• Title/Summary/Keyword: 3D Ray Tracing

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An Enhanced Approach for a Prediction Method of the Propagation Characteristics in Korean Environments at 781 MHz

  • Jung, Myoung-Won;Kim, Jong Ho;Choi, Jae Ick;Kim, Joo Seok;Kim, Kyungseok;Pack, Jeong-Ki
    • ETRI Journal
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    • v.34 no.6
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    • pp.911-921
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    • 2012
  • In high-speed wireless communications, an analysis of the propagation characteristics is an important process. Information on the propagation characteristics suitable for each environment significantly helps in the design of mobile communications. This paper presents the analysis results of radio propagation characteristics in outdoor environments for a new mobile wireless system at 781 MHz. To avoid the interference of Korean DTV broadcasting, we measure the channel characteristics in urban, suburban, and rural areas on Jeju Island, Republic of Korea, using a channel sounder and $4{\times}4$ antenna. The path loss (PL) measurement results differ from those of existing propagation models by more than 10 dB. To analyze the frequency characteristics for Korean propagation environments, we derive various propagation characteristic parameters: PL, delay spread, angular spread, and K-factor. Finally, we verify the validity of the measurement results by comparing them with the actual measurement results and 3D ray-tracing simulation results.

Analysis of lenticular 3D liquid crystal displays using 3D pixel simulator

  • Kim, Hwi;Jung, Kyoung-Ho;Yun, Hae-Young;Lee, Seung-Hoon;Kim, Hee-Sub;Shin, Sung-Tae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.443-446
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    • 2009
  • In this paper, an accurate ray-tracing based visual analysis method of lenticular 3D liquid liquid crystal display (LCDs) and some analysis results are presented. In the developed method, the geometric optics analysis is performed on the single 3D unit pixel of 3D lenticular LCD. It is shown that the display characteristics of 3D lenticular LCD panels of arbitrary size can be evaluated through the 3D unit pixel analysis. The analysis results of a few representative structures of 3D lenticular LCDs are compared.

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An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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3D Propagation Prediction Model for Indoor Environment (실내 환경에서의 3차원 전파예측 모델)

  • 고욱희
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.1
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    • pp.133-141
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    • 1999
  • In this paper, we present an indoor propagation prediction model which is based on a three-dimensional ray-tracing technique. In this model, instead of considering all obstacles such as furnitures and fixtures, etc., only main obstacles to the propagation such as walls, ceiling and floors are modeled as slabs with finite thickness and conductivity, and the significant phenomena of propagation are considered, so we can calculate simply and predict accurately the propagation losses. The propagating rays are considered to be reflected and transmitted specularly at the boundaries of obstacles, and diffracted at edges. The reflection and transmission losses on flat obstacles are calculated by using ray tracing method, and the diffraction losses at edges are calculated by using the uniform theory of diffraction (UTD) for finite conductivity media. The results simulated for some cases by this propagation model good agree with the measured value of pathloss.

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The characteristics and optimal modeling of input source for optical device using thin film filter in optical telecommunication network (광통신용 박막필터형 광소자 분석을 위한 최적화 모델링과 특성분석)

  • 김명진;이승걸
    • Korean Journal of Optics and Photonics
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    • v.14 no.3
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    • pp.306-311
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    • 2003
  • In this paper, we modeled the incident beam in order to analyze and evaluate the optical thin film device for wavelength division multiplexing in optical telecommunication network. As applied ray tracing method to the optical path, we were compared the accuracy of coupling efficiency simulated by two modeling methods. In the results of sinulation, ceil modeling method was preferred to annual modeling method in micro-optic device because of accuracy for coupling efficiency and Gaussian intensity distribution. In the results of optimal simulation for optical device using thin film filter, the distance (d1) between optical fiber and GRIN lens, the distance (d2) between GRIN lens and thin film filter and the coupling efficiency were 0.24 mm, 0.25 mm and -0.11 ㏈ respectively. As d2 was displaced at 0.25 mm and d1 was varied in order to evaluate the optimal value, d1 and maximum coupling efficiency were 0.24 mm and -0.35㏈, respectively. Then the results of experiment were corresponded to that of optimal simulation by cell modeling and it was possible to analyze the performance for optical device using thin film filter by the simulation.

