• 제목/요약/키워드: 3D Content Design

검색결과 334건 처리시간 0.023초

Direction for Designing a 3D Animation Curriculum Utilizing AI Technology

  • Jibong Jeon
    • Journal of Information Technology Applications and Management
    • /
    • 제30권5호
    • /
    • pp.141-158
    • /
    • 2023
  • In the field of animation, as technology advances, production technology, production methods, and production culture are also steadily developing. The demand for content is increasing rapidly around the OTT platform, and the demand for animation content and diversity is increasing. With these market changes, animation creation ability is becoming a more important animation education goal. There is also a need to innovate educational methods to provide students with the skills and knowledge required in the modern animation business. This paper investigated the composition of the educational curriculum of domestic and foreign animation universities education. It examines artificial intelligence (AI) technology that can be used in animation creation and explores the design and direction of the university animation curriculum using it. AI technology has already proven its potential in various areas, and it is integrated into the animation curriculum to present various development potentials. Using AI technology, students can focus on practical and essential animation education by preventing technical difficulties in animation creation, increase their experience in animation production, and experiment with planning and producing various contents. It is proposed to design an educational curriculum that further strengthens animation creation and production capabilities by forming smart animation classes to foster talents who can lead the future animation industry in a new direction.

미곡(米穀) 상온통풍건조(常温通風乾燥)의 자동제어용(自動制御用) 곡물(穀物) 함수율(含水率) 측정(測定)센서 개발(開發) (Development of a Grain Moisture Content Measurement Sensor for Automatic Control of Rough Rice Drying by Natural Air)

  • 김태곤;장동일;김만수;김태균;홍순호
    • Journal of Biosystems Engineering
    • /
    • 제13권3호
    • /
    • pp.52-58
    • /
    • 1988
  • This study was conducted to develop a grain moisture content measurement sensor for automatic control of rough rice drying by natural air. For the above objective, the electrod type sensor was designed and tested. The sensor was able to produce electrical resistance which changes with moisture content of grain. An A/D converter and a micro-computer wed for processing measurement data of sensor. The developed sensor satisfied most design requirements and the results of statistical analysis show that there it no difference between the measurement method of sensor developed and of the dry-oven. Using the developed sensor and measurement system, we are able to measure moisture content of rough rice automatically in drying by natural air.

  • PDF

Design and Analysis of an Interleaved Boundary Conduction Mode (BCM) Buck PFC Converter

  • Choi, Hangseok
    • Journal of Power Electronics
    • /
    • 제14권4호
    • /
    • pp.641-648
    • /
    • 2014
  • This paper presents the design considerations and analysis for an interleaved boundary conduction mode power factor correction buck converter. A thorough analysis of the harmonic content of the AC line current is presented to examine the allowable voltage gain (K value) for meeting the EN61000-3-2, Class D standard while maximizing efficiency. The results of the harmonic analysis are used to derive the required value of K and therefore the output voltage necessary to meet the class D requirements for a given AC line voltage. The discussed design consideration and harmonic current analysis are verified on a 300W universal line experimental prototype converter with an 80V output. The measured efficiencies remain above 96% down to 20% of the full load. The input current harmonics also meet the IEC61000-3-2 (class D) standard.

A Research on Aesthetic Aspects of Checkpoint Models in [Stable Diffusion]

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
    • /
    • 제13권2호
    • /
    • pp.130-135
    • /
    • 2024
  • The Stable diffsuion AI tool is popular among designers because of its flexible and powerful image generation capabilities. However, due to the diversity of its AI models, it needs to spend a lot of time testing different AI models in the face of different design plans, so choosing a suitable general AI model has become a big problem at present. In this paper, by comparing the AI images generated by two different Stable diffsuion models, the advantages and disadvantages of each model are analyzed from the aspects of the matching degree of the AI image and the prompt, the color composition and light composition of the image, and the general AI model that the generated AI image has an aesthetic sense is analyzed, and the designer does not need to take cumbersome steps. A satisfactory AI image can be obtained. The results show that Playground V2.5 model can be used as a general AI model, which has both aesthetic and design sense in various style design requirements. As a result, content designers can focus more on creative content development, and expect more groundbreaking technologies to merge generative AI with content design.

MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안 (MPEG-DASH based 3D Point Cloud Content Configuration Method)

  • 김두환;임지헌;김규헌
    • 방송공학회논문지
    • /
    • 제24권4호
    • /
    • pp.660-669
    • /
    • 2019
  • 최근 3차원 스캐닝 장비 및 다차원 어레이 카메라의 발달로 AR(Augmented Reality)/VR(Virtual Reality), 자율 주행과 같은 응용분야에서 3차원 데이터를 다루는 기술에 관한 연구가 지속해서 이루어지고 있다. 특히, AR/VR 분야에서는 3차원 영상을 포인트 데이터로 표현하는 콘텐츠가 등장하였으나, 이는 기존의 2차원 영상보다 많은 양의 데이터가 필요하다. 따라서 3차원 포인트 클라우드 콘텐츠를 사용자에게 서비스하기 위해서는 고효율의 부호화/복호화와 저장 및 전송과 같은 다양한 기술 개발이 요구된다. 본 논문에서는 MPEG-I(MPEG-Immersive) V-PCC(Video based Point Cloud Compression) 그룹에서 제안한 V-PCC 부호화기를 통해 생성된 V-PCC 비트스트림을 MPEG-DASH(Dynamic Adaptive Streaming over HTTP) 표준에서 정의한 세그먼트로 구성하는 방안을 제안한다. 또한, 사용자에게 3차원 좌표계 정보를 제공하기 위해 시그널링 메시지에 깊이 정보 파라미터를 추가로 정의한다. 그리고 본 논문에서 제안된 기술을 검증하기 위한 검증 플랫폼을 설계하고, 제안한 기술의 알고리듬 측면에서 확인한다.

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • 한국컴퓨터정보학회논문지
    • /
    • 제27권10호
    • /
    • pp.147-153
    • /
    • 2022
  • 현재, 다양한 형태의 메타버스 서비스 솔루션(제페토, 로블록스, 샌드박스, 디센트럴랜드)이 제작되고 서비스되고 있다. 메타버스 서비스는 360 파노라마 형태의 월드 기반에 3D 오브젝트를 배치해 구성한 솔루션이 대부분으로 게이미피케이션 형태로 구성된다. 하지만, 메타버스 형태의 웹툰 서비스는 구현 및 연구가 부족한 실정이다. 본 연구는 2D 평면이미지 형태의 웹툰을 3차원 공간에서 구현하는 방법과 실감형 360도 파노라마 웹툰 메타버스 서비스에 관해 연구했다. 연구 및 분석 과정은 웹툰 제작을 위한 기본적인 스토리텔링 및 설계작업, 제작된 이미지를 360도 형태로 변환하기 위한 파노라마 이미지 생성, 메타버스 공간에서 전-방향(all directional)을 보기 위한 360웹툰 콘텐츠 제작과정을 연구했다. 또한, 가상현실 기반의 웹툰을 감상할 수 있도록 쉐이딩 및 메트리얼 작업 방법을 제시했다. 현재 불모지로 여겨지는 웹툰 메타버스 분야에 초석이 될 것으로 생각한다.

Cell Selectivity of an Antimicrobial Peptide Melittin Diastereomer with D-amino Acid in the Leucine Zipper Sequence

  • Zhu, Wan Long;Nan, Yong Hai;Hahm, Kyung-Soo;Shin, Song-Yub
    • BMB Reports
    • /
    • 제40권6호
    • /
    • pp.1090-1094
    • /
    • 2007
  • Melittin (ME), a linear 26-residue non-cell-selective antimicrobial peptide, displays strong lytic activity against bacterial and human red blood cells. To design ME analogue with improved cell selectivity, we synthesized a melittin diastereomer (ME-D) with D-amino acid in the leucine zipper sequence (Leu-6, Lue-13 and Ile-20). Compared to ME, ME-D exhibited the same or 2-fold higher antibacterial activity but 8-fold less hemolytic activity. Circular dichroism analysis revealed that ME-D has much less $\alpha$-helical content in $\alpha$-helical content in the presence of zwitterionic EYPC/cholesterol (10 : 1, w/w) liposomes compared to negatively charged EYPE/EYPG (7 : 3, w/w) liposomes. The blue shift of the fluorescence emission maximum of ME-D in zwitterionic EYPC/cholesterol (10 : 1, w/w) liposomes was much smaller than in negatively charged EYPE/EYPG (7 : 3, w/w) liposomes. These results suggested that the improvement in therapeutic index/cell selectivity of ME-D is correlated with its less permeability to zwitterionic membranes.

전공계열별 인공지능 교양교육을 위한 교육과정 제언 : D대학 교양필수 교과목 사례를 중심으로 (A Research on Curriculum Design for Artificial Intelligence Liberal Arts Education by Major Category : Focusing on the Case of D University)

  • 박소현;서응교
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제30권3호
    • /
    • pp.177-199
    • /
    • 2021
  • Purpose This study explores the development direction of the artificial intelligence curriculum as a universal education that enhances the ability of college students to flexibly use artificial intelligence these days, where artificial intelligence education is spreading, and the educational components based on this are subdivided according to the characteristics of each major. Design/methodology/approach In order to develop the educational purpose of the subject and the detailed educational curriculum suitable for the subject of education