• Title/Summary/Keyword: 3D Motion System

Search Result 793, Processing Time 0.028 seconds

Motion Estimation Using 3-D Straight Lines (3차원 직선을 이용한 카메라 모션 추정)

  • Lee, Jin Han;Zhang, Guoxuan;Suh, Il Hong
    • The Journal of Korea Robotics Society
    • /
    • v.11 no.4
    • /
    • pp.300-309
    • /
    • 2016
  • This paper proposes a method for motion estimation of consecutive cameras using 3-D straight lines. The motion estimation algorithm uses two non-parallel 3-D line correspondences to quickly establish an initial guess for the relative pose of adjacent frames, which requires less correspondences than that of current approaches requiring three correspondences when using 3-D points or 3-D planes. The estimated motion is further refined by a nonlinear optimization technique with inlier correspondences for higher accuracy. Since there is no dominant line representation in 3-D space, we simulate two line representations, which can be thought as mainly adopted methods in the field, and verify one as the best choice from the simulation results. We also propose a simple but effective 3-D line fitting algorithm considering the fact that the variance arises in the projective directions thus can be reduced to 2-D fitting problem. We provide experimental results of the proposed motion estimation system comparing with state-of-the-art algorithms using an open benchmark dataset.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
    • /
    • v.21 no.2
    • /
    • pp.159-169
    • /
    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Validity and Reliability of an Inertial Measurement Unit-Based 3D Angular Measurement of Shoulder Joint Motion

  • Yoon, Tae-Lim
    • The Journal of Korean Physical Therapy
    • /
    • v.29 no.3
    • /
    • pp.145-151
    • /
    • 2017
  • Purpose: The purpose of this study was to investigate the validity and reliability of the measurement of shoulder joint motions using an inertial measurement unit (IMU). Methods: For this study, 33 participants (32 females and 1 male) were recruited. The subjects were passively positioned with the shoulder placed at specific angles using a goniometer (shoulder flexion $0^{\circ}-170^{\circ}$, abduction $0^{\circ}-170^{\circ}$, external rotation $0^{\circ}-90^{\circ}$, and internal rotation $0^{\circ}-60^{\circ}$ angles). Kinematic data on the shoulder joints were simultaneously obtained using IMU three-dimensional (3D) angular measurement (MyoMotion) and photographic measurement. Test-retest reliability and concurrent validity were examined. Results: The MyoMotion system provided good to very good relative reliability with small standard error of measurement (SEM) and minimal detectable change (MDC) values from all three planes. It also presented acceptable validity, except for some of shoulder flexion, shoulder external rotation, and shoulder abduction. There was a trend for the shoulder joint measurements to be underestimated using the IMU 3D angular measurement system compared to the goniometer and photo methods in all planes. Conclusion: The IMU 3D angular measurement provided a reliable measurement and presented acceptable validity. However, it showed relatively low accuracy in some shoulder positions. Therefore, using the MyoMotion measurement system to assess shoulder joint angles would be recommended only with careful consideration and supervision in all situations.

Producing a Virtual Object with Realistic Motion for a Mixed Reality Space

  • Daisuke Hirohashi;Tan, Joo-Kooi;Kim, Hyoung-Seop;Seiji Ishikawa
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2001.10a
    • /
    • pp.153.2-153
    • /
    • 2001
  • A technique is described for producing a virtual object with realistic motion. A 3-D human motion model is obtained by applying a developed motion capturing technique to a real human in motion. Factorization method is a technique for recovering 3-D shape of a rigid object from a single video image stream without using camera parameters. The technique is extended for recovering 3-D human motions. The proposed system is composed of three fixed cameras which take video images of a human motion. Three obtained image sequences are analyzed to yield measurement matrices at individual sampling times, and they are merged into a single measurement matrix to which the factorization is applied and the 3-D human motion is recovered ...

  • PDF

Develipment of a hand motion analysis system using a 3-D Glove (3-D Glove를 이용한 손동작의 분석 시스템 개발)

  • 윤명환;권오채;한수미;박재희;이경태
    • Proceedings of the ESK Conference
    • /
    • 1997.10a
    • /
    • pp.393-397
    • /
    • 1997
  • 본 연구에서는 손동작(Hand Motion)과 수작업(Manual Task) 분석에 VR환경에서 사용되는 각도 측정 장갑(3-D Glove)을 이용하는 방법을 제안하였다. 본 연구에서 개발된 손동작(Hand Motion)과 수작업(Manual Task)의 분석 시스템은 18-sensor $Cyberglove^{TM}$정 시스템으로부터 측정된 angle data를 기초로 손동작이나 수작업에 대한 totalmuscle moment값과 total muscle excursion값을 구하고, digit와 joint의 moment값을 X,Y.Z방향별고 구하는 기능을 가지고 있다. 시스템의 구성은 : (1) $Cyberglove^{TM}$ System과 분석 시스템의 digital data 처리를 기반으로 하는 손동작의 측정 시스템 ; (2) $Cyberglove^{TM}$ System에서 얻어진 자료를 바탕으로 3차원 공간에서 손동작을 표현할 수 있는 Kinematic Hand Model ; (3) Hand Model과 $Cyberglove^{TM}$ Systme을 기반으로 3차원에서 손동작의 역학적 분석을 할 수 있는 3-D Hand Biomechanical Model ; 등으로 되어있다. 본 시스템은 Telerobotics, Medicine, Virtual Reality 등 다양한 분야에 응용이 가능하며, 수작업에 관련되는 Product Design, Manual Control Device, Computer I/O Device의 설계에도 도움이 될 것으로 기대된다.

