• Title/Summary/Keyword: 3D Motion System

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중첩 격자계를 이용한 물체운동의 수치 시뮬레이션 (Numerical Simulation of Body Motion Using a Composite Grid System)

  • 박종천;전호환;송기종
    • 대한조선학회논문집
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    • 제40권5호
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    • pp.36-42
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    • 2003
  • A CFD simulation technique has been developed to handle the unsteady body motion with large amplitude by use of overlapping multi-block grid system. The three-dimensional, viscous and incompressible flow around body is investigated by solving the Navier-Stokes equations, and the motion of body is represented by moving effect of the grid system. Composite grid system is employed in order to deal with both the body motion with large amplitude and the condition of numerical wave maker in convenience at the same time. The governing equations, Navier-Stokes (N-S) and continuity equations, are discretized by a finite volume method, in the framework of an O-H type boundary-fitted grid system (inner grid system including test model) and a rectangular grid system (outer grid system including simulation equipments for generation of wave environments). If this study, several flow configurations, such as an oscillating cylinder with large KC number, are studied in order to predict and evaluate the hydrodynamic forces. Furthermore, the motion simulation of a Series 60 model advancing in a uniform flow under the condition of enforced roll motion of angle 20$^{\circ}$ is performed in the developed numerical wave tank.

모션 라이더를 위한 시각 시뮬레이션 시스템의 개발 (Development of a Visual Simulation System for the Motion Rider)

  • 권정훈;권영웅
    • 한국공작기계학회논문집
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    • 제14권5호
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Feasibility Study of Gait Recognition Using Points in Three-Dimensional Space

  • Kim, Minsung;Kim, Mingon;Park, Sumin;Kwon, Junghoon;Park, Jaeheung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제13권2호
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    • pp.124-132
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    • 2013
  • This study investigated the feasibility of gait recognition using points on the body in three-dimensional (3D) space based on comparisons of four different feature vectors. To obtain the point trajectories on the body in 3D, gait motion data were captured from 10 participants using a 3D motion capture system, and four shoes with different heel heights were used to study the effects of heel height on gait recognition. Finally, the recognition rates were compared using four methods and different heel heights.

Recent Progress in Natural Three-Dimensional Display

  • Takaki, Yasuhiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.505-508
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    • 2009
  • The super multi-view (SMV) display and the high-density directional (HDD) display were proposed as a natural 3D display that is free from the visual fatigue caused by the accommodation-vergence conflict and provides smooth motion parallax. The multi-projection system, the flat-panel system, and the time-multiplexing system are used to construct the HDD displays. The recent progress of the HDD 3D display is reviewed.

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3차원 도립진자 시스템의 구현 및 퍼지 제어 (Fuzzy Control and Implementation of a 3-Dimensional Inverted Pendulum System)

  • 신호선;추준욱;이승하;이연정
    • 한국지능시스템학회논문지
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    • 제13권2호
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    • pp.137-147
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    • 2003
  • 새로운 3차원 도립진자 시스템의 구현 및 퍼지제어에 관하여 논한다. 기존의 1차원 또는 2차원 도립진자 시스템과 달리, 3차원 도립진자 시스템은 상하 운동을 포함하는 인간의 도립진자 제어행위를 적절히 모사할 수 있는 새로운 시스템이다. 3차원 도립진자 시스템의 특성 분석과 퍼지제어기 설계를 위하여 3축 직교로봇과 도립진자를 포함하는 기구부의 동력학식을 유도한다. 로봇의 여유자유도와 제한된 작업영역을 고려하면서 도립진자의 요오(yaw) 및 피치(pitch)각을 제어하기 위한 퍼지제어기 설계 방법을 제안한다. 개발된 PC 기반의 다축제어보드를 이용한 실험 결과를 통하여 제안된 시스템의 성능을 검증한다.

3차원 동작객체 추출기술에 관한 연구 (A Study on a technology of extraction of motion objects)

  • 오영진;박노국
    • 한국산업정보학회논문지
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    • 제4권3호
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    • pp.21-27
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    • 1999
  • 본 연구는 automation generation 기술에 의해 케릭터 대행자(agent)를 만드는 방법에 관한 산학 공동연구이다. 본 연구는 크게 세가지 기술로 나누어진다. 먼저 인체의 모델을 생성해내는 부분, 자동으로 동작을 생성해내는 부분, 그리고 합성된 인간 대행자를 매핑하는 부분이다. 본 연구결과의 주된 응용분야는 사이버공간, 3D 게임, 에니메이션, 가상쇼핑, 온라인 채팅, 가상교육시스템, 보안 및 시뮬레이션 등 인간의 대행자가 활용될 수 있는 곳에 사용될 수 있다.

