• Title/Summary/Keyword: 3D Manipulation

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A Symbolic Manipulation Computer Program for Structural Analysis (구조해석(構造解析)을 위한 Symbolic Manipulation Program)

  • Shim, Jae Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.3 no.4
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    • pp.95-107
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    • 1983
  • The general purpose programs are in their fixed algorithm and theory of mechanics which can not be altered without painful program modifications. Users are usually guided by user's manual for data input. The several symbolic manipulation programs for structural analysis are introduced recently. These programs allow users to include a wide class of solution algorithm and to specify, by means of some symbolic manipulation, a combination of analytical steps to suit a particular problem. As they can solve a single domain problem, a large computer is usually needed. The scope of this study is to develop an efficient symbolic manipulation program with space beam element, plate bending element and eigen value routines. The incorporated Substructure capability and generation capability of finite element characteristic arrays (e.g., stiffness matrix, mass matrix) enables users to analyse multidomain problem with small computer. The program consists of modulized independent processors, each having its own specific function and is easily modified, eliminated and added. The processors are efficiently handling data by the Data base approach which is the concept of integrated program network(IPN).

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Automatic Registration of Two Parts using Robot with Multiple 3D Sensor Systems

  • Ha, Jong-Eun
    • Journal of Electrical Engineering and Technology
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    • v.10 no.4
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    • pp.1830-1835
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    • 2015
  • In this paper, we propose an algorithm for the automatic registration of two rigid parts using multiple 3D sensor systems on a robot. Four sets of structured laser stripe system consisted of a camera and a visible laser stripe is used for the acquisition of 3D information. Detailed procedures including extrinsic calibration among four 3D sensor systems and hand/eye calibration of 3D sensing system on robot arm are presented. We find a best pose using search-based pose estimation algorithm where cost function is proposed by reflecting geometric constraints between sensor systems and target objects. A pose with minimum gap and height difference is found by greedy search. Experimental result using demo system shows the robustness and feasibility of the proposed algorithm.

Three-Dimensional Processing of Ultrasonic Pulse-Echo Signal (초음파 펄스에코 신호의 3차원 처리)

  • Song, Moon-Ho;Song, Sang-Rock;Cho, Jung-Ho;Sung, Je-Joong;Ahn, Hyung-Keun;Jang, Soon-Jae
    • Journal of the Korean Society for Nondestructive Testing
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    • v.23 no.5
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    • pp.464-474
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    • 2003
  • Ultrasonic imaging of 3-D structures for nondestructive evaluation must provide readily recognizable images with enough details to clearly show various flaws that may or may not be present. Typical flaws that need to be detected are miniature cracks, for instance, in metal pipes having aged over years of operation in nuclear power plants; and these sub-millimeter cracks or flaws must be depicted in the final 3-D image for a meaningful evaluation. As a step towards improving conspicuity and thus detection of flaws, we propose a pulse-echo ultrasonic imaging technique to generate various 3-D views of the 3-D object under evaluation through strategic scanning and processing of the pulse-echo data. We employ a 2-D Wiener filter that filters the pulse-echo data along the plane orthogonal to the beam propagation so that ultrasonic beams can be sharpened. This three-dimensional processing and display coupled with 3-D manipulation capabilities by which users are able to pan and rotate the 3-D structure improve conspicuity of flaws. Providing such manipulation operations allow a clear depiction of the size and the location of various flaws in 3-D.

Using Spatial Ontology in the Semantic Integration of Multimodal Object Manipulation in Virtual Reality

  • Irawati, Sylvia;Calderon, Daniela;Ko, Hee-Dong
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.9-20
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    • 2006
  • This paper describes a framework for multimodal object manipulation in virtual environments. The gist of the proposed framework is the semantic integration of multimodal input using spatial ontology and user context to integrate the interpretation results from the inputs into a single one. The spatial ontology, describing the spatial relationships between objects, is used together with the current user context to solve ambiguities coming from the user's commands. These commands are used to reposition the objects in the virtual environments. We discuss how the spatial ontology is defined and used to assist the user to perform object placements in the virtual environment as it will be in the real world.

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Automatic Pattern Manipulation for Virtual Garment Design (가상의복 디자인을 위한 인터랙티브한 패턴조작)

  • Jung, Hwi-Ryong;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.123-130
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    • 2007
  • 본 논문에서는 기존 패턴캐드시스템 및 드레이핑시스템을 이용한 의복제작과정의 한계점과 개선가능성에 대해 알아보고, 이를 기반으로 새로 디자인한 의복제작시스템을 소개한다. 이 시스템은 원피스, 바지, 셔츠, 재킷 등 옷의 큰 스타일인 의복템플릿으로부터 의복디자인을 시작 한다. 소매, 카라, 포켓, 넥라인과 같은 템플릿 디테일들은 디자이너가 마음대로 다른 세부 템플릿들과 교체할 수 있으며, 세부 템플릿으로 커버할 수 없는 디테일한 수정은 3D 드레이핑 시스템과 2D패턴에디터에서의 직관적인 오퍼레이션을 통해 이루어진다.

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3D FEM Visualization on CEMTool (CEMTool 환경에서 3D FEM Visualization)

  • Han, Se-Kyung;Park, Jung-Hun;Kwon, Wook-Hyun
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.2107-2108
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    • 2006
  • 본 논문에서는 범용 공학 소프트웨어인 셈툴과 연계한 FEM 패키지의 3D Visualization 및 Operation에 대해 기술 한다. FEM 해석을 위한 Graphical Interface로서 각종 오브젝트의 생성, 로드와 더불어 해당 오브젝트를 3D Visualization하여 각종 Manipulation을 하는 기법에 대해 서술하도록 한다. 특히, 해석에 필요한 경계 조건이나 하중을 부여하기 위해 노드를 Picking 하는 기법과, 해석 후 객체의 내부 하중 상태 등에 대한 컨투어링을 위해 객체를 분할하는 Cut Section 등에 대해서도 다루도록 한다.

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The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

An Efficient Depth Measurement of 3D Microsystem from Stereo Images (입체화상으로부터 3차원 마이크로계의 효과적인 깊이측정)

  • Hwang, J.W.;Lee, J.;Yoon, D.Y.
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.5
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    • pp.178-182
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    • 2007
  • This study represents the efficient depth measurement for 3-dimensional microsystems using the disparity histogram from stereo images. Implementation of user-friendly Windows program written in C++ involves the various methods for the stereo-image processing in which the minimization of matching-pixel error upon the unique point for stereo images was carried out as a pre-processing method. Even though MPC among various methods was adopted in the present measurement, the resulting measurements seem to require optimizations of the windows sizes and corrections of post-manipulation for stereo images. The present work using Windows program is promising to measure the 3-dimensional depth of micro-system efficiently in implementing the 3-dimensional structure of micro-systems.

Recording and Replay Interface to manipulate 3D Structured Objects (3D 객체의 구조에 기반을 둔 기록 및 재생 인터페이스)

  • Koo, In-Young;Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.737-740
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    • 2009
  • 3D VR modeling data can be used for powerful expression in construction, because it gives help to navigate a construction in 3D space easily. But the current status of VR technique visualizes only an external shape of a construction. A construction has not only its external shape data but also its constructive information. The constructive information is very important and can be expressed as the process of construction and deconstruction. Thus we research on recording and replay interface to manipulate 3D structured objects for the process of construction and deconstruction.

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