• 제목/요약/키워드: 3D Position

검색결과 2,242건 처리시간 0.034초

얼굴의 3차원 위치 및 움직임 추정에 의한 시선 위치 추적 (Facial Gaze Detection by Estimating Three Dimensional Positional Movements)

  • 박강령;김재희
    • 대한전자공학회논문지SP
    • /
    • 제39권3호
    • /
    • pp.23-35
    • /
    • 2002
  • 시선 위치 추적이란 모니터상에 사용자가 쳐다보고 있는 지점을 파악해 내는 기술이다 이 논문에서는 컴퓨터 비젼 방법을 이용하여 사용자가 모니터 상에 어느 지점을 쳐다보고 있는지를 파악(시선 위치 추적)하는 새로운 방법을 제안한다. 시선위치를 파악하기 위해 본 논문에서는 얼굴 영역 및 얼굴 특징점(양 눈, 양 콧구멍, 입술 끝점 등)을 2차원 카메라 영상으로부터 추출하였으며, 이들의 움직임으로부터 카메라 보정 및 매개변수 추정 방법등을 이용하여 초기 3차원 위치를 추정해 내었다. 이후 모니터 상의 한 지점을 쳐다보기 위해 사용자가 얼굴을 움직이는 경우 이러한 얼굴의 3차원 움직임 량 역시 자동으로 추정하였다. 이로부터 변화된 얼굴 특징점의 3차원 위치를 계산해 낼 수 있었으며, 이를 바탕으로 모니터 상의 시선 위치를 구하였다. 실험 결과, 19인치 모니터상의 임의의 지점을 사용자가 쳐다보았을 때, 약 2.01인치의 시선 위치에러 성능을 얻었다.

컴퓨터 비젼 방법을 이용한 3차원 물체 위치 결정에 관한 연구 (A Study on the Determination of 3-D Object's Position Based on Computer Vision Method)

  • 김경석
    • 한국생산제조학회지
    • /
    • 제8권6호
    • /
    • pp.26-34
    • /
    • 1999
  • This study shows an alternative method for the determination of object's position, based on a computer vision method. This approach develops the vision system model to define the reciprocal relationship between the 3-D real space and 2-D image plane. The developed model involves the bilinear six-view parameters, which is estimated using the relationship between the camera space location and real coordinates of known position. Based on estimated parameters in independent cameras, the position of unknown object is accomplished using a sequential estimation scheme that permits data of unknown points in each of the 2-D image plane of cameras. This vision control methods the robust and reliable, which overcomes the difficulties of the conventional research such as precise calibration of the vision sensor, exact kinematic modeling of the robot, and correct knowledge of the relative positions and orientation of the robot and CCD camera. Finally, the developed vision control method is tested experimentally by performing determination of object position in the space using computer vision system. These results show the presented method is precise and compatible.

  • PDF

MI센서를 이용한 3차원상 자석 위치 추정 기술 (Magnet Location Estimation Technology in 3D Using MI Sensors)

  • 조주혁;김화영
    • 센서학회지
    • /
    • 제32권4호
    • /
    • pp.232-237
    • /
    • 2023
  • This paper presents a system for estimating the position of a magnet using a magnetic sensor. An algorithm is presented to analyze the waveform and output voltage values of the magnetic field generated at each position when the magnet moves and to estimate the position of the magnet based on the analyzed data. Here, the magnet is sufficiently small to be inserted into a blood vessel and has a micro-magnetic field of hundreds of nanoteslas owing to the small size and shape of the guide wire. In this study, a highly sensitive magneto-impedance (MI) sensor was used to detect these micro-magnetic fields. Nine MI sensors were arranged in a 3×3 configuration to detect a magnetic field that changes according to the position of the magnet through the MI sensor, and the voltage value output was polynomially regressed to specify a position value for each voltage value. The accuracy was confirmed by comparing the actual position value with the estimated position value by expanding it from a 1D straight line to a 3D space. Additionally, we could estimate the position of the magnet within a 3% error.

