• 제목/요약/키워드: 3D Design Editing

검색결과 27건 처리시간 0.025초

3D 온라인액션게임을 위한 편집도구의 설계 및 구현 (Design and Implementation of the Editing Tools for the 3D Online Action Game)

  • 이재상;주우석;김기홍;임충재
    • 한국게임학회 논문지
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    • 제4권2호
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    • pp.3-11
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    • 2004
  • 게임 엔진은 게임산업이 가지는 위험 요소를 최소화하기 위해서 사용되는 일반화된 방법으로 다양한 편집도구를 제공한다. 본 논문은 3차원 온라인액션게임 개발을 효과적으로 지원하기 위한 편집도구의 요구사항을 분석하고 이를 기반으로 설계와 구현한 결과를 기술한다. 편집도구의 요구사항을 분석하기 위해서 먼저 국내외 게임 엔진의 비교하였으며, 특별히 게임 엔진의 편집도구들의 종류와 특징에 대해서 살펴보았다. 이러한 요구사항 분석을 통해서 본격적인 게임 편집도구에 대한 설계 및 구현이 진행되었다. 이를 통해서 게임산업의 고부가가치화를 실현할 수 있을 것으로 예상된다.

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도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발 (Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System)

  • 이동천;유근홍;손은정;김호성;문용현
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2006년도 춘계학술발표회 논문집
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    • pp.359-367
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    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

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Development of 3D Stereoscopic Image Generation System Using Real-time Preview Function in 3D Modeling Tools

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국멀티미디어학회논문지
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    • 제11권6호
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    • pp.746-754
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    • 2008
  • A 3D stereoscopic image is generated by interdigitating every scene with video editing tools that are rendered by two cameras' views in 3D modeling tools, like Autodesk MAX(R) and Autodesk MAYA(R). However, the depth of object from a static scene and the continuous stereo effect in the view of transformation, are not represented in a natural method. This is because after choosing the settings of arbitrary angle of convergence and the distance between the modeling and those two cameras, the user needs to render the view from both cameras. So, the user needs a process of controlling the camera's interval and rendering repetitively, which takes too much time. Therefore, in this paper, we will propose the 3D stereoscopic image editing system for solving such problems as well as exposing the system's inherent limitations. We can generate the view of two cameras and can confirm the stereo effect in real-time on 3D modeling tools. Then, we can intuitively determine immersion of 3D stereoscopic image in real-time, by using the 3D stereoscopic image preview function.

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디지로그 북 저작을 위한 3D 객체의 In-Situ 기반의 이동 궤적 편집 기법 (In-Situ based Trajectory Editing Method of a 3D Object for Digilog Book Authoring)

  • 하태진;우운택
    • 한국HCI학회논문지
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    • 제5권2호
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    • pp.15-24
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    • 2010
  • 디지로그 북(Digilog book)은 기존 서적과 디지털 콘텐츠을 융합함으로써, 아날로그적 감성과 디지털 오감을 함께 제공하는 증강현실기반 차세대 출판물이다. 디지로그 북을 저작할 수 있는 저작 소프트웨어인 아틀렛(ARtalet)은 증강현실 환경에서 3 차원 사용자 인터페이스를 이용한 직관적인 In-Situ 저작 환경을 제공한다. 본 논문은 디지로그 북에 증강된 3D 객체에 이동 경로를 생성하고 조작 할 수 있는, 아틀렛 저작 환경 기반의 이동 궤적 편집 기법을 제안한다. 구체적으로 이동 궤적의 조정점(Control point)을 적절히 할당하기 위해서 3차원 조작도구의 이동 좌표에 대하여 조정점 할당 검사를 한다. 그리고 부드러운 곡선 형태로 이동 궤적을 복원하기 위해서 스플라인을 이용한 보간 과정을 수행한다. 또한 작고 밀집된 이동 궤적의 조정점을 효과적으로 선택하기 위해서 동적 스코어(Score)를 기반으로 한 조정점 선택 방법을 적용한다. 실험 결과 제안한 방법은 기존 방법에 비해 오차와 완료시간은 유의한 차이가 없었지만, 조정점의 수를 약 90% 이상 감소시킬 수 있었다. 이것은 매우 적은 수의 조정점만으로도 이동궤적을 복원할 수 있으며 추후 이동 궤적 조작에 필요한 조정점의 조작 횟수를 대폭 줄일 수 있다는 것을 의미한다. 또한 제안한 방법은 기존의 조정점 조작 방법에 비해 상대적으로 적은 손과 팔의 움직임만으로도 빠르게 이동 궤적의 형태를 변경 할 수 있었다. 본 논문에서 제안한 3D 객체의 이동 궤적 편집 방법은 몰입형 In-Situ 증강현실 환경의 교육, 게임, 디자인, 애니메이션, 시뮬레이션 등의 분야에서 드로잉 또는 곡선 편집 방법으로 응용될 수 있다.

