• 제목/요약/키워드: 3D Mobile Interface

검색결과 77건 처리시간 0.04초

모바일 사용자를 위한 3 차원 가속도기반 제스처 인터페이스 (Gesture interface with 3D accelerometer for mobile users)

  • 최봉환;홍진혁;조성배
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.378-383
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    • 2009
  • 최근 많은 시스템이 사용자에 착용되어 사용자의 의도를 추론하고, 그에 맞는 서비스를 제공한다. 항상 사용자가 지니게 되는 모바일 기기에 장착될 센서에 의해 진행되는 이러한 흐름에서 가속도 센서는 이미 선두적인 역할을 하고 있다. 가속도 센서는 각종 움직임 정보를 수집하며, 제스처 기반의 사용자 인터페이스의 개발에 매우 유용하다. 보통 제스처 등의 시계열 패턴을 인식하기 위해서 많은 연산이 필요하며 연산능력이 상대적으로 부족한 모바일 환경에서는 보다 효율적인 기법이 요구된다. 본 논문은 저수준과 고수준으로 이루어진 모션 라이브러리기반 2 단계 인식기를 제안한다. DTW 를 기반으로 동작하는 3 차원 가속도 기반 저수준 인식기와 언어적으로 기술된 정보를 기반으로 하여 복합적인 동작에 대한 인식기로 구성된 모션 라이브러리를 구성하여 모바일 환경에 적합하도록 하였다.

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An S-Band Multifunction Chip with a Simple Interface for Active Phased Array Base Station Antennas

  • Jeong, Jin-Cheol;Shin, Donghwan;Ju, Inkwon;Yom, In-Bok
    • ETRI Journal
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    • 제35권3호
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    • pp.378-385
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    • 2013
  • An S-band multifunction chip with a simple interface for an active phased array base station antenna for next-generation mobile communications is designed and fabricated using commercial 0.5-${\mu}m$ GaAs pHEMT technology. To reduce the cost of the module assembly and to reduce the number of chip interfaces for a compact transmit/receive module, a digital serial-to-parallel converter and an active bias circuit are integrated into the designed chip. The chip can be controlled and driven using only five interfaces. With 6-bit phase shifting and 6-bit attenuation, it provides a wideband performance employing a shunt-feedback technique for amplifiers. With a compact size of 16 $mm^2$ ($4mm{\times}4mm$), the proposed chip exhibits a gain of 26 dB, a P1dB of 12 dBm, and a noise figure of 3.5 dB over a wide frequency range of 1.8 GHz to 3.2 GHz.

가상 버튼 기술을 활용한 스마트폰 기반 3차원 슈팅게임의 설계와 구현 (Design and Implementation of Smartphone-based 3D Shooting Game Using Virtual Button Technology)

  • 김태이;조형주;서정훈
    • 한국멀티미디어학회논문지
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    • 제21권6호
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    • pp.712-722
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    • 2018
  • This study investigates the merits of incorporating augmented reality in mobile games and proposes a mobile game application that combines augmented reality technology with gaming. The proposed study postulates that augmented reality technology can be employed for developing games on smartphones. The proposed application involves the implementation of a 3D virtual object in the real world by incorporating a target image. The proposed application also employs an intuitive interface with simplified manipulation based on touch, and allows players to collect and combine items for acquiring new items, thus making it elementary to pass the game stages. Furthermore, a ranking system has been introduced in the proposed application for enhancing the amusement factor of the game. The novelty of the proposed application lies in the fact that the virtual button function has been employed for combining physical and virtual objects while playing the game, without incorporating location-based services.

