• Title/Summary/Keyword: 3D Outlines

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Technology Trends in Vacuum Pumping

  • Ormrod, Stephen
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.08a
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    • pp.59-59
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    • 2012
  • Vacuum pumping remains central to the performance and economy of many manufacturing processes, scientific instruments and scientific research. More vacuum is being used in many of the latest or leading edge manufacturing processes: Current examples include 3D semiconductor devices, EUV lithography, 450 mm silicon wafers, AMOLED displays, LEDs, Lithium-ion batteries and steel degassing. In other applications, vacuum pumping technology developments have led to much lower product costs which for example have enabled mass spectrometers to become a ubiquitous tool is life science research. Vacuum pumps have continuously evolved during the past 100 years of vacuum-based industrial processing but remain a key component which is often on the critical path of process and product improvements. This is especially so in the growing number of applications where the pumps are highly stressed. This presentation outlines significant developments in vacuum that have brought about this progress. The likely course of continued improvements is discussed in terms of increased performance and reliability, robust by-product handling, better cost efficiency and reduced environmental impact especially power consumption.

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Geometric Regualrization of Irregular Building Polygons: A Comparative Study

  • Sohn, Gun-Ho;Jwa, Yoon-Seok;Tao, Vincent;Cho, Woo-Sug
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.6_1
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    • pp.545-555
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    • 2007
  • 3D buildings are the most prominent feature comprising urban scene. A few of mega-cities in the globe are virtually reconstructed in photo-realistic 3D models, which becomes accessible by the public through the state-of-the-art online mapping services. A lot of research efforts have been made to develop automatic reconstruction technique of large-scale 3D building models from remotely sensed data. However, existing methods still produce irregular building polygons due to errors induced partly by uncalibrated sensor system, scene complexity and partly inappropriate sensor resolution to observed object scales. Thus, a geometric regularization technique is urgently required to rectify such irregular building polygons that are quickly captured from low sensory data. This paper aims to develop a new method for regularizing noise building outlines extracted from airborne LiDAR data, and to evaluate its performance in comparison with existing methods. These include Douglas-Peucker's polyline simplication, total least-squared adjustment, model hypothesis-verification, and rule-based rectification. Based on Minimum Description Length (MDL) principal, a new objective function, Geometric Minimum Description Length (GMDL), to regularize geometric noises is introduced to enhance the repetition of identical line directionality, regular angle transition and to minimize the number of vertices used. After generating hypothetical regularized models, a global optimum of the geometric regularity is achieved by verifying the entire solution space. A comparative evaluation of the proposed geometric regulator is conducted using both simulated and real building vectors with various levels of noise. The results show that the GMDL outperforms the selected existing algorithms at the most of noise levels.

Manufacture of 3-Dimensional Image and Virtual Dissection Program of the Human Brain (사람 뇌의 3차원 영상과 가상해부 풀그림 만들기)

  • Chung, M.S.;Lee, J.M.;Park, S.K.;Kim, M.K.
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.57-59
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    • 1998
  • For medical students and doctors, knowledge of the three-dimensional (3D) structure of brain is very important in diagnosis and treatment of brain diseases. Two-dimensional (2D) tools (ex: anatomy book) or traditional 3D tools (ex: plastic model) are not sufficient to understand the complex structures of the brain. However, it is not always guaranteed to dissect the brain of cadaver when it is necessary. To overcome this problem, the virtual dissection programs of the brain have been developed. However, most programs include only 2D images that do not permit free dissection and free rotation. Many programs are made of radiographs that are not as realistic as sectioned cadaver because radiographs do not reveal true color and have limited resolution. It is also necessary to make the virtual dissection programs of each race and ethnic group. We attempted to make a virtual dissection program using a 3D image of the brain from a Korean cadaver. The purpose of this study is to present an educational tool for those interested in the anatomy of the brain. The procedures to make this program were as follows. A brain extracted from a 58-years old male Korean cadaver was embedded with gelatin solution, and serially sectioned into 1.4 mm-thickness using a meat slicer. 130 sectioned specimens were inputted to the computer using a scanner ($420\times456$ resolution, true color), and the 2D images were aligned on the alignment program composed using IDL language. Outlines of the brain components (cerebrum, cerebellum, brain stem, lentiform nucleus, caudate nucleus, thalamus, optic nerve, fornix, cerebral artery, and ventricle) were manually drawn from the 2D images on the CorelDRAW program. Multimedia data, including text and voice comments, were inputted to help the user to learn about the brain components. 3D images of the brain were reconstructed through the volume-based rendering of the 2D images. Using the 3D image of the brain as the main feature, virtual dissection program was composed using IDL language. Various dissection functions, such as dissecting 3D image of the brain at free angle to show its plane, presenting multimedia data of brain components, and rotating 3D image of the whole brain or selected brain components at free angle were established. This virtual dissection program is expected to become more advanced, and to be used widely through Internet or CD-title as an educational tool for medical students and doctors.

