• Title/Summary/Keyword: 3D Position Tracking

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A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.

Development of 3D Display System for Video-guide Operation

  • Honda, Toshio;Suzuki, Kou;Kuboshima, Yasuhito;Shiina, Tatsuo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1799-1802
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    • 2007
  • In the constructed auto-stereoscopic display system for one observer. 1.stereoscopic images displayed on a special LCD are made on a large concave mirror. 2.The view-zone limiting aperture is set between the projection lens and the concave mirror. 3.The real image of the aperture is made at the observer's eye position by the concave mirror. 4.The observer's eye-position tracking of the view-zone is realized. 5.At same time, stereoscopic image changes automatically according to the eye position of the observer.

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Position Control of 3 D.O.F. Cylinder Systems Using ER Valve Aetuators (ER밸브 작동기를 이용한 3자유도 실린더 시스템의 위치제어)

  • 조명수;조명수;김재환;정재천
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.565-568
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    • 1995
  • This paper presents the position control of a closed-loop cylinder system using ER(electro-rheological)valve actuators. Following the field-dependent pressure analysis of the ER valve actuators on the basis of Bingham model of ER fluids, a 3 d.o.f. close-loop sylinder system having the heave, roll and pitch motions is proposed. The governing equations of motion are derived using Lagrange's equation, and a control model is established by considering system uncertain parameters such as load conditions. A sliding mode controller which has inherent robustness to system uncertainties is adopted to achieve robust tracking control performance. Tracking control results for sinusoidal trajectory were presented in order to demonstrate the effectiveness of the proposed control system.

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Stabilization Loop Design Method on Dynamic Platform

  • Kwon, Young-Shin;Kim, Doh-Hyun;Kim, Lee-Han;Hwang, Hong-Yeon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.156.5-156
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    • 2001
  • Stabilized tracking platform in a missile consisting of a flat planar antenna, pitch/yaw gimbals, gear trains, and current controlled DC drive motors for pitch and yaw gimbal must have a capability to track a target as an inertial sensor in the presence of missile body motion such as maneuvering and vibration. Because of this reason, tracking a target from dynamic platform requires a servo architecture that includes a outer tracking loop(position loop) and inner rate loop that stabilizes the line of sight(LOS). This paper presents a gimbaled platform model including nonlinear phenomena due to viscous and Coulomb friction based on experimental data and torque equilibrium equation, the design concept for the inner tacholoop having P controller structure ...

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3D Position Tracking for Moving objects using Stereo CCD Cameras (스테레오 CCD 카메라를 이용한 이동체의 실시간 3차원 위치추적)

  • Kwon, Hyuk-Jong;Bae, Sang-Keun;Kim, Byung-Guk
    • Spatial Information Research
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    • v.13 no.2 s.33
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    • pp.129-138
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    • 2005
  • In this paper, a 3D position tracking algorithm for a moving objects using a stereo CCD cameras was proposed. This paper purposed the method to extract the coordinates of the moving objects. That is improve the operating and data processing efficiency. We were applied the relative orientation far the stereo CCD cameras and image coordinates extraction in the left and right images after the moving object segmentation. Also, it is decided on 3D position far moving objects using an acquired image coordinates in the left and right images. We were used independent relative orientation to decide the relative location and attitude of the stereo CCD cameras and RGB pixel values to segment the moving objects. To calculate the coordinates of the moving objects by space intersection. And, We conducted the experiment the system and compared the accuracy of the results.

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3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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Position Estimation of a Missile Using Three High-Resolution Range Profiles (3개의 고 분해능 거리 프로파일을 이용한 유도탄의 위치 추정)

  • Yang, Jae-Won;Ryu, Chung-Ho;Lee, Dong-Ju
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.29 no.7
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    • pp.532-539
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    • 2018
  • A position estimation technique is presented for a missile using high-resolution range profiles obtained by three wideband radars. Radar measures a target range using a reflected signal from the surface of a missile. However, it is difficult to obtain the range between the radar and the origin of the missile. For this reason, the interior angle between the moving missile and tracking radar is calculated, and a compensated range between surface of the missile and its origin is added to the tracking range of the radar. Therefore, position estimation of a missile can be achieved by using three total ranges from each radar to the origin of the missile. To verify the position estimation of the missile, electromagnetic numerical analysis software was used to prove the compensated range according to the flight position. Moreover, a wideband radar operating at 500-MHz bandwidth was applied, and its range profile was used for the position estimation of a missile.

Visual Tracking Control of Aerial Robotic Systems with Adaptive Depth Estimation

  • Metni, Najib;Hamel, Tarek
    • International Journal of Control, Automation, and Systems
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    • v.5 no.1
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    • pp.51-60
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    • 2007
  • This paper describes a visual tracking control law of an Unmanned Aerial Vehicle(UAV) for monitoring of structures and maintenance of bridges. It presents a control law based on computer vision for quasi-stationary flights above a planar target. The first part of the UAV's mission is the navigation from an initial position to a final position to define a desired trajectory in an unknown 3D environment. The proposed method uses the homography matrix computed from the visual information and derives, using backstepping techniques, an adaptive nonlinear tracking control law allowing the effective tracking and depth estimation. The depth represents the desired distance separating the camera from the target.

Visual Object Tracking Fusing CNN and Color Histogram based Tracker and Depth Estimation for Automatic Immersive Audio Mixing

  • Park, Sung-Jun;Islam, Md. Mahbubul;Baek, Joong-Hwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1121-1141
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    • 2020
  • We propose a robust visual object tracking algorithm fusing a convolutional neural network tracker trained offline from a large number of video repositories and a color histogram based tracker to track objects for mixing immersive audio. Our algorithm addresses the problem of occlusion and large movements of the CNN based GOTURN generic object tracker. The key idea is the offline training of a binary classifier with the color histogram similarity values estimated via both trackers used in this method to opt appropriate tracker for target tracking and update both trackers with the predicted bounding box position of the target to continue tracking. Furthermore, a histogram similarity constraint is applied before updating the trackers to maximize the tracking accuracy. Finally, we compute the depth(z) of the target object by one of the prominent unsupervised monocular depth estimation algorithms to ensure the necessary 3D position of the tracked object to mix the immersive audio into that object. Our proposed algorithm demonstrates about 2% improved accuracy over the outperforming GOTURN algorithm in the existing VOT2014 tracking benchmark. Additionally, our tracker also works well to track multiple objects utilizing the concept of single object tracker but no demonstrations on any MOT benchmark.

3D View Controlling by Using Eye Gaze Tracking in First Person Shooting Game (1 인칭 슈팅 게임에서 눈동자 시선 추적에 의한 3차원 화면 조정)

  • Lee, Eui-Chul;Cho, Yong-Joo;Park, Kang-Ryoung
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1293-1305
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    • 2005
  • In this paper, we propose the method of manipulating the gaze direction of 3D FPS game's character by using eye gaze detection from the successive images captured by USB camera, which is attached beneath HMD. The proposed method is composed of 3 parts. In the first fart, we detect user's pupil center by real-time image processing algorithm from the successive input images. In the second part of calibration, the geometric relationship is determined between the monitor gazing position and the detected eye position gazing at the monitor position. In the last fart, the final gaze position on the HMB monitor is tracked and the 3D view in game is control]ed by the gaze position based on the calibration information. Experimental results show that our method can be used for the handicapped game player who cannot use his (or her) hand. Also, it can increase the interest and immersion by synchronizing the gaze direction of game player and that of game character.

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