2-D 슬리트광 비젼 센서를 이용한 물체의 자세측정 (The Position Estimation of a Body Using 2-D Slit Light Vision Sensors)

  • 김정관;한명철
    • 한국정밀공학회지
    • /
    • 제16권12호
    • /
    • pp.133-142
    • /
    • 1999
  • We introduce the algorithms of 2-D and 3-D position estimation using 2-D vision sensors. The sensors used in this research issue red laser slit light to the body. So, it is very convenient to obtain the coordinates of corner point or edge in sensor coordinate. Since the measured points are normally not fixed in the body coordinate, the additional conditions, that corner lines or edges are straight and fixed in the body coordinate, are used to find out the position and orientation of the body. In the case of 2-D motional body, we can find the solution analytically. But in the case of 3-D motional body, linearization technique and least mean squares method are used because of hard nonlinearity.

  • PDF

원격지 물체의 삼차원 위치 측정시스템의 개발 (Development of a Remote Object's 3D Position Measuring System)

  • 박강
    • 한국정밀공학회지
    • /
    • 제17권8호
    • /
    • pp.60-70
    • /
    • 2000
  • In this paper a 3D position measuring device that finds the 3D position of an arbitarily placed object using a camersa system is introduced. The camera system consists of three stepping motors and a CCD camera and a laser. The viewing direction of the camera is controlled by two stepping motors (pan and tilt motors) and the direction of a laser is also controlled by a stepping motors(laser motor). If an object in a remote place is selected from a live video image the x,y,z coordinates of the object with respect to the reference coordinate system can be obtained by calculating the distance from the camera to the object using a structured light scheme and by obtaining the orientation of the camera that is controlled by two stepping motors. The angles o f stepping motors are controlled by a SGI O2 workstation through a parallel port. The mathematical model of the camera and the distance measuring system are calibrated to calculate an accurate position of the object. This 3D position measuring device can be used to acquire information that is necessary to monitor a remote place.

  • PDF

Performance Analysis of Free-Style Writing and Drawing using Ultrasonic Position System

  • Shin, Low-Kok;Park, Soo-Hong
    • Journal of information and communication convergence engineering
    • /
    • 제6권1호
    • /
    • pp.6-9
    • /
    • 2008
  • In future domestic context aware applications the location of mobile devices is often required. Ultrasonic technology enables high resolution indoor position measurements. A disadvantage of state-of-art ultrasonic systems is that several base stations are required to estimate 3D position. This study aims to evaluate the efficiency and effectiveness of using UPS as a 3D free-hand writing or drawing tool. The processes include the design and testing of UPS as an efficient 3D free-hand writing or drawing tool in the air. The paper will further explain the system architecture of the UPS and how to use GPS as 3D free-hand writing or drawing tool. The efficiency and effectiveness of the system was confirmed by a computer software simulation. The software will further display the result of drawing or writing from the user by graphics. As a result, it is possible to implement UPS as a 3D free-hand writing or drawing tool in the air.

다구찌 기법과 3D FEM해석을 이용한 Magnetic position sensor의 고조파 저감에 대한 연구 (A Study Using the Taguchi Method and 3D FEM Analysis of Magnetic Position Sensor for harmonic reduction)

  • 김민규;성기용;황수진;류동석;황점굉;김원규;김윤현;김기찬
    • 대한전기학회:학술대회논문집
    • /
    • 대한전기학회 2011년도 제42회 하계학술대회
    • /
    • pp.904-905
    • /
    • 2011
  • 본 논문에서는 기존의 EPS(Electric Power Steering) 시스템에 IPMSM을 적용하고 속도 및 위치를 검출하기 위하여 Magnetic Position Sensor를 사용하였다. 이�� Magnetic Position Sensor의 신호는 정현파의 출력을 갖지만 고조파의 성분으로 인하여서 파형이 왜곡되고 이러한 파형의 왜곡으로 인해 위치 검출의 오차를 갖게 된다. 본 논문에서는 이러한 오차를 줄이기 위하여 다구찌 기법과 3차원 유한요소법(3D FEM)을 사용하여 고조파를 저감시킬 수 있도록 여러 변수를 변화하여서 최적의 설계를 통하여 실제 실제 센서 출력과 비교하여 자동차 산업 전반에 기여 하고자 한다.