다중 플랫폼 지원을 위한 WAP 추상 커널 계층 (WAP Abstract Kernel Layer Supporting Multi-platform)

  • 강영만;한순희;조국현
    • 정보처리학회논문지D
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    • 제8D권3호
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    • pp.265-272
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    • 2001
  • 이동단말(mobile phone, PDA, smart phone, notebook PC 등)에서 WAP을 구현하고자 할 경우, 이동단말마다 운영체제가 상이하므로 프로그램 흐름의 제어, 인터럽트, IPC등 운영체제 특성을 반영한 별도의 구현이 필요하다. 이로 인하여 개발기간의 단축이 어려움은 물론 개발비용 증가, 개발인원의 투여, 시장 조기 진입의 어려움 등이 존재한다. 본 논문은 WAP을 다중 플렛폼에서 구현하기 위한 기저를 제공하는 추상 커널 계층(Abstract Kernel Layer)의 설계와 구현에 관한 것이다. 이는 REX, Palm, MS-DOS. MS-Window, UNIX 및 Linux를 포함한 각종 운영체제를 지원하는 커널 계층을 설계하여, 기기 종속적인 부분을 최소화되고 일관적인 인터페이스를 지원하여 개발 기간을 단축하고 소프트웨어의 유지보수를 용이하게 하는데 그 목적이 있다. 또한 추상 커널 계층은 mobile phone과 PDA에 탑재하여 그 실용성을 입증하였다.

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시설멜론용 다기능 재배생력화 시스템;원격 로봇작업 시스템 개발 (Multi-functional Automated Cultivation for House Melon;Development of Tele-robotic System)

  • 임동혁;김시찬;조성인;정상철;황헌
    • Journal of Biosystems Engineering
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    • 제33권3호
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    • pp.186-195
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    • 2008
  • In this paper, a prototype tele-operative system with a mobile base was developed in order to automate cultivation of house melon. A man-machine interactive hybrid decision-making system via tele-operative task interface was proposed to overcome limitations of computer image recognition. Identifying house melon including position data from the field image was critical to automate cultivation. And it was not simple especially when melon is covered partly by leaves and stems. The developed system was composed of 5 major modules: (a) main remote monitoring and task control module, (b) wireless remote image acquisition and data transmission module, (c) three-wheel mobile base mounted with a 4 dof articulated type robot manipulator (d) exchangeable modular type end tools, and (e) melon storage module. The system was operated through the graphic user interface using touch screen monitor and wireless data communication among operator, computer, and machine. Once task was selected from the task control and monitoring module, the analog signal of the color image of the field was captured and transmitted to the host computer using R.F. module by wireless. A sequence of algorithms to identify location and size of a melon was performed based on the local image processing. Laboratory experiment showed the developed prototype system showed the practical feasibility of automating various cultivating tasks of house melon.

THE MCP-MAUS INTERFACE FOR UPDATING PARTIAL MAP

  • Jang, In-Sung;Kim, Ju-Wan
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.126-129
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    • 2007
  • Telematics, one of the so-called New Growth Engine of IT839, is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportations to provide Telematics service. The killer-application of Telematics is navigation system. Recently, due to the mass storage conversion, the performance of the terminal and mobile communications technology development, navigation system is also changed. It more and more develops into 3D in a preexistence 2D map. In the future, it is expected to include the remote sensing map. There is also the characteristic of all the information expressed in frequently a change partially happening. That is, POI(Point Of Interest) which is freshly registered or is deleted is many. In a preexistence, MCP(Map Contents Providers) offer the new version map by off-line monthly or quarterly. And a user wastes time and is inconvenient because of updating the total map by the off-line. Thus, in this paper, in order to resolve this, we describe MCP-MAUS(Maus Air Update Server) interface for updating only the partial map that was changed.

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차륜형 이동로봇의 경로 계획과 자율 주행을 위한 하이브리드 시스템 모델과 제어 (Hybrid System Modeling and Control for Path Planning and Autonomous Navigation of Wheeled Mobile Robots)

  • 임미섭;임준홍
    • 대한전기학회논문지:시스템및제어부문D
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    • 제49권1호
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    • pp.33-40
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    • 2000
  • In this paper, an integrated method for the path planning and motion control of wheeled mobile robots using a hybrid system model and control is presented. The hybrid model including the continuous dynamics and discrete dynamics with the continuous and discrete state vector is derived for a two wheel driven mobile robot. The architecture of the hybrid control system for real time path planning and following is designed which has the 3-layered hierarchical structure : the discrete event system using the digital automata as the higher process, the continuous state system for the wheel velocity controls as the lower process, and the interface system as the interaction process between the continuous system as the low level and the discrete event system as the high level. The reference motion commands for autonomous navigation are generated by the abstracted motion in the discrete event system. The motion control tasks including the feasible path planning and autonomous motion control with various initial conditions are investigated as the applications by the simulation studies.