Development of Advanced Rendering Library for CAD/CAM Moduler (CAD/CAM 모델러용 고급 렌더링 라이브러리의 개발)

  • Choe, Hun-Gyu;Lee, Tae-Hyeon;Han, Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.385-394
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    • 1999
  • 제품을 설계하는 디자이너나 엔지니어는 많은 시간과 노력을 들이지 않고서 그들이 설계한 3차원 제품 모델에 대한 사실적인 이미지를 원한다. 디자인 프로세스의 초기인 개념 설계에서부터 설계검증, 그리고 가공 과정에서 사실적인 이미지가 매우 유용하므로, 대부분의 주요 CAD 제작사는 그들의 CAD 소프트웨어에 고급 렌더링 기능을 추가하고 있다. 상용의 CAD/CAM 모델러에서는 NURB 곡면을 기초로 모델링을 수행하므로, NURB 곡면을 렌더링할 수 있는 패키지가 필요하다. VIF(Visual InterFace) 렌더링 라이브러리는 A-buffer 방식과 Ray tracing 방식의 두 가지 고급 렌더링 모드를 제공한다. 다각형은 물론 NURB 곡면을 입력으로 받아 사용자가 설정한 표면의 각종 계수, 원하는 view와 설정된 광원에 따라 이미지를 만들고 다양한 형태로 출력시킬 수 있는 다양한 기능을 제공한다. 본 논문에서는 VIF 렌더링 라이브러리에 대한 구조와 기능별로 분류된 함수에 대하여 설명하며, 실제로 CAD/CAM 시스템과 통합되어 구상설계에서부터 3차원 설계 모델링에 이르기까지의 제조공정에서 설계검증 툴로써 어떻게 활용되고 있는가에 대하여 기술한다.Abstract Engineers and industrial designers want to produce a realistic-looking images of a 3D model without spending a lot of time and money. Photo-realistic images are so useful from the conceptual design, through its verification, to the machining, that most major CAD venders offer built-in as well as add-on photo-realistic rendering capability to their core CAD software. Since 3D model is consists of a set of NURB surfaces in commercial CAD packages, we need a renderer which handles NURB surface as well as other primitives.A new rendering library called VIF (Visual InterFace) provides two photo-realistic rendering modes: A-buffer and Ray tracing. As an input data it takes NURB surfaces as well as polygonal data and produces images in accordance with the surface parameters, view and lights set by user and outputs image with different formats. This paper describes the overall architecture of VIF and its library functions classified by their functionalities, and discusses how VIF is used as a graphical verification tool in manufacturing processes from the conceptual design to 3D modeling.

The Indoor Propagation Modeling for Indoor Wireless LAN Service (실내 무선 랜 서비스를 위한 실내 전파 모델링)

  • 김진웅;김기홍;윤영중;석재호;임재우;신용섭
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.5
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    • pp.426-435
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    • 2002
  • In this paper we present an indoor propagation model for indoor wireless LAN service in the ISM band. We primarily use a 3D ray tracing as well as a patch scattering model in order to take into account the indoor fixtures. Therefore input parameters such as indoor environment parameters and antenna's types, polarizations are considered. As the results, we present fading characteristics and rms delay spread from time delay spread. In order to investigate the accuracy of the presented model, comparisons of predictions with measurement and simulations are performed in indoor wireless LAN service environments. The results show that measurements and simulations are very similar. Therefore in this paper, the effect of presented indoor propagation model is confirmed.

Fast Generation and Reconstruction of Digital Holograms Using a Novel Look-up Table (새로운 룩업테이블을 이용한 3차원 디지털 홀로그램의 고속 합성 및 복원)

  • Kim, Seung-Chul;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3C
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    • pp.255-261
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    • 2008
  • Conventional look-up table(LT) has gained a lot of speed increase in generation of digital holograms for 3D objects, but it has required an enormous memory size of the LT. In this paper, a novel approach to dramatically reduce the size of the conventional LT, still keeping its advantage of fast computational speed is proposed, which is called here a N-LT(novel look-up table) method. In the proposed method, only the fringe patterns of the center points on each image plane are pre-calculated, called elemental fringe patterns and stored in the look-up table. Then, the fringe patterns for other object points on each image plane can be obtained by simply shifting this pre-calculated elemental fringe pattern according to the displaced values from the center to those points and adding them together. Some experimental results revealed that the computational speed and the required memory size of the proposed approach are found to be 48.7 times faster than that of the ray-tracing method and 217 times smaller than that of the conventional LT method, respectively.