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MOFIA에 의한 두개 입자/기포간 상호작용에 관한 연구 (Characterization of Interaction between Two Particles/Bubbles Flow with Moving Object Flow Image Analyzer System)

  • 최해만;문자수명;송정강일
    • 설비공학논문집
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    • 제17권2호
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    • pp.110-116
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    • 2005
  • This paper deals with interaction between two bubbles or particles and flow around them, visualized by a moving object flow image analyzer(MOFIA) consisting of a three-dimensional (3D) moving object image analyzer(MOIA) and two-dimensional particle image velocimetry(PIV). The experiments were carried out for rising bubbles or particles of various densities, sizes, and/or shapes in stagnant water in a vertical pipe. In the MOFIA employed, 3D-MOIA was used to measure particles or bubbles motion and PIV was used to measure fluid flow, The experimental results showed that the interaction was characterized by the shape, size and density of two particles or bubbles.

해양환경공학의 다목적 시뮬레이션을 위한 수치파랑수조 기술 (Numerical Wave Tank Technology for Multipurpose Simulation in Marine Environmental Engineering)

  • 박종천
    • 한국해양공학회지
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    • 제17권4호
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    • pp.1-7
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    • 2003
  • A virtual reality technology for multipurpose numerical simulation is developed to reproduce and investigate a variety of ocean environmental problems in a 3D Numerical Wave Tank(NWT). The governing equations for solving incompressible fluid motion are Navier-Stokes equation and continuity equation. The Marker-Density function technique is adopted to implement the fully nonlinear freesurface kinematic condition. The marine environmental situations, i.e., waves, currents, etc., are reproduced by use of multi-segmented wavemakers on the basis of the so-called ″snake-principle″. In this paper, some numerical reproduction techniques for regular, and irregular waves, multi-directional waves, Bull's-eye wave. wave-current, and solitary wave are presented, and a model test in motion with large amplitude of roll angle is conducted in the developed 3D-NWT, using a overlaid grid system.

Possibility of Chaotic Motion in the R&D Activities in Korea

  • Loh, Jeunghwee
    • Journal of Information Technology Applications and Management
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    • 제21권3호
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    • pp.1-17
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    • 2014
  • In this study, various characteristics of R&D related economic variables were studied to analyze complexity of science and technology activities in Korea, as reliance of R&D activities of the private sector is growing by the day. In comparison to other countries, this means that it is likely to be fluctuated by economic conditions. This complexity characteristic signifies that the result of science and technology activities can be greatly different from the anticipated results - depending on the influences from economic conditions and the results of science and technology activities which may be unpredictable. After reviewing the results of 17 variables related to science and technology characteristics of complex systems intended for time-series data - in the total R&D expenditure, and private R&D expenditure, numbers of SCI papers, the existence of chaotic characteristics were. using Lyapunov Exponent, Hurst Exponent, BDS test. This result reveals science and technology activity of the three most important components in Korea which are; heavy dependence on initial condition, the long term memory of time series, and non-linear structure. As stable R&D investment and result are needed in order to maintain steady development of Korea economy, the R&D structure should be less influenced by business cycles and more effective technology development policy for improving human resource development must be set in motion. And to minimize the risk of new technology, the construction of sophisticated technology forecasting system should take into account, for development of R&D system.

H-Anim 캐릭터의 모션 리타겟팅 단순화 (Motion Retargetting Simplification for H-Anim Characters)

  • 정철희;이명원
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제15권10호
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    • pp.791-795
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    • 2009
  • 네트워크 환경에서 인체형 캐릭터의 모델링과 애니메이션 데이터의 호환성을 위해서는 특정 그래픽스 도구나 프로그램에 의존하지 않는 시스템 독립적인 인체 데이터 형식이 필요하다. 이를 위한 목적으로 Web3D 컨소시엄과 ISO/IEC SC24 WG6가 공동으로 제정한 국제표준 ISO/IEC 19774 H-Anim은 관절이 있는 인체형 데이터 구조를 정의하며 모션 생성에 필요한 계층 구조를 정의하고 있으나 모션 생성 방법을 위한 데이터에 대해서는 정의하고 있지 않다. 본 논문은 응용 프로그램간의 모션 데이터의 호환성과 독립성을 목적으로 하며, H-Anim 캐릭터의 모션 데이터 규격 정의 및 활용을 위한 모션 리타겟팅 구현의 단순화 방법을 기술한다. 그리고, 일반 그래픽스 도구에 의해 제작한 임의의 3차원 캐릭터와, 이 모델과는 관련이 없이 생성된 임의의 모션 캡처 데이터를 이용하여 H-Anim 구조의 캐릭터 애니메이션을 생성하는 방법과 실험 결과를 설명한다.