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모바일 소셜 네트워크 서비스 응용프로그램을 위한 3D 사용자 인터페이스 (A 3D User Interface for Mobile SNS Applications)

  • 정한길;전재웅;손의성;최윤철
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(D)
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    • pp.24-26
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    • 2012
  • 오늘날 전 세계적으로 스마트폰 사용자가 증가하면서 SNS(Social Network Service)를 활용한 어플리케이션의 이용이 더욱 보편화 되고 있는 추세이다. 이에 따라 모바일 환경의 SNS 어플리케이션에 맞는 사용자 인터페이스에 대한 수요 역시 증가하고 있다. 따라서 본 논문에서는 SNS 어플리케이션에 적용할 수 있는 사용자에게 더 높은 몰입감과 편의성을 제공하기 위한 직관적인 3D 사용자 인터페이스를 제안한다. 제안하는 시스템은 Facebook Open API를 기반으로 소셜 네트워크 구성원의 프로필 사진을 3D 방식으로 배치하는 인터페이스 기법과 효과를 구현하며, 이를 통해 사용자의 SNS 어플리케이션 사용성을 제고한다.

시각인터페이스적용효과 및 공간표현을 활용한 증강현실광고 사례연구 (A Case Study on Augmented Reality Advertisement using Visual Interface Effect and Spatial Expression)

  • 진주오;장청건
    • 한국멀티미디어학회논문지
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    • 제22권5호
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    • pp.626-637
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    • 2019
  • Due to the rapid development of computer and digital technologies, those technologies were used in advertising. In order to meet the needs of marketing, a virtual space or character using 3D graphic augmented reality technology was developed and applied to advertisement. This study analyzed the characteristics of augmented reality in terms of interface design and spatial expression of augmented reality through case study. Firstly, we wanted to find the relationship between the types of the augmented reality advertisement and interface effects. Secondly, we wanted to find the spatial expression methods. The sample survey case studies based on 42 articles from 2012 to 2018 using Chinese and Korean site sharing augmented reality advertisement. The results of the case studies were divided into two parts. Firstly, the relationship between augmented reality types and interface effects were found basing on the augmented reality index. It means that the augmented reality index can be illustrated by using the augmented reality type. Simultaneously, the augmented reality type can be illustrated using the interface effect. The second part was that the types of display were used as a spatial representation. And the results showed that mobile display and public place display were the most frequently used.

OFDM 기반 광대역 멀티미디어 단말의 전력절감 효율 분석에 관한 연구 (Investigation of Power Saving Efficiency for the OFDM Based Multimedia Communication Terminal)

  • 문재필;이은서;김동환;이재식;장태규
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.155-158
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    • 2005
  • An invesitigation on power consumption of a mobile multimedia system using OFDM and MDVS technique is reported here. Analysis and simulation are performed to find the significances of proposed Microscopic Dynamic Voltage Scaling(MDVS) tehnique[4] on digital processor in terms of power saving. A study is also made to show power reduction in mobile multimedia system by incorporating OFDM modulation scheme in RF front-end. Finally, overall power consumption by functionally distinguished blocks ie. RF front-end, digital processor and human interface unit is shown here. Total power consumption is 8.2W for 2Mbps SD-quality WCDMA multimedia video service - the power consumption of digital processor is 3.9W(48%), the power consumption of RF front-end is 3.2W (36%), and the power consumption of interface is 1.8W(16%). Power saving of applying purposed MDVS technique is 35% in digital processor, and power saving of OFDM technique is 10-12dB in RF front-end.

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