• 제목/요약/키워드: 3D Memory system

검색결과 170건 처리시간 0.038초

하이브리드 메모리 큐브 (HMC) 시스템의 고속 직렬 링크 (SerDes)를 위한 모델링 및 성능 분석 (Modeling and Analysis of High Speed Serial Links (SerDes) for Hybrid Memory Cube Systems)

  • 전동익;정기석
    • 대한임베디드공학회논문지
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    • 제12권4호
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    • pp.193-204
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    • 2017
  • Various 3D-stacked DRAMs have been proposed to overcome the memory wall problem. Hybrid Memory Cube (HMC) is a true 3D-stacked DRAM with stacked DRAM layers on top of a logic layer. The logic die is mainly used to implement a memory controller for HMC, and it is connected through a high speed serial link called SerDes with a host that is either a processor or another HMC. In HMC, the serial link is crucial for both performance and power consumption. Therefore, it is important that the link is configured properly so that the required performance should be satisfied while the power consumption is minimized. In this paper, we propose a HMC system model included the high speed serial link to estimate performance accurately. Since the link modeling strictly follows the link flow control mechanism defined in the HMC spec, the actual HMC performance can be estimated accurately with respect to each link configuration. Various simulations are conducted in order to deduce the correlation between the HMC performance and the link configuration with regard to memory utilization. It is confirmed that there is a strong correlation between the achievable maximum performance of HMC and the link configuration in terms of both bandwidth and latency. Therefore, it is possible to find the best link configuration when the required HMC performance is known in advance, and finding the best configuration will lead to significant power saving while the performance requirement is satisfied.

디지털 Holographic PTV기법을 이용한 미세튜브 내부 3차원 유동장 측정 (Measurement of 3D Flow inside Micro-tube Using Digital Holographic PTV Technique)

  • 김석;김주희;이상준
    • 유체기계공업학회:학술대회논문집
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    • 유체기계공업학회 2006년 제4회 한국유체공학학술대회 논문집
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    • pp.177-178
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    • 2006
  • Digital holographic particle tracking velocimetry (HPTV) is developed by single high-speed camera and single continuous laser with long coherent length. This system can directly capture 4000 hologram fringe images for 1 second through a camera computer memory. The 3D particle location is made of the reconstruction by using a computer hologram algorithm. This system can successfully be applied to instantaneous 3D velocity measurement in the water flow inside a micro-tube. The average of 100 instantaneous velocity vectors is obtained by reconstruction and tracking with the time of evolution of recorded fringes images. In the near future, we will apply this technique to measure 3D flow information inside various micro structures.

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DESIGN AND IMPLEMENTATION OF 3D TERRAIN RENDERING SYSTEM ON MOBILE ENVIRONMENT USING HIGH RESOLUTION SATELLITE IMAGERY

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.417-420
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    • 2006
  • In these days, mobile application dealing with information contents on mobile or handheld devices such as mobile communicator, PDA or WAP device face the most important industrial needs. The motivation of this study is the design and implementation of mobile application using high resolution satellite imagery, large-sized image data set. Although major advantages of mobile devices are portability and mobility to users, limited system resources such as small-sized memory, slow CPU, low power and small screen size are the main obstacles to developers who should handle a large volume of geo-based 3D model. Related to this, the previous works have been concentrated on GIS-based location awareness services on mobile; however, the mobile 3D terrain model, which aims at this study, with the source data of DEM (Digital Elevation Model) and high resolution satellite imagery is not considered yet, in the other mobile systems. The main functions of 3D graphic processing or pixel pipeline in this prototype are implemented with OpenGL|ES (Embedded System) standard API (Application Programming Interface) released by Khronos group. In the developing stage, experiments to investigate optimal operation environment and good performance are carried out: TIN-based vertex generation with regular elevation data, image tiling, and image-vertex texturing, text processing of Unicode type and ASCII type.

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3D 캐릭터를 이용한 감정 기반 헤드 로봇 시스템 (Emotional Head Robot System Using 3D Character)

  • 안호석;최정환;백영민;샤밀;나진희;강우성;최진영
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.328-330
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    • 2007
  • Emotion is getting one of the important elements of the intelligent service robots. Emotional communication can make more comfortable relation between humans and robots. We developed emotional head robot system using 3D character. We designed emotional engine for making emotion of the robot. The results of face recognition and hand recognition is used for the input data of emotional engine. 3D character expresses nine emotions and speaks about own emotional status. The head robot has memory of a degree of attraction. It can be chaIU!ed by input data. We tested the head robot and conform its functions.

