• Title/Summary/Keyword: 3D Depth

Search Result 2,600, Processing Time 0.037 seconds

Measurement of the Perceptual Distortion of 3D Depth/Shape in Realistic Broadcasting (실감 방송에서의 3D 깊이/모양 지각감 왜곡의 측정)

  • Li, Hyung-Chul O.
    • Journal of Broadcast Engineering
    • /
    • v.14 no.2
    • /
    • pp.210-218
    • /
    • 2009
  • The 3D shape as well as the depth of an object presented on a 3D display is perceptually distorted depending on viewing distance. It is quite undesirable that different observers perceive different depth and shape from an object displayed on a 3D monitor. To resolve the problem of perceptual distortion of 3D depth and shape, the degree of the distortion should be measured appropriately. As a basis for resolving these problems, the present research suggests an instrument for measuring the degree of the perceptual distortion of 3D depth and shape.

A Study on 2D/3D image Conversion Method using Create Depth Map (2D/3D 변환을 위한 깊이정보 생성기법에 관한 연구)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.4
    • /
    • pp.1897-1903
    • /
    • 2011
  • This paper discusses a 2D/3D conversion of images using technologies like object extraction and depth-map creation. The general procedure for converting 2D images into a 3D image is extracting objects from 2D image, recognizing the distance of each points, generating the 3D image and correcting the image to generate with less noise. This paper proposes modified new methods creating a depth-map from 2D image and recognizing the distance of objects in it. Depth-map information which determines the distance of objects is the key data creating a 3D image from 2D images. To get more accurate depth-map data, noise filtering is applied to the optical flow. With the proposed method, better depth-map information is calculated and better 3D image is constructed.

Development of Wear Model concerning the Depth Behaviour

  • Kim, Hyung-Kyu;Lee, Young-Ho
    • KSTLE International Journal
    • /
    • v.6 no.1
    • /
    • pp.1-7
    • /
    • 2005
  • Wear model for predicting the vehaviour of a depth is considered in this paper. It is deduced from the energy and volume based wear models such as the Archard equation and the workrate model. A new parameter of the equivalent depth ($D_e$= wear volume /worn area) is considered for the wear model of a depth prediction. A concenpt of a dissipated shear energy density is accommodated for in the suggested models. It is found that $D_e$ can distinguish the worn area shape. A cubic of $D_e$($D_e^3$) gives a better linear regression with the volume than that of the maximmum depth $D_{max}e$($D_{max}^3$) does. Both $D_{max}$ and $D_e$ are used for the presently suggested depth-based wear model. As a result, a wear depth profile can be simulated by a model using $D_{max}$. Wear resistance from the concern of an overall depth can be identified by the wear coefficient of the model using $D_e$.

Effects of Depth Map Quantization for Computer-Generated Multiview Images using Depth Image-Based Rendering

  • Kim, Min-Young;Cho, Yong-Joo;Choo, Hyon-Gon;Kim, Jin-Woong;Park, Kyoung-Shin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.11
    • /
    • pp.2175-2190
    • /
    • 2011
  • This paper presents the effects of depth map quantization for multiview intermediate image generation using depth image-based rendering (DIBR). DIBR synthesizes multiple virtual views of a 3D scene from a 2D image and its associated depth map. However, it needs precise depth information in order to generate reliable and accurate intermediate view images for use in multiview 3D display systems. Previous work has extensively studied the pre-processing of the depth map, but little is known about depth map quantization. In this paper, we conduct an experiment to estimate the depth map quantization that affords acceptable image quality to generate DIBR-based multiview intermediate images. The experiment uses computer-generated 3D scenes, in which the multiview images captured directly from the scene are compared to the multiview intermediate images constructed by DIBR with a number of quantized depth maps. The results showed that there was no significant effect on depth map quantization from 16-bit to 7-bit (and more specifically 96-scale) on DIBR. Hence, a depth map above 7-bit is needed to maintain sufficient image quality for a DIBR-based multiview 3D system.