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A Study on Technique Vowing of Roads and Buildings for Spatial Information Management of Cyber Urban Area (가상도시의 공간정보관리를 위한 도로 및 건물의 시각화 기법의 연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.15-23
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    • 2001
  • It is difficult to figure out the specific contents of the buildings in the internet spatial area, since those data on the internet present only the location of buildings and the outlines of lands on which buildings are located, An experimental study for the view management of building information at internet urban spatial area was conducted on the Web-GIS based map using hyper map. With the building information on the 2-D map, modified from the previous numerical map and the regional building information and additional information, a new form of building through 3-D icons was shown on the internet spatial area. This study shows the Web-based building management system, which is designed to manage attribute data about hyper-linked buildings of 2.5-D icons and to reproduce visual building information by putting a variety of information into hyper-linked icons on the hyper map. This system not only complements the lack of consistency between real buildings and those on the map, but also provides users with more familiar urban space, so that everybody can utilize the building information as long as he has access to the internet.

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Design of 3D Oculus VR Action Game using Silhouette Outline

  • Kim, Ho-Ryel;Han, Chang-Min;An, Syoungog;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.59-65
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    • 2020
  • Lately the VR (Virtual Reality) game genre is becoming increasingly more popular and it has been cementing its place in the market as its own independent game genre. The key advantage of VR is that it lowers the barrier between player and the virtual world, thus creating an immersive experience. The suggested method develops a game that allows the player to experience what it is like to be visually impaired using the unique characteristics of VR. A distinctive feature of this game is that the character is provided only a limited range of sight, which is created using silhouette outlines. This restrictive visual field is then grafted onto VR and the player can indirectly experience blindness in a highly immersive manner. The silhouette outline along with the particle system is created using Oculus Rift, a headset highly used in VR game development, and Unity 3D game engine. We will also explain in detail regarding the removal of borders between the objects.

A Simulation Study of the Inset-fed 2-patch Microstrip Array Antenna for X-band Applications (X-band 대역용 2-패치 마이크로스트립 인셋 급전 어레이 안테나 시뮬레이션 연구)

  • Nkundwanayo Seth;Gyoo-Soo Chae
    • Advanced Industrial SCIence
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    • v.3 no.2
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    • pp.31-37
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    • 2024
  • This paper presents a single and 2-patch microstrip array antenna operated on a frequency of 10.3GHz(x-band). It outlines the process of designing a microstrip patch array antenna using CST MWS. Initially, a single microstrip antenna was designed, followed by optimization using CST MWS to attain optimal return losses and gain. Subsequently, the design was expanded to create a 2×1 microstrip inset-fed array antenna for the X-band applications. The construction material is Roger RO4350B, with specific dimensions (h=0.79mm, 𝜖r = 3.54). The achieved results include an S11 of -18dB at the resonant frequency (10.3GHz), a gain of 9.82dBi, a bandwidth of 0.165GHz, and a 3-dB beamwidth of 30°, 121° in Az(𝜑=0) and El(𝜑=90) plane, respectively. The future plan involves the fabrication of this array antenna and further expansion to a 4×4 array of microstrip antennas. It is then incorporated on the X-band applications for practical uses.

Development of a Software Program for the Automatic Calculation of the Pulp/Tooth Volume Ratio on the Cone-Beam Computed Tomography