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솔더 페이스트 자동검사를 위한 2-D/3-D 복합 알고리즘 (2-D/3-D Combined Algorithm for Automatic Solder Paste Inspection)

  • 조상현;이상윤;임쌍근;최흥문
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 춘계학술대회 논문집
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    • pp.173-176
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    • 2002
  • In this paper, we present the combined 2-D and 3-D algorithms for automatic solder paste inspection. For automatic inspection, optical system for the combined inspection and driving unit is made. One-pass run length algorithm that has fast and efficient memory space is applied to the input image fur extracting solder paste patterns. The path of probe movement is then calculated for an automatic inspection. For a fast 3-D inspection, the phase shift algorithm based on Moire interferometry is also used. In addition, algorithms used in this paper are coded by $MMX^{TM}$. A probe system is manufactured to simultaneously inspect 2-D and 3-D for 10mm$\times$10mm field of view, with resolutions of 10 $\mu\textrm{m}$for both x, y axis and 17 $\mu\textrm{m}$for z axis, and then, experiments on several PCBs are conducted. The processing times of 2-D and 3-D, excluding an image capturing, is 0.039 sec and 0.047 sec, respectively. The credible result with $\pm$ 1$\mu\textrm{m}$uncertainty can be also achieved.

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TSV (Through Silicon Via)plasma etching technology for 3D IC

  • 정대진;김두영;이내응
    • 한국표면공학회:학술대회논문집
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    • 한국표면공학회 2007년도 추계학술대회 논문집
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    • pp.173-174
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    • 2007
  • Through Silicon Via ( TSV)는 향후3D integration devices (CMOS image sensors) 와 보다 더 직접화되고 진보된 memory stack에 기여 할 것이다. 이는 한층 더 진보된 microprocessors system 을 구축 하리라 본다. 해서 본문은 TSV plasma etching processing 소개와 특히 Bosch process에 대한 개선 방법을 제시하고자 한다.

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3차원 거동특성이 고려된 SMA 엑츄에이터가 결합된 3차원 복합구조물의 형상 변형 해석 (The Shape Deformations of Composite Shell Structures Integrated with SMA Actuators whose 3-D Behaviors are Considered)

  • 김철;이성환
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 봄 학술발표회 논문집
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    • pp.478-485
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    • 2002
  • The shape memory alloys (SMAs) are often used in smart materials and structures as the active components. Their ability to provide a high recovery force and a large displacement has been used in many applications. In this paper the radial displacement of an externally pressurized elliptic composite cylinder where SMA liner or strips actuators are bonded on its inner or outer surface is investigated numerically. The elliptic composite cylinders consisting of an inlet duct system with SMAs are designed and analyzed to determine the feasibility of such a system for the removal of stiffeners from an externally pressurized duct of an aircraft inlet. The deformations caused by prestrained SMAs placed on either surface of an elliptic composite cylinder are studied when activated. The externally pressurized elliptic composite cylinders with the SMA actuators were analyzed using the 3-D finite element method incorporated with 3-D SMA behaviors. The results show that the role of stiffeners may be switched by the activated light SMA actuators.

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16개의 처리기를 가진 다중접근기억장치를 위한 영상처리 알고리즘의 구현에 대한 성능평가 (Performance Analysis of Implementation on Image Processing Algorithm for Multi-Access Memory System Including 16 Processing Elements)

  • 이유진;김재희;박종원
    • 전자공학회논문지CI
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    • 제49권3호
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    • pp.8-14
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    • 2012
  • 최근 3D TV나 영화, 증강현실과 같은 대용량 고화질의 영상 응용분야가 확산됨에 따라 빠른속도로 영상을 처리하는 것이 요구되고 있다. 여러개의 프로세서로 구성되어 병렬처리 성능을 극대화 시킬 수 있는 SIMD구조의 컴퓨터는 다양하고 많은 양의 데이터들을 처리하는 것을 가속화한다. 다중접근기억장치인 MAMS는 여러개의 PE와 고성능 SIMD 구조에 최적화된 시스템으로 MAMS는 메모리 모듈을 $M{\times}N$의 2-D array 개념을 적용하여 X, Y 좌표 및 임의의 간격으로 pq개의 데이터 각각에 수평, 수직, 대각선, 역대각선, 블록의 다양한 방식으로 충돌없이 접근하며, 이 메모리모듈(MM)의 개수 m은 pq 개수보다 큰 소수이다. MAMS-PP4는 4개의 PE와 5개의 MM로 구성되어 기존에 구현된 바 있다. 이 논문에서는 MAMS-PP4의 확장으로 16개의 PE와 17개의 MM으로 구성된 MAMS-PP16에 대한 영상처리 알고리즘의 구현과 그에 따른 성능평가에 대해 소개한다. MAMS-PP16의 인스트럭션 포맷은 64비트로 확장되어 새로 설계 되었으며 특정 어플리케이션의 추가와 새로운 인스트럭션이 포함되어 있다. 본 논문에서는 구현된 알고리즘이 수행될 수 있도록 MAMS-PP16의 시뮬레이터를 개발하였다. 이 시뮬레이터를 통해 구현된 영상처리 알고리즘을 수행함으로서 MAMS-PP16의 성능이 향상되었음을 확인하였다. 영상처리 알고리즘 중 피라미드 기법을 적용하여 수행한 결과, 캐시를 사용하는 Serial processor에서는 랜덤한 응답인 반면, 캐시를 사용하지 않는 MAMS-PP16에서 일정한 응답을 확인하였다.

A study on Optimizing Mobile 3D Game Engine using JSR-184

  • Cho, Jong-Keun;Lee, Shin-Jun;Choo, Moon-Won
    • International Journal of Contents
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    • 제3권4호
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    • pp.8-14
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    • 2007
  • This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.