• Title/Summary/Keyword: 3D Face Model

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Face Representation Method Using Pixel-to-Vertex Map(PVM) for 3D Model Based Face Recognition (3차원 얼굴인식을 위한 픽셀 대 정점 맵 기반 얼굴 표현방법)

  • Moon, Hyeon-Jun;Jeong, Kang-Hun;Hong, Tae-Hwa
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.1031-1032
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    • 2006
  • A 3D model based face recognition system is generally inefficient in computation time because 3D face model consists of a large number of vertices. In this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time.

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A Study on 3D Face Modelling based on Dynamic Muscle Model for Face Animation (얼굴 애니메이션을 위한 동적인 근육모델에 기반한 3차원 얼굴 모델링에 관한 연구)

  • 김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.322-327
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    • 2003
  • Based on dynamic muscle model to construct efficient face animation in this paper 30 face modelling techniques propose. Composed face muscle by faceline that connect 256 point and this point based on dynamic muscle model, and constructed wireframe because using this. After compose standard model who use wireframe, because using front side and side 2D picture, enforce texture mapping and created 3D individual face model. Used front side of characteristic points and side part for correct mapping, after make face that have texture coordinates using 2D coordinate of front side image and front side characteristic points, constructed face that have texture coordinates using 2D coordinate of side image and side characteristic points.

Realization of 3D Virtual Face Using two Sheets of 2D photographs (두 장의 2D 사진을 이용한 3D 가상 얼굴의 구현)

  • 임낙현;서경호;김태효
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.4
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    • pp.16-21
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    • 2001
  • In this paper a virtual form of 3 dimensional face is synthesized from the two sheets of 2 dimensional photographs In this case two sheets of 2D face photographs, the front and the side photographs are used First of all a standard model for a general face is created and from this model the feature points which represents a construction of face are densely defined on part of ears. eyes, a nose and a lip but the other parts. for example, forehead, chin and hair are roughly determined because of flat region or the less individual points. Thereafter the side photograph is connected symmetrically on the left and right sides of the front image and it is gradually synthesized by use of affine transformation method. In order to remove the difference of color and brightness from the junction part, a linear interpolation method is used. As a result it is confirmed that the proposed model which general model of a face can be obtain the 3D virtual image of the individual face.

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Synthesizing Faces of Animation Characters Using a 3D Model (3차원 모델을 사용한 애니메이션 캐릭터 얼굴의 합성)

  • Jang, Seok-Woo;Kim, Gye-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.31-40
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    • 2012
  • In this paper, we propose a method of synthesizing faces of a user and an animation character using a 3D face model. The suggested method first receives two orthogonal 2D face images and extracts major features of the face through the template snake. It then generates a user-customized 3D face model by adjusting a generalized face model using the extracted facial features and by mapping texture maps obtained from two input images to the 3D face model. Finally, it generates a user-customized animation character by synthesizing the generated 3D model to an animation character reflecting the position, size, facial expressions, and rotational information of the character. Experimental results show some results to verify the performance of the suggested algorithm. We expect that our method will be useful to various applications such as games and animation movies.

3D Face Modeling Using Mesh Simplification (메쉬 간략화를 이용한 3차원 얼굴모델링)

  • 이현철;허기택
    • The Journal of the Korea Contents Association
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    • v.3 no.4
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    • pp.69-76
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    • 2003
  • Recently, in computer graphics, researches on 3D animations have been very active. one of the important research areas in 3D animation is animation of human being. The creation and animation of 3D facial models has depended on animators' manual work frame by frame. Thus, it needs many efforts and time as well as various hardwares and softwares. In this paper, we implements a way to generation 3D human face model easily and quickly just with the front face images. Then, we suggests a methodology for mesh data simplification of 3D generic model.