  • PDF

움직이는 관찰자의 두 눈 위치 검출 알고리즘 (The Position Tracking Algorithm of Moving Viewer's Two-Eyes)

  • 허경무;박영빈
    • 제어로봇시스템학회논문지
    • /
    • 제6권7호
    • /
    • pp.544-550
    • /
    • 2000
  • Among the several types of 3D display methods the autostereoscopic method has an advantage that we can enjoy a 3D image without any additional device but the method has a disadvantage of a narrow viewing zone so that the moving viewer coannot see the 3D image continuously. This disadvantage can be overcome with the detectioni of viewer's positional movement by head tracking. In this paper we suggest a method of detecting the position of the moving viewer's two eyes by using images obtained through a color CCD camera, The suggested method consists of the preprocessing process and the eye-detection process. Through the experiment of applying the suggested method we were able to find the accurate two-eyes position for 78 images among 80 sample input images of 8 different men with the processing speed of 0.39 second/frame using a personal computer.

  • PDF

Study on the Categorical Structure Standardization for Representation of 3D Human Body Position System

  • Choi, Byung-Kwan;Choi, Eun-A;Nam, Moon-Hee
    • Journal of information and communication convergence engineering
    • /
    • 제18권4호
    • /
    • pp.260-266
    • /
    • 2020
  • This study presents the categorical structure for ther epresentation of a 3D human body position system in the WD stage after NP approval by the International Organization for Standardization (ISO), analyzes the needs of electronic medical record users and establishes future implementation plans for expanding its use in Korea. Research was conducted on the needs of doctors, nurses, health and medical information managers, and radiology departments, which are the main stakeholders of electronic medical records. The overall requirements for electronic medical records were derived from the results, and the requirements for each stage of use of electronic medical records were analyzed. Based on the results of the study, the study proposes plans to expand the use of the categorical structure for the representation of the 3D human body position system, and also aims to establish a standard system for health and medical terminology in Korea and contribute to the development of health and medical information standards through international standardization.

3D 1인칭 슈팅 게임에서의 시각적 요소와 주체 (Screen Image and Subjectivity of 3D First-Person Shooting Game)

  • 전경란
    • 한국게임학회 논문지
    • /
    • 제10권3호
    • /
    • pp.37-45
    • /
    • 2010
  • 이 연구에서는 3D 1인칭 슈팅게임의 시각적 요소를 살펴보고, 그 고유한 특징으로 인해 새롭게 구성되는 주체의 문제를 검토하였다. 3D 1인칭 슈팅게임은 현실 세계에서 인간이 갖는 시각 경험을 재매개함으로써 게이머로 하여금 몰입감을 창조한다. 주관적 시점의 구성, 상대적으로 투명한 인터페이스의 설정 등은 3D 1인칭 슈팅게임의 영상이 지니고 있는 특징이라 할 수 있다. 이러한 게임의 시각적 요소를 통해 구성되는 주체는 영화에서 봉합과 같은 장치를 통해 형성되는 주체와 다른 것이며, 게이머는 주관적 시점과 자율적인 영상 구성을 통해 시선의 주체, 행위의 주체이자 서술의 주체가 된다. 그러나 3D 1인칭 슈팅게임에서 게이머는 완전한 의미의 말하는 주체가 아니라 시야의 제한으로 인해 불완전한 수준의 주체에 머무르게 된다.