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Visualizing 3D form Using SketchTo3D Tool

  • Song, Balgum;Kim, Chul Soo
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1634-1642
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    • 2022
  • Numerous studies have attempted to present converting 2D drawings to 3D. However, converting 3D shapes to exactly how a person thinks is challenging because 2D drawings include numerous variables and possibilities. This study focuses on visualizing 2D to 3D in a commonly used 3D animation software required in animation education or the 3D industry. We implemented our SketchTo3D tool to add the editing and automatic texture assigning method from the imported 2D image into the 3D software that previously had to be done manually. As a result, the SketchTo3D tool saves time to immediately visualize the composition, shape, and volume to express the 3D character, providing an opportunity to break down the barrier between 2D and 3D.

효과적인 문화재발굴조사보고서를 위한 편집디자인 (Editorial Design for Effective Research Report of Excavating Cultural Properties)

  • 변지환
    • 한국콘텐츠학회논문지
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    • 제7권11호
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    • pp.167-174
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    • 2007
  • 컴퓨터와 편집기술이 발전함에도 유구와 유물의 측정 도면 등은 아직도 엄청난 노력과 시간을 투자한 수작업에 의존하고 있으며 문화재발굴보고서 또한 편집의 형태나 기술적인 면에서도 예전 보다는 발전하고 있으나 아직 디자인적으로 미흡한 것이 사실이다. 이번 논문의 목적은 기존 문화재발굴보고서의 부족한 심미적 요인을 개선하고 보고서의 내용 중 유구와 유물의 측정 도면 등을 디지털화 하여 효과적인 편집 작업을 하는데 도움이 되고자 한다. 또한 아직은 3D스캔, 촬영기술 등 기술적으로 미흡한 점이 있으나 점차 개선, 보완하여 단순한 문화재의 보고서가 아닌 더욱 실용적이고 가치 있는 자료로 데이터베이스화 하고 심미적이고 효율적인 정보전달이 가능 한 보고서의 편집에 그 목적이 있다.

실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인 (Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System)

  • 설인환;한현숙;남윤자;박창규
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인 (Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth -)

  • 김숙진
    • 대한가정학회지
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    • 제44권2호
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.

3D 모델링 기반 빌딩관제시스템의 설계 및 구현 (Design and Implementation of Building Control System based 3D Modeling)

  • 문상호;김병목;이계은
    • 한국멀티미디어학회논문지
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    • 제23권5호
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    • pp.673-682
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    • 2020
  • Buildings are becoming more and more high-rise and large-scale in recent years, so in the event of a disaster such as a fire, enormous human and economic damage is expected. Therefore, management, security, and fire control are essential for large buildings in the city. Because these large buildings are very complex outside and inside, they need a three-dimensional control based on 3D modeling rather than a simple flat-oriented control. To do this, this paper designed and implemented a building control system based on 3D modeling. Specifically, we designed a 3D building / facility editing module for 3D modeling of buildings, a 3D based control module for building control, and a linkage module that connects information such as firefighting equipment, electrical equipment and IoT equipment. Based on this design, a building control system based on 3D modeling was implemented.