• Title/Summary/Keyword: 3D Face Model

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Stability assessment of tunnel face in a layered soil using upper bound theorem of limit analysis

  • Khezri, Nima;Mohamad, Hisham;Fatahi, Behzad
    • Geomechanics and Engineering
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    • v.11 no.4
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    • pp.471-492
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    • 2016
  • Underground tunnelling is one of the sustainable construction methods which can facilitate the increasing passenger transportation in the urban areas and benefit the community in the long term. Tunnelling in various ground conditions requires careful consideration of the stability factor. This paper investigates three dimensional stability of a shallow circular tunnel in a layered soil. Upper bound theorem of limit analysis was utilised to solve the tunnel face stability problem. A three dimensional kinematic admissible failure mechanism was improved to model a layered soil and limiting assumptions of the previous studies were resolved. The study includes calculation of the minimum support pressure acting on the face of the excavation in closed-face excavations. The effects of the characteristics of the layers on the minimum support pressure were examined. It was found that the ratio of the thickness of cover layers particularly when a weak layer is overlying a stronger layer, has the most significant influence on the minimum tunnel support pressure. Comparisons have been made with the results of the numerical modelling using FLAC3D software. Results of the current study were in a remarkable agreement with those of numerical modelling.

Analysis of Face Direction and Hand Gestures for Recognition of Human Motion (인간의 행동 인식을 위한 얼굴 방향과 손 동작 해석)

  • Kim, Seong-Eun;Jo, Gang-Hyeon;Jeon, Hui-Seong;Choe, Won-Ho;Park, Gyeong-Seop
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.4
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    • pp.309-318
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    • 2001
  • In this paper, we describe methods that analyze a human gesture. A human interface(HI) system for analyzing gesture extracts the head and hand regions after taking image sequence of and operators continuous behavior using CCD cameras. As gestures are accomplished with operators head and hands motion, we extract the head and hand regions to analyze gestures and calculate geometrical information of extracted skin regions. The analysis of head motion is possible by obtaining the face direction. We assume that head is ellipsoid with 3D coordinates to locate the face features likes eyes, nose and mouth on its surface. If was know the center of feature points, the angle of the center in the ellipsoid is the direction of the face. The hand region obtained from preprocessing is able to include hands as well as arms. For extracting only the hand region from preprocessing, we should find the wrist line to divide the hand and arm regions. After distinguishing the hand region by the wrist line, we model the hand region as an ellipse for the analysis of hand data. Also, the finger part is represented as a long and narrow shape. We extract hand information such as size, position, and shape.

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Simple Method of Integrating 3D Data for Face Modeling (얼굴 모델링을 위한 간단한 3차원 데이터 통합 방법)

  • Yoon, Jin-Sung;Kim, Gye-Young;Choi, Hyung-Ill
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.34-44
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    • 2009
  • Integrating 3D data acquired in multiple views is one of the most important techniques in 3D modeling. However, due to the presence of surface scanning noise and the modification of vertices consisting of surface, the existing integration methods are inadequate to some applications. In this paper, we propose a method of integrating surfaces by using the local surface topology. We first find all boundary vertex pairs satisfying a prescribed geometric condition on adjacent surfaces and then compute 2D planes suitable to each vertex pairs. Using each vertex pair and neighbouring boundary vertices projected to their 2d plane, we produce polygons and divide them to the triangles which will be inserted to empty space between the adjacent surfaces. A proposed method use local surface topology and not modify the vertices consisting of surface to integrate several of surfaces to one surface, so that it is robust and simple. We also integrate the transformed textures to a 2D image plane computed by using a cylindrical projection to composite 3D textured model. The textures will be integrated according to the partition lines which considering attribute of face object. Experimental results on real object data show that the suggested method is simple and robust.

3D Face Modeling based on Image Using Watershed Transform (워터쉐드 변환을 이용한 영상기반의 3D 얼굴 모델링)

  • Shin, Hyun-Shil;Lee, Sang-Eun;Jang, Won-Dal;Yun, Tae-Soo;Yang, Hwang-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.535-538
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    • 2003
  • 본 논문에서는 얼굴 영상으로부터 워터쉐드 변환을 이용하여 3차원 얼굴 모델을 구성하는 방법을 제안한다. 워터쉐드 변환으로 분할된 각각의 영역으로부터 얼굴의 특징점들을 추출하고 MPEG-4에서 정의해놓은 FDP(Facial Definition Parameter)를 기반으로 얼굴 메쉬모델을 생성한다. 워터쉐드 변환시 발생하는 영역 기반의 과분할 결과에서 얻어지는 정확한 정보와 MPEG-4의 FDP를 기반으로 한 Candide Model을 이용함으로써 매우 간편하게 3D 얼굴 모델을 생성할 수 있고 영상 압축 및 전송에 매우 효율적으로 이용될 수 있다.

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The PIC Bumper Beam Design Method with Machine Learning Technique (머신 러닝 기법을 이용한 PIC 범퍼 빔 설계 방법)

  • Ham, Seokwoo;Ji, Seungmin;Cheon, Seong S.
    • Composites Research
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    • v.35 no.5
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    • pp.317-321
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    • 2022
  • In this study, the PIC design method with machine learning that automatically assigning different stacking sequences according to loading types was applied bumper beam. The input value and labels of the training data for applying machine learning were defined as coordinates and loading types of reference elements that are part of the total elements, respectively. In order to compare the 2D and 3D implementation method, which are methods of representing coordinate value, training data were generated, and machine learning models were trained with each method. The 2D implementation method is divided FE model into each face and generating learning data and training machine learning models accordingly. The 3D implementation method is training one machine learning model by generating training data from the entire finite element model. The hyperparameter were tuned to optimal values through the Bayesian algorithm, and the k-NN classification method showed the highest prediction rate and AUC-ROC among the tuned models. The 3D implementation method revealed higher performance than the 2D implementation method. The loading type data predicted through the machine learning model were mapped to the finite element model and comparatively verified through FE analysis. It was found that 3D implementation PIC bumper beam was superior to 2D implementation and uni-stacking sequence composite bumper.

Integrated 3D Skin Color Model for Robust Skin Color Detection of Various Races (강건한 다인종 얼굴 검출을 위한 통합 3D 피부색 모델)

  • Park, Gyeong-Mi;Kim, Young-Bong
    • The Journal of the Korea Contents Association
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    • v.9 no.5
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    • pp.1-12
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    • 2009
  • The correct detection of skin color is an important preliminary process in fields of face detection and human motion analysis. It is generally performed by three steps: transforming the pixel color to a non-RGB color space, dropping the illuminance component of skin color, and classifying the pixels by the skin color distribution model. Skin detection depends on by various factors such as color space, presence of the illumination, skin modeling method. In this paper we propose a 3d skin color model that can segment pixels with several ethnic skin color from images with various illumination condition and complicated backgrounds. This proposed skin color model are formed with each components(Y, Cb, Cr) which transform pixel color to YCbCr color space. In order to segment the skin color of several ethnic groups together, we first create the skin color model of each ethnic group, and then merge the skin color model using its skin color probability. Further, proposed model makes several steps of skin color areas that can help to classify proper skin color areas using small training data.

Deformation analysis of high CFRD considering the scaling effects

  • Sukkarak, Raksiri;Pramthawee, Pornthap;Jongpradist, Pornkasem;Kongkitkul, Warat;Jamsawang, Pitthaya
    • Geomechanics and Engineering
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    • v.14 no.3
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    • pp.211-224
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    • 2018
  • In this paper, a predictive method accounting for the scaling effects of rockfill materials in the numerical deformation analysis of rockfill dams is developed. It aims to take into consideration the differences of engineering properties of rockfill materials between in situ and laboratory conditions in the deformation analysis. The developed method is based on the modification of model parameters used in the chosen material model, which is, in this study, an elasto-plastic model with double yield surfaces, i.e., the modified Hardening Soil model. Datasets of experimental tests are collected from previous studies, and a new dataset of the Nam Ngum 2 dam project for investigating the scaling effects of rockfill materials, including particle size, particle gradation and density, is obtained. To quantitatively consider the influence of particle gradation, the coarse-to-fine content (C/F) concept is proposed in this study. The simple relations between the model parameters and particle size, C/F and density are formulated, which enable us to predict the mechanical properties of prototype materials from laboratory tests. Subsequently, a 3D finite element analysis of the Nam Ngum 2 concrete face slab rockfill dam at the end of the construction stage is carried out using two sets of model parameters (1) based on the laboratory tests and (2) in accordance with the proposed method. Comparisons of the computed results with dam monitoring data indicate that the proposed method can provide a simple but effective framework to take account of the scaling effect in dam deformation analysis.

Numerical evaluation of surface settlement induced by ground loss from the face and annular gap of EPB shield tunneling

  • An, Jun-Beom;Kang, Seok-Jun;Kim, Jin;Cho, Gye-Chun
    • Geomechanics and Engineering
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    • v.29 no.3
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    • pp.291-300
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    • 2022
  • Tunnel boring machines combined with the earth pressure balanced shield method (EPB shield TBMs) have been adopted in urban areas as they allow excavation of tunnels with limited ground deformation through continuous and repetitive excavation and support. Nevertheless, the expansion of TBM construction requires much more minor and exquisitely controlled surface settlement to prevent economic loss. Several parametric studies controlling the tunnel's geometry, ground properties, and TBM operational factors assuming ordinary conditions for EPB shield TBM excavation have been conducted, but the impact of excessive excavation on the induced settlement has not been adequately studied. This study conducted a numerical evaluation of surface settlement induced by the ground loss from face imbalance, excessive excavation, and tail void grouting. The numerical model was constructed using FLAC3D and validated by comparing its result with the field data from literature. Then, parametric studies were conducted by controlling the ground stiffness, face pressure, tail void grouting pressure, and additional volume of muck discharge. As a result, the contribution of these operational factors to the surface settlement appeared differently depending on the ground stiffness. Except for the ground stiffness as the dominant factor, the order of variation of surface settlement was investigated, and the volume of additional muck discharge was found to be the largest, followed by the face pressure and tail void grouting pressure. The results from this study are expected to contribute to the development of settlement prediction models and understanding the surface settlement behavior induced by TBM excavation.

3-D Facial Animation on the PDA via Automatic Facial Expression Recognition (얼굴 표정의 자동 인식을 통한 PDA 상에서의 3차원 얼굴 애니메이션)

  • Lee Don-Soo;Choi Soo-Mi;Kim Hae-Hwang;Kim Yong-Guk
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.795-802
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    • 2005
  • In this paper, we present a facial expression recognition-synthesis system that recognizes 7 basic emotion information automatically and renders face with non-photorelistic style in PDA For the recognition of the facial expressions, first we need to detect the face area within the image acquired from the camera. Then, a normalization procedure is applied to it for geometrical and illumination corrections. To classify a facial expression, we have found that when Gabor wavelets is combined with enhanced Fisher model the best result comes out. In our case, the out put is the 7 emotional weighting. Such weighting information transmitted to the PDA via a mobile network, is used for non-photorealistic facial expression animation. To render a 3-D avatar which has unique facial character, we adopted the cartoon-like shading method. We found that facial expression animation using emotional curves is more effective in expressing the timing of an expression comparing to the linear interpolation method.