The design of 3D graphics rendering processor for portable device

휴대용기기에 적합한 3차원 그래픽 렌더링 처리기의 파이프라인 설계

  • Published : 2003.07.01

Abstract

This paper proposes an 3D graphics rendering processor for portable device. One the most important factor is chip size for portable device, but the conventional 3D graphics rendering processor is not a suitable because the processor needs a lot of multiplication and division units. So the proposed architecture substitutes single precision floating point by 32 bit fixed point, and uses recursive units for the same operation such as color values(z, r, g, b, a) and texture values (s, t, u, v). In this approach, we reduce numbers of multiplications and divisions by 66.1% and 75% respectively at the sacrifice of performance degradation by 2.12%.

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