• Title/Summary/Keyword: 3D Hologram

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Three-key Triple Data Encryption Algorithm of a Cryptosystem Based on Phase-shifting Interferometry

  • Seok Hee Jeon;Sang Keun Gil
    • Current Optics and Photonics
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    • v.7 no.6
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    • pp.673-682
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    • 2023
  • In this paper, a three-key triple data encryption algorithm (TDEA) of a digital cryptosystem based on phase-shifting interferometry is proposed. The encryption for plaintext and the decryption for the ciphertext of a complex digital hologram are performed by three independent keys called a wavelength key k1(λ), a reference distance key k2(dr) and a holographic encryption key k3(x, y), which are represented in the reference beam path of phase-shifting interferometry. The results of numerical simulations show that the minimum wavelength spacing between the neighboring independent wavelength keys is about δλ = 0.007 nm, and the minimum distance between the neighboring reference distance keys is about δdr = 50 nm. For the proposed three-key TDEA, choosing the deviation of the key k1(λ) as δλ = 0.4 nm and the deviation of the key k2(dr) as δdr = 500 nm allows the number of independent keys k1(λ) and k2(dr) to be calculated as N(k1) = 80 for a range of 1,530-1,562 nm and N(dr) = 20,000 for a range of 35-45 mm, respectively. The proposed method provides the feasibility of independent keys with many degrees of freedom, and then these flexible independent keys can provide the cryptosystem with very high security.

Digital Hologram Compression Technique By Hybrid Video Coding (하이브리드 비디오 코팅에 의한 디지털 홀로그램 압축기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kang, Hoon-Jong;Lee, Seung-Hyun;Kim, Dong-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.29-40
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    • 2005
  • According as base of digital hologram has been magnified, discussion of compression technology is expected as a international standard which defines the compression technique of 3D image and video has been progressed in form of 3DAV which is a part of MPEG. As we can identify in case of 3DAV, the coding technique has high possibility to be formed into the hybrid type which is a merged, refined, or mixid with the various previous technique. Therefore, we wish to present the relationship between various image/video coding techniques and digital hologram In this paper, we propose an efficient coding method of digital hologram using standard compression tools for video and image. At first, we convert fringe patterns into video data using a principle of CGH(Computer Generated Hologram), and then encode it. In this research, we propose a compression algorithm is made up of various method such as pre-processing for transform, local segmentation with global information of object image, frequency transform for coding, scanning to make fringe to video stream, classification of coefficients, and hybrid video coding. Finally the proposed hybrid compression algorithm is all of these methods. The tool for still image coding is JPEG2000, and the toots for video coding include various international compression algorithm such as MPEG-2, MPEG-4, and H.264 and various lossless compression algorithm. The proposed algorithm illustrated that it have better properties for reconstruction than the previous researches on far greater compression rate above from four times to eight times as much. Therefore we expect that the proposed technique for digital hologram coding is to be a good preceding research.

Multiple Hologram Recording and Retrieving Through Analysis of Exposure Time Schedule (노출 시간 계획 분석을 통한 다중 홀로그램 기록 및 재생)

  • Kim, Jung-Hoi;Kim, Nam;Lee, Kwon-Yeon
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.10
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    • pp.61-70
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    • 1999
  • In this paper, we analyze several exposure time schedules to obtain uniform multiple hologram and measure the diffraction efficiencies of holograms stored in $LiNbO_3$:Fe(0.015wt%) crystal through experiments. The minimum angular selectivity and the intensity ration of two incident beams are investigated precisely by the high resolution system(minimum angle : $0.0028^{\circ}$). Considering initial recording time, total exposure time and time constants, the efficiency distribution(0.014 ${\pm}$ 0.005%) of 100 holograms is measured and the 330 analog images are recorded in the same place. Also, total 500 holograms are retrieved by spatial multiplexing.

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3D data Compression by Modulating Function Based Decimation (변조함수를 이용한 decimation기법에 의한 3D 데이터 압축)

  • Yang, Hun-Gi;Lee, Seung-Hyeon;Gang, Bong-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.5
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    • pp.16-22
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    • 2000
  • This paper presents a compression algorithm applicable for transmitting a HPO hologram data. The proposed algorithm exploits a modulating function to compress the bandwidth of the hologram pattern, resulting in decimation due to relaxed Nyquist sampling constraints. At the receiver, the compressed data will be interpolated and compensated via being divided by the modulating function. We also present compression rate and analyze the resolution of a reconstructed image and the periodicity of harmonic interferences. Finally, we shows the validity of the proposed algorithm by simulation where a reconstructed image from undersampled data is compared with a reconstructed image obtained through decimatioin by modulating function, interpolation and compensation.

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3-D DISPLAY USING COMPUTER-GENERATED BINARY HOLOGRAMS

  • Yoshinori-Kajiki;Masaaki-Okamoto;Koji-Yamasaki;Eiji-Shimizu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.227-232
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    • 1999
  • We have been making researches on 3-D displays using computer-generated holograms(CGHs). Our CGHs are binary Fresnel holograms that reconstruct point light sources and are recorded by using high resolution laser printers (image setters). We use an image setter with a resolution of 5080 dots per inch. It is possible to reconstruct CGHs with light-emitting points. As the resolution of the image setter is not so high, it is better to use a spherical wave as a reference beam. We considered the recordable points objects are restricted by the low resolution, and proposed the multiplex type hologram to reduce the number of point objects recorded in the unit area of the CGH. We proposed a method to make computer-generated color hologram which could reconstruct color point light sources, by combining RGB color filters with the stripe CGHs corresponding to each color. We considered two kinds of gradation method on our binary CGHs. In this paper, we propose a multiple reconstruction method for improving the narrow viewing field.