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Single Image-Based 3D Face Modeling for 3D Printing (3D 프린팅을 위한 단일 영상 기반 3D 얼굴 모델링 연구)

  • Song, Eungyeol;Koh, Wan-Ki;Yu, Sunjin
    • Journal of the Korean Society of Radiology
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    • v.10 no.8
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    • pp.571-576
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    • 2016
  • 3D printing has recently been used in various fields. Among various applications, 3D face data must be generated for 3D face printing. A laser scanner is used to acquire 3D face data, but there is a restriction that a person should not move during scanning. In this paper, we propose a 3D face modeling method based on a single image and a face transformation system to use the generated 3D face for virtual cosmetic surgery. We have defined facial feature points from the 3D face database for 3D face data generation. After extracting feature points from a single face image, 3D face of the input face image is generated corresponding to the 3D face feature points defined from the 3D face database. After 3D face modeling, 3D face modification part is applied for use such as virtual cosmetic surgery.

A System for 3D Face Manipulation in Video (비디오 상의 얼굴에 대한 3차원 변형 시스템)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.24 no.3
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    • pp.440-451
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    • 2019
  • We propose a system that allows three dimensional manipulation of face in video. The 3D face manipulation of the proposed system overlays the 3D face model with the user 's manipulation on the face region of the video frame, and it allows 3D manipulation of the video in real time unlike existing applications or methods. To achieve this feature, first, the 3D morphable face model is registered with the image. At the same time, user's manipulation is applied to the registered model. Finally, the frame image mapped to the model as texture, and the texture-mapped and deformed model is rendered. Since this process requires lots of operations, parallel processing is adopted for real-time processing; the system is divided into modules according to functionalities, and each module runs in parallel on each thread. Experimental results show that specific parts of the face in video can be manipulated in real time.

A 3D Face Reconstruction and Tracking Method using the Estimated Depth Information (얼굴 깊이 추정을 이용한 3차원 얼굴 생성 및 추적 방법)

  • Ju, Myung-Ho;Kang, Hang-Bong
    • The KIPS Transactions:PartB
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    • v.18B no.1
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    • pp.21-28
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    • 2011
  • A 3D face shape derived from 2D images may be useful in many applications, such as face recognition, face synthesis and human computer interaction. To do this, we develop a fast 3D Active Appearance Model (3D-AAM) method using depth estimation. The training images include specific 3D face poses which are extremely different from one another. The landmark's depth information of landmarks is estimated from the training image sequence by using the approximated Jacobian matrix. It is added at the test phase to deal with the 3D pose variations of the input face. Our experimental results show that the proposed method can efficiently fit the face shape, including the variations of facial expressions and 3D pose variations, better than the typical AAM, and can estimate accurate 3D face shape from images.

Estimation of 3D Rotation Information of Animation Character Face (애니메이션 캐릭터 얼굴의 3차원 회전정보 측정)

  • Jang, Seok-Woo;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.49-56
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    • 2011
  • Recently, animation contents has become extensively available along with the development of cultural industry. In this paper, we propose a method to analyze a face of animation character and extract 3D rotational information of the face. The suggested method first generates a dominant color model of a face by learning the face image of animation character. Our system then detects the face and its components with the model, and establishes two coordinate systems: base coordinate system and target coordinate system. Our system estimates three dimensional rotational information of the animation character face using the geometric relationship of the two coordinate systems. Finally, in order to visually represent the extracted 3D information, a 3D face model in which the rotation information is reflected is displayed. In experiments, we show that our method can extract 3D rotation information of a character face reasonably.

Pose-Normalized 3D Face Modeling (포즈 정규화된 3D 얼굴 모델링 기법)

  • Yu, Sun-Jin;Kim, Sang-Ki;Kim, Il-Do;Lee, Sang-Youn
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.455-456
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    • 2006
  • This paper presents an automatic pose-normalized 3D face data acquisition method using 2D and 3D information. We propose an automatic pose-normalized 3D face acquisition method that accomplishes 3D face modeling and 3D face pose-normalization at once. The proposed method uses 2D information with AAM (Active Appearance Model) and 3D information with 3D normal vector. The 3D face modeling system consists of 2 cameras and 1 projector. In order to verify proposed pose-normalized 3D modeling method, we made an experiment for 2.5D face recognition. The experimental result shows that proposed method is robust against pose variation.

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