2D/3D conversion method using depth map based on haze and relative height cue (실안개와 상대적 높이 단서 기반의 깊이 지도를 이용한 2D/3D 변환 기법)

  • Han, Sung-Ho;Kim, Yo-Sup;Lee, Jong-Yong;Lee, Sang-Hun
    • Journal of Digital Convergence
    • /
    • v.10 no.9
    • /
    • pp.351-356
    • /
    • 2012
  • This paper presents the 2D/3D conversion technique using depth map which is generated based on the haze and relative height cue. In cases that only the conventional haze information is used, errors in image without haze could be generated. To reduce this kind of errors, a new approach is proposed combining the haze information with depth map which is constructed based on the relative height cue. Also the gray scale image from Mean Shift Segmentation is combined with depth map of haze information to sharpen the object's contour lines, upgrading the quality of 3D image. Left and right view images are generated by DIBR(Depth Image Based Rendering) using input image and final depth map. The left and right images are used to generate red-cyan 3D image and the result is verified by measuring PSNR between the depth maps.

Measuring Perceived Depth For The Object Using 3D Content Depth Measuring Instrument (3D 콘텐츠 깊이 측정기를 이용한 오브젝트의 돌출거리 측정)

  • Han, Dong-Hee;Kang, Hang-Bong;Ki, Seok-Ho
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.9
    • /
    • pp.1109-1118
    • /
    • 2013
  • Recently, stereoscopic three-dimensional(S3D) movie and video are becoming globally popular. However, there are some people who could not perceive 3D depth information well. Traditional stereopsia test tools could not analyze the subject's perceived depth accurately. Therefore, it is necessary to have a test tool that accurately measures the degree of perceived depth of subjects. In this paper, we suggested a 3D content depth measuring instrument and produced suitable 3D contents for the instrument. We measured subjects' perceived depth of 3D foreground objects in terms of $+1^{\circ}$, $-1^{\circ}$, $-2^{\circ}$ binocular disparity and compared the measured values with the theoretical values. Measured values were slightly bigger than the theoretical values. Deviation between the measured values and theoretical values increased with extrusion distances.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
    • /
    • v.3 no.1
    • /
    • pp.52-62
    • /
    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Stereoscopic Video Compositing with a DSLR and Depth Information by Kinect (키넥트 깊이 정보와 DSLR을 이용한 스테레오스코픽 비디오 합성)

  • Kwon, Soon-Chul;Kang, Won-Young;Jeong, Yeong-Hu;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.38C no.10
    • /
    • pp.920-927
    • /
    • 2013
  • Chroma key technique which composes images by separating an object from its background in specific color has restrictions on color and space. Especially, unlike general chroma key technique, image composition for stereo 3D display requires natural image composition method in 3D space. The thesis attempted to compose images in 3D space using depth keying method which uses high resolution depth information. High resolution depth map was obtained through camera calibration between the DSLR and Kinect sensor. 3D mesh model was created by the high resolution depth information and mapped with RGB color value. Object was converted into point cloud type in 3D space after separating it from its background according to depth information. The image in which 3D virtual background and object are composed obtained and played stereo 3D images using a virtual camera.

A Study of Generating Depth map for 3D Space Structure Recovery

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.12
    • /
    • pp.1855-1862
    • /
    • 2010
  • In virtual reality, there are increasing qualitative development in service technologies for realtime interaction system development, 3- dimensional contents, 3D TV and augment reality services. These services experience difficulties to generate depth value that is essential to recover 3D space to form solidity on existing contents. Hence, research for the generation of effective depth-map using 2D is necessary. This thesis will describe a shortcoming of an existing depth-map generation for the recovery of 3D space using 2D image and will propose an enhanced depth-map generation algorithm that complements a shortcoming of existing algorithms and utilizes the definition of depth direction based on the vanishing point within image.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.12 no.1
    • /
    • pp.27-33
    • /
    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.