  • PDF

Motion detection using stereo vision (스테레오 비젼을 이용한 움직임 검출)

  • 권창일;원성혁;김민기;이기식;김광택;정일준
    • Proceedings of the IEEK Conference
    • /
    • 2000.06d
    • /
    • pp.206-209
    • /
    • 2000
  • Almost vision application systems use 2-D information by taking only one camera. Recently it arises to utilize 3-D information, which is distance from camera to object, because 2-D information is not sufficient. Therefore, we take stereo camera system. In motion detection algorithm using stereo vision, it operates like one camera system, which takes advantage of correlation, edge, and difference algorithm, when it detects any motion. At that time, to detect motion, it compares two images, which is from two cameras, to calculate disparity that contains distance information. By disparity, it can compute real distance and size of object information. We describe a motion detection algorithm which computes 3-D distance and object size in real time.

  • PDF

Reliability of 3D-Inertia Measurement Unit Based Shoes in Gait Analysis (관성센서 기반 신발형 보행 분석기의 신뢰성 연구)

  • Joo, Ji-Yong;Kim, Young-Kwan;Park, Jae-Young
    • Korean Journal of Applied Biomechanics
    • /
    • v.25 no.1
    • /
    • pp.123-130
    • /
    • 2015
  • Purpose : The purpose of this study was to investigate the reliability of 3D-inertia measurement unit (IMU) based shoes in gait analysis. This was done with respect to the results of the optical motion capturing system and to collect reference gait data of healthy subjects with this device. Methods : The Smart Balance$^{(R)}$ system of 3D-IMU based shoes and Osprey$^{(R)}$ motion capturing cameras were used to collect motion data simultaneously. Forty four healthy subjects consisting of individuals in 20s (N=20), 40s (N=13), and 60s (N=11) participated in this study voluntarily. They performed natural walking on a treadmill for one minute at 4 different target speeds (3, 4, 5, 6 km/h), respectively. Results : Cadence (ICC=.998), step length (ICC=.970), stance phase (ICC=.845), and double-support phase (ICC=.684) from 3D-IMU based shoes were in agreement with results of optical motion system. Gait data of healthy subjects according to different treadmill speeds and ages were matched to previous literature showing increased cadence and reduced step length for elderly subjects. Conclusion : Conclusively, 3D-IMU based shoes in gait analysis were a satisfactory alternative option in measuring linear gait parameters.

Three-Dimensional Subband Coding of Video using Wavelet Packet Algorithm (웨이브릿 패킷 알고리즘을 이용한 3차원 비디오 서브밴드 코딩)

  • Chu, Hyung Suk;An, Chong Koo
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.54 no.11
    • /
    • pp.673-679
    • /
    • 2005
  • This Paper presents the 3D wavelet transformation based video compression system, which possesses the capability of progressive transmission by increasing resolution and increasing rate for multimedia applications. The 3D wavelet packet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet packet transformation. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.49dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transformation, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

Kinect-based Motion Recognition Model for the 3D Contents Control (3D 콘텐츠 제어를 위한 키넥트 기반의 동작 인식 모델)

  • Choi, Han Suk
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.1
    • /
    • pp.24-29
    • /
    • 2014
  • This paper proposes a kinect-based human motion recognition model for the 3D contents control after tracking the human body gesture through the camera in the infrared kinect project. The proposed human motion model in this paper computes the distance variation of the body movement from shoulder to right and left hand, wrist, arm, and elbow. The human motion model is classified into the movement directions such as the left movement, right movement, up, down, enlargement, downsizing. and selection. The proposed kinect-based human motion recognition model is very natural and low cost compared to other contact type gesture recognition technologies and device based gesture technologies with the expensive hardware system.

An Efficient 3D Visualization Method of AUV Motion Using Interpolation of Position Data (보간법을 이용한 무인잠수정 3차원 운동의 효율적인 가시화 기법)

  • Lee, Hee-Suk;Jun, Bong-Huan;Kim, Ki-Hun;Kim, Sang-Bong
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
    • /
    • 2006.11a
    • /
    • pp.327-330
    • /
    • 2006
  • With the increasing requirements for the survey and development of the ocean, the demands on the of AUV(Autonomous Underwater Vehicle) technologies have been increased. Reconstruction and replay of the AUV motion on the basis of the data stored during the execution of mission, can help the development of control strategies for AUVs such as mission planning and control algorithms. While an AUV cruises for her mission, her attitude and position data are is recorded. The data can be used for visualization of the motion in off-line. However, because most of the position data gathered from acoustic sensors have long time-interval and include intermittent faulty signal, the replayed motion by the graphic simulator can not demonstrate the motion as a smooth movie. In this paper, interpolation methods are surveyed to reconstruct the AUV position data. Then, an efficient 3D visualization method for AUV motion using the interpolation method is proposed. Simulation results arc also included to verify the proposed method.

  • PDF