• Title/Summary/Keyword: 3D Manipulation

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A Study on Delay of VR Game Operation for Experienced Game Users (숙련된 게임유저에게 발생되는 VR 게임 조작 지연에 관한 연구)

  • Jung, Won-Joe;Lee, Chang-Jo
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.19-26
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    • 2018
  • In this study, the hardcore game user verified the manipulation delay that occurred during VR game play because of the experienced game. Based on the HCI - based research approach, we created a 2D, 3D, and VR prototype game with user manipulation cycle hypothesis. Based on this, 121 users were experimented with 2D, 3D, VR format user interface. The average user manipulation period extracted by the experiment was compared with the independent sample T test. Based on the test results give the average time difference between the user's operation of the 2D VR format has been verified. User operation period of the average time difference in 3D VR format proved the null hypothesis of no significant difference has been adopted.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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ROV Manipulation from Observation and Exploration using Deep Reinforcement Learning

  • Jadhav, Yashashree Rajendra;Moon, Yong Seon
    • Journal of Advanced Research in Ocean Engineering
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    • v.3 no.3
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    • pp.136-148
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    • 2017
  • The paper presents dual arm ROV manipulation using deep reinforcement learning. The purpose of this underwater manipulator is to investigate and excavate natural resources in ocean, finding lost aircraft blackboxes and for performing other extremely dangerous tasks without endangering humans. This research work emphasizes on a self-learning approach using Deep Reinforcement Learning (DRL). DRL technique allows ROV to learn the policy of performing manipulation task directly, from raw image data. Our proposed architecture maps the visual inputs (images) to control actions (output) and get reward after each action, which allows an agent to learn manipulation skill through trial and error method. We have trained our network in simulation. The raw images and rewards are directly provided by our simple Lua simulator. Our simulator achieve accuracy by considering underwater dynamic environmental conditions. Major goal of this research is to provide a smart self-learning way to achieve manipulation in highly dynamic underwater environment. The results showed that a dual robotic arm trained for a 3DOF movement successfully achieved target reaching task in a 2D space by considering real environmental factor.

A Study on Alarm call of Black-tailed Gulls(Larus crassirostris) for Bird Strike Program (항공기-조류 충돌 프로그램을 위한 괭이갈매기 경계음 연구)

  • Park, Shi-Ryong;Chung, Hoon
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.14 no.4
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    • pp.87-93
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    • 2006
  • The black-tailed gull chicks, Larus crassirostris, recognize various adult voice signal base on the simple patterns. We investigated behavior change in black-tailed gull chicks through physical manipulation of mew call. They were playback in four situations differing in physical character: 1) frequency manipulation only, 2) duration manipulation only, 3) call intensity(dB) manipulation only, and 4) call interval manipulation only. We observed occurrence of different response of the chicks, which were categorized into two behaviors(hidden and return behavior). The manipulated frequency, duration, and intensity were directly correlated. The chicks exposed to only manipulated call interval(0.5, 1sec) made significantly more hidden and return behavior. Adult black-tailed gull only increased flight time on manipulated call interval. The results suggest that black-tailed gulls use short call interval for alarm signal. The analysis of alarm signal provides an important on basic study of bird strike.

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Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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3-DIMENSIONAL TILING TECHNIQUE TO PROCESS HUGE SIZE HIGH RESOLUTION SATELLITE IMAGE SEAMLESSLY AND RAPIDLY

  • Jung, Chan-Gyu;Kim, Jun-Chul;Hwang, Hyun-Deok
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.85-89
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    • 2007
  • This paper presents the method to provide a fast service for user in image manipulation such as zooming and panning of huge size high resolution satellite image (e.g. Giga bytes per scene). The proposed technique is based on the hierarchical structure that has 3D-Tiling in horizontal and vertical direction to provide the image service more effectively than 2D-Tiling technique in the past does. The essence of the proposed technique is to create tiles that have optimum level of horizontal as well as vertical direction on the basis of current displaying area which changes as user manipulates huge image. So this technique provides seamless service, and will be very powerful and useful for manipulation of images of huge size without data conversion.

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3-Dimensional Tiling Technique to Process Huge Size High Resolution Satellite Image Seamlessly and Rapidly

  • Kim, Jun-Chul;Jung, Chan-Gyu;Kim, Moon-Gyu
    • Korean Journal of Remote Sensing
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    • v.23 no.5
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    • pp.375-383
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    • 2007
  • This paper presents the method to provide a fast service for user in image manipulation such as zooming and panning of huge size high resolution satellite image(e.g. Giga bytes per scene). The proposed technique is based on the hierarchical structure that has 3D-Tiling in horizontal and vertical direction to provide the image service more effectively than 2D-Tiling technique in the past does. The essence of the proposed technique is to create tiles of optimum level in real time on the basis of current displaying area, which change as user manipulates huge image. Consequently, this technique provides seamless service, and will be very powerful and useful for manipulation of images of huge size without data conversion.

Fabrication and Manipulation of Gold 1D Chain Assemblies Using Magnetically Controllable Gold Nanoparticles

  • Kim, Lily Nari;Kim, Eun-Geun;Kim, Junhoi;Choi, Sung-Eun;Park, Wook;Kwon, Sunghoon
    • Bulletin of the Korean Chemical Society
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    • v.33 no.11
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    • pp.3735-3739
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    • 2012
  • We have developed magnetically controllable gold nanoparticles by synthesizing superparamagnetic $Fe_3O_4$ core/gold shell nanoparticles. The core/shell particles have the capability of forming gold 1D chains in the presence of an external magnetic field. Here we demonstrate dynamic and reversible self-assembly of the gold 1D chain structures in an aqueous solution without any templates or physical or chemical attachment. The spatial configuration of gold chains can be arbitrarily manipulated by controlling the direction of a magnetic field. This technique can provide arbitrary manipulation of gold 1D chains for fabrication purpose. To demonstrate this capability, we present a technique for immobilization of the gold particle chains on a glass substrate.

Stroke Following Cervical Chuna Treatment by Nonprofessional Therapist : A Case Report (경추 추나치료 후 발생한 뇌졸중 1례)

  • 이상호;이종립;김성수
    • The Journal of Korean Medicine
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    • v.21 no.4
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    • pp.264-270
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    • 2000
  • The occurrence of neurologic symptoms after cervical manipulation(Chuna treatment) seems to be an uncommon event considering the large number of manipulations performed. The precise incidence is unknown, for only patients with serious complications seek medical care. We recently experienced a 3D-year-old woman who developed sudden neurologic complications after cervical Chuna treatment by a nonprofessional therapist. Whether the manipulation is the major causative factor in the subsequent stroke can be disputable and must be considered in each case. Physicians and patients, however, should be aware that cerebrovascular accidents may occur as a result of cervical manipulation.

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