  • Lee, Hoon-Ki;Lee, Jeong-Yun
    • Journal of Oral Medicine and Pain
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    • v.41 no.3
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    • pp.85-90
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    • 2016
  • Purpose: The aim of this study was to develop an automated software to extract tooth and pulpal area from sectional cone-beam computed tomography (CBCT) images, which can guarantee more reproducible, objective and time-saving way to measure pulp/tooth volume ratio. Methods: The software program was developed using MATLAB (MathWorks). To determine the optimal threshold for the region of interest (ROI) extraction, user interface to adjust the threshold for extraction algorithm was added. Default threshold was determined after several trials to make the outline of extracted ROI fitting to the tooth and pulpal outlines. To test the effect of starting point location selected initially in the pulpal area on the final result, pulp/tooth volume ratio was calculated 5 times with different 5 starting points. Results: Navigation interface is composed of image loading, zoom-in, zoom-out, and move tool. ROI extraction process can be shown by check in the option box. Default threshold is adjusted for the extracted tooth area to cover whole tooth including dentin, cementum, and enamel. Of course, the result can be corrected, if necessary, by the examiner as well as by changing the threshold of density of hard tissue. Extracted tooth and pulp area are reconstructed three-dimensional (3D) and pulp/tooth volume ratio is calculated by voxel counting on reconstructed model. The difference between the pulp/tooth volume ratio results from the 5 different extraction starting points was not significant. Conclusions: In further studies based on a large-scale sample, the most proper threshold to present the most significant relationship between age and pulp/tooth volume ratio and the tooth correlated with age the most will be explored. If the software can be improved to use whole CBCT data set rather than just sectional images and to detect pulp canal in the original 3D images generated by CBCT software itself, it will be more promising in practical uses.

Evaluation of Accuracy on Hitchcoke CT/angio localization system using QA head phantom (QA용 두부 팬톰을 이용한 Hitchcoke CT 및 혈관조영 정위적 시스템에 대한 정확도 평가)

  • 김성현;서태석;윤세철;손병철;김문찬;신경섭
    • Progress in Medical Physics
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    • v.9 no.1
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    • pp.1-9
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    • 1998
  • In order to provide complementary image data, CT(computed tomography), MR(magnetic resonance) and angiography have been used in the field of Stereotactic Radiosurgery(SRS) and neurosurgery. The aim of this work is to develop 3-D stereotactic localization system in order to determine the precise shape, size and location of the lesion in the brain in the field of Stereotactic Radiosurgery(SRS) and neurosurgery using multi-image modality and multi purpose QA phantom. In order to obtain accurate position of a target, Hitchcoke stereotactic frame and CT/angiography localizers were rigidly attached to the phantom with nine targets dispersed in 3-D space. The algorithms to obtain a 3-D stereotactic coordinates of the target have been developed using the images of the geometrical phantom which were taken by CT/angiography. Positions of targets computed by our algorithms were compared to the absolute position assigned in the phantom. Outlines of targets on each CT image were superimposed each other on angiography images. A spatial mean distance errors were 1.02${\pm}$0.17mm for CT with a 512${\times}$512 matrix and 2mm slice thickness, 0.41${\pm}$0.05mm for angiogra- phy localization. The resulting accuracy in the target localization suggests that the developed system has enough Qualification for Stereotactic Radiosurgery (SRS).

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Tracking Method of Dynamic Smoke based on U-net (U-net기반 동적 연기 탐지 기법)

  • Gwak, Kyung-Min;Rho, Young J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.4
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    • pp.81-87
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    • 2021
  • Artificial intelligence technology is developing as it enters the fourth industrial revolution. Active researches are going on; visual-based models using CNNs. U-net is one of the visual-based models. It has shown strong performance for semantic segmentation. Although various U-net studies have been conducted, studies on tracking objects with unclear outlines such as gases and smokes are still insufficient. We conducted a U-net study to tackle this limitation. In this paper, we describe how 3D cameras are used to collect data. The data are organized into learning and test sets. This paper also describes how U-net is applied and how the results is validated.

Graph Topology Design for Generating Building Database and Implementation of Pattern Matching (건물 데이터베이스 구축을 위한 그래프 토폴로지 설계 및 패턴매칭 구현)

  • Choi, Hyo-Seok;Yom, Jae-Hong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.5
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    • pp.411-419
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    • 2013
  • Research on developing algorithms for building modeling such as extracting outlines of the buildings and segmenting patches of the roofs using aerial images or LiDAR data are active. However, utilizing information from the building model is not well implemented yet. This study aims to propose a scheme for search identical or similar shape of buildings by utilizing graph topology pattern matching under the assumptions: (1) Buildings were modeled beforehand using imagery or LiDAR data, or (2) 3D building data from digital maps are available. Side walls, segmented roofs and footprints were represented as nodes, and relationships among the nodes were defined using graph topology. Topology graph database was generated and pattern matching was performed with buildings of various shapes. The results show that efficiency of the proposed method in terms of reliability of matching and database structure. In addition, flexibility in the search was achieved by altering conditions for the pattern matching. Furthermore, topology graph representation could be used as scale and rotation invariant shape descriptor.