Low-Cost Hologram Module for Optical Pickup by Adjusting Photodiode Package (포토 다이오드 조정방식을 이용한 광 픽업용 저가 홀로그램 모듈)

  • Jeong, Ho-Seop;Kyong, Chon-Su
    • Korean Journal of Optics and Photonics
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    • v.16 no.4
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    • pp.345-353
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    • 2005
  • We proposed a new and cost-effective method fer assembling holographic pickup modules without any high resolution vision system. Assembling was accomplished by adjusting photodiode package only, leading to a low cost, holographic pickup module. Focus and tracking error signals were simply determined by comparing spot sizes and by using the 3 beam method, respectively, based on four-sectional holographic optical elements. In experiment, we assembled a hologram module and estimated performance of the proposed method fur a holographic pickup module used in compact disc system.

Real-time transmission of 3G point cloud data based on cGANs (cGANs 기반 3D 포인트 클라우드 데이터의 실시간 전송 기법)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.11
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    • pp.1482-1484
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    • 2019
  • We present a method for transmitting 3D object information in real time in a telepresence system. Three-dimensional object information consists of a large amount of point cloud data, which requires high performance computing power and ultra-wideband network transmission environment to process and transmit such a large amount of data in real time. In this paper, multiple users can transmit object motion and facial expression information in real time even in small network bands by using GANs (Generative Adversarial Networks), a non-supervised learning machine learning algorithm, for real-time transmission of 3D point cloud data. In particular, we propose the creation of an object similar to the original using only the feature information of 3D objects using conditional GANs.

Developed sound reaction based and top-down floating hologram device (사운드 반응 기반 상향식, 하향식 플로팅 홀로그램 디바이스 개발)

  • Park, Jang-won;Ha, Jong-soo;Hwang, Sang-hyeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.97-100
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    • 2018
  • The floating holograms currently being commercialized are one-way floating holograms. One-way floating holograms are used for performances and exhibitions, and the implementation method is to reflect the image contents into the reflecting glass at $45^{\circ}$ through a single presentation medium. This creates as inefficient a space as the remaining space of reflective glass tilted at $45^{\circ}$, and even more inefficient space if the video content is presented larger. Therefore, the installation space of a one-way floating hologram is restricted. This paper aims to improve users' satisfaction by developing an upper and lower floating hologram with efficient installation of a one-way floating hologram that is currently commercialized, integrating sound output systems and producing new types of speaker products.

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A review on several methods for fast generation of digital Fresnel holograms

  • Tsang, P.W.M.
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.2
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    • pp.29-32
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    • 2012
  • Computer generated holography (CGH) is technology for generating holograms of synthetic, three dimensional (3D) objects which may not exist in the physical world. The process, however, requires heavy amount of computation as the resolution of a hologram is significantly higher than that of a typical optical image. This paper reviews four modern techniques for fast generation of digital Fresnel holograms which are important in the development of holographic video systems. The methods that will be described include the virtual window, sub-line, wavefront recording plane (WRP), and the interpolative WRP schemes. These works share the common objective to generate digital Fresnel hologram at a speed that is close to the video frame rate, and with complexity which is realizable with affordable computing and reconfigurable hardware devices. The author will present the principles and realization of these works, as well as some potential area of research in digital holography.

Deep Learning-based Phase-Only Hologram Super Resolution using Circular Loss (순환 손실 함수를 이용한 딥러닝 기반 위상 홀로그램 초해상도)

  • Cha, Junyeong;Ban, Hyunmin;Choi, Seungmi;Kim, Hui Yong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.193-196
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    • 2021
  • 홀로그램(Hologram)은 3차원 물체에서 나오는 빛의 정보를 제어하는 기술이다. 현재는 컴퓨터 생성 홀로그램(CGH)으로 생성한 디지털 홀로그램에 관한 연구, 특히 물체에서 나오는 빛의 정보를 최대한 기록하고 재현하여 디지털 홀로그램의 해상도를 향상 시키려는 연구가 활발히 진행되고 있다. 이에 본 논문에서는 고해상도 홀로그램 영상을 얻기 위해 딥러닝 기반 초해상도(Super Resolution) 네트워크를 훈련 및 최적화하여, 저해상도 위상 홀로그램 영상으로부터 높은 화질의 홀로그램 영상을 재현하는 고해상도 위상 홀로그램 영상을 생성하는 것을 목표로 한다. 이때 위상 홀로그램 영상의 특성을 이용한 순환 손실 함수(Circular loss function)를 새롭게 제안하며, 기존의 이미지 초해상도 신경망 모델을 학습시킬 때 자주 사용하는 L1 손실 함수와 비교했을 때 약 0.13dB 정도의 성능 향상이 있었다.

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