• Title/Summary/Keyword: 3D Editing

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Multiresolution Mesh Editing based on the Extended Convex Combination Parameterization (확장 볼록 조합 매개변수화 기반의 다중해상도 메쉬 편집)

  • 신복숙;김형석;김하진
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1302-1311
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    • 2003
  • This paper presents a more stable method of multiresolution editing for a triangular mesh. The basic idea of our paper is to embed an editing area of a mesh onto a 2D region and to produce 3D surfaces which interpolate the editing-information. In this paper, we adopt the extended convex combination approach based on the shape-preserving parameterization for the embedding, which guarantees no self-intersection on the 2D embedded mesh. That is, the result of the embedding is stable. Moreover, we adopt the multi-level B-spline approach to generate the surface containing all of 3D editing-information, which can make us control the editing area in several levels. Hence, this method supports interactive editing and thus can produce intuitive editing results.

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Design and Implementation of the Editing Tools for the 3D Online Action Game (3D 온라인액션게임을 위한 편집도구의 설계 및 구현)

  • Lee, Jae-Sang;Joo, Woo-Suk;Kim, Ki-Hong;Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.3-11
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    • 2004
  • Game engine is generally used to reduce the risks in the game industry and provides various game editing tools. We analyse the requirements of the game editing tools to support the development of the 3D online action game. To analyse the requirements of the game editing tools, we compare the editing tools of the famous game engines. And then we design and implement the game editing tools. The concern on the game engine including the editing tools will be realize the high value of the game industry.

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Development of 3D Digital Map Editing System (3차원 수치지도 편집 시스템 개발)

  • Lee, Jae-Kee;Park, Ki-Surk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.3
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    • pp.239-247
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    • 2007
  • The 3D spatial information projects have been processed and utilized in varied fields. However, the research of the 3D digital map for a role of national base map is not enough. The draft maps, which are raw data for generating 2D digital map, shows problems in generating 3D digital map. The objective of this research is to develop 3D digital map editing system for modifying and editing of 3D digital map from 2D vector and raster information such as a draft map, 2D digital map, DEM, aerial photo and so forth. This 3D digital map editing system was designed to include data structure of geometric and attribute object under provision of ISO/TC211 and OGC standard. This system was developed to implement the function of 3D stereo editing based on stereo viewing, 3D view editing based on projective, and 3D spatial operation. Using this system, 3D digital maps were able to be successfully produced from not only existing draft maps but also modified or edited draft maps and then application results were compared and analyzed.

Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System (도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발)

  • Lee Dong-Cheon;Ryu Keun-Hong;Son Eun-Jeong;Kim Ho-Seong;Moon Yong-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.359-367
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    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

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3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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Ergonomic content creation for 3D display

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.86-91
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    • 2006
  • This paper introduces two systems for editing and evaluating 3D content. The systems, a non-linear editing system and an evaluation system, were developed to improve viewing safety and comfort for 3D content observers and provide better usability for the creators from the viewpoint of ergonomics.

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An Interactive 3D Mesh Editing System for Printing Object Larger Than the Printing Volume of 3D Printer (3차원 프린터의 출력 볼륨보다 큰 물체를 출력하기 위한 인터랙티브 3차원 메쉬 편집 시스템)

  • Chu, Chang Woo;Kim, Kap Kee;Park, Chang Joon;Choi, Jin Sung
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1619-1625
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    • 2016
  • Recently, as the public interests about the 3D printing technology are increased, various kinds of 3D printers are being released. But, they are limited to use because they cannot fabricate an object which is larger than the printer's printing volume. To relieve this problem, we propose an interactive 3D mesh editing system for 3D printing the object that is larger than the printing volume. The proposed 3D editing system divides the input 3D mesh using the user's line drawings defining cutting planes and it attaches various connectors. The output meshes are guaranteed to fabricate without post-processing. The printed parts can be assembled using the connectors. Our proposed system has an advantage that it can be used easily by non-professional 3D printer users.

The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.

An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.