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http://dx.doi.org/10.7583/JKGS.2018.18.1.19

A Study on Delay of VR Game Operation for Experienced Game Users  

Jung, Won-Joe (Dept. of Game Multimedia, Woosong University)
Lee, Chang-Jo (Dept. of Game Multimedia, Woosong University)
Abstract
In this study, the hardcore game user verified the manipulation delay that occurred during VR game play because of the experienced game. Based on the HCI - based research approach, we created a 2D, 3D, and VR prototype game with user manipulation cycle hypothesis. Based on this, 121 users were experimented with 2D, 3D, VR format user interface. The average user manipulation period extracted by the experiment was compared with the independent sample T test. Based on the test results give the average time difference between the user's operation of the 2D VR format has been verified. User operation period of the average time difference in 3D VR format proved the null hypothesis of no significant difference has been adopted.
Keywords
VR; HCI; UI; GameEngine;
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