantopsia. One had mild right hemiparesis. Abnormality in MRI was noticed in six out of eight parietal epilepsy and in eight out of nine occipital epilepsy. 3D-surface rendering of MRI visualized volumetric abnormality with geometric spatial relationships adjacent to the normal brain, in all of parietal and occipital epilepsy. Surface EEG recording was not reliable in localizing the epileptogenic zone in any patient. The subdural grid electrodes can be implanted on the core of the structural abnormality in 3D-reconstructed brain. Ictal onset zone was localized accurately by subdural grid EEGs in 16 patients. Motor cortex in nine and sensory speech area in two were identified by electrocortical stimulation. Histopathologic findings revealed cortical dysplasia in 10 patients ; tuberous sclerosis was combined in two, hamartoma and ganglioglioma in one each, and subpial gliosis in six. Eleven patients were seizure free at follow-up of 6 months to 37 months(mean 19.7 months) after surgery. Seizures recurred in two and were unchanged in one. Six produced transient sensory loss and one developed hemiparesis and tactile agnosia. One revealed transient apraxia. Two patients with preoperative quadrantopsia developed homonymous hemianopsia. Conclusion : This study suggests that surgical treatment was relevant in parietal and occipital epilepsies with good surgical outcome, without significant neurologic sequelae. Neuroimaging studies including conventional MRI, 3Dsurface rendering of MRI were necessary in identifying the epileptogenic zone. In particular, 3D-surface rendering of MRI was very helpful in presuming the epileptogenic zone in patients with unidentifiable lesion in the conventional MRI, in planning surgical approach to lesions, and also in making a decision of the extent of the epileptogenic zone in patients with identifiable lesion in conventional MRI. Invasive EEG recording with the subdural grid electrodes helped to confirm a core of the epileptogenic zone which was revealed in 3D-surface rendered brain.

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Construction of 3D Geometric Surface Model from Laminated CT Images for the Pubis (치골 부위의 CT 적층 영상을 활용한 3D 기하학적 곡면 모델로의 가공)

  • Hwang, Ho-Jin;Mun, Du-Hwan;Hwang, Jin-Sang
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.3
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    • pp.234-242
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    • 2010
  • 3D CAD technology has been extended to a medical area including dental clinic beyond industrial design. The 2D images obtained by CT(Computerized Tomography) and MRI(Magnetic Resonance Imaging) are not intuitive, and thus the volume rendering technique, which transforms 2D data into 3D anatomic information, has been in practical use. This paper has focused on a method and its implementation for forming 3D geometric surface model from laminated CT images of the pubis. The implemented system could support a dental clinic to observe and examine the status of a patient's pubis before implant surgery. The supplement of 3D implant model would help dental surgeons settle operation plans more safely and confidently. It also would be utilized with teaching materials for a practice and training.

Rendering Trees Using Billboarding Method with View Dependent Texture Re-creation in Real-Time (시점 종속적 빌보드 텍스쳐 재생성을 이용한 나무의 실시간 렌더링)

  • Min, Sung-Hwan;Kim, Chang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.4
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    • pp.9-16
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    • 2002
  • In this paper we propose an extended billboarding method for rendering trees. It's difficult circumstance that PC renders forest by general polygon rendering in real-time, because tree object consists of tremendous leaves and limbs. Our method re-creates an appropriate texture image by 3D image warping equation each frame, and we use it for a billboarding method. For speed up, we use warping method with a image pyramid and image caching.

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RAY-SPACE INTERPOLATION BYWARPING DISPARITY MAPS

  • Moriy, Yuji;Yendoy, Tomohiro;Tanimotoy, Masayuki;Fujiiz, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.583-587
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    • 2009
  • In this paper we propose a new method of Depth-Image-Based Rendering (DIBR) for Free-viewpoint TV (FTV). In the proposed method, virtual viewpoint images are rendered with 3D warping instead of estimating the view-dependent depth since depth estimation is usually costly and it is desirable to eliminate it from the rendering process. However, 3D warping causes some problems that do not occur in the method with view-dependent depth estimation; for example, the appearance of holes on the rendered image, and the occurrence of depth discontinuity on the surface of the object at virtual image plane. Depth discontinuity causes artifacts on the rendered image. In this paper, these problems are solved by reconstructing disparity information at virtual camera position from neighboring two real cameras. In the experiments, high quality arbitrary viewpoint images were obtained.

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Analysis of Caustics Effect for Photo-Realistic Rendering in 3D Data (3D Data의 사실적 렌더링을 위한 Caustics 효과 분석)

  • Kim Jong-Seo;You Kang-Soo;Kwak Hoon-Sung
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.175-183
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    • 2006
  • In computer graphics, according as the rapid development of hardware can realize high-resolution image on the monitor, the more natural and accurate rendering skill is needed gradually, and the studies about high-level rendering algorithm are processing. There are two types in rendering skill. The one is photo-realistic rendering to realize accurate image like photos and the other is real-time rendering to realize rapid real-time render. This paper includes caustics expression about lights and materials of several photo-realistic rendering skills. First this paper analyzes how caustics is used and expressed in movies, and further realizes caustics effect using real renderer. This paper examines objective criterion and capability of plug-in through the objective experiment of renderer. Also this paper analyzes using environment on variables for caustics effect realization. The experimental results can be applied to many rendering works as useful data, and can be used as data to understand characteristic and capability.

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Applying differential techniques for 2D/3D video conversion to the objects grouped by depth information (2D/3D 동영상 변환을 위한 그룹화된 객체별 깊이 정보의 차등 적용 기법)

  • Han, Sung-Ho;Hong, Yeong-Pyo;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.3
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    • pp.1302-1309
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    • 2012
  • In this paper, we propose applying differential techniques for 2D/3D video conversion to the objects grouped by depth information. One of the problems converting 2D images to 3D images using the technique tracking the motion of pixels is that objects not moving between adjacent frames do not give any depth information. This problem can be solved by applying relative height cue only to the objects which have no moving information between frames, after the process of splitting the background and objects and extracting depth information using motion vectors between objects. Using this technique all the background and object can have their own depth information. This proposed method is used to generate depth map to generate 3D images using DIBR(Depth Image Based Rendering) and verified that the objects which have no movement between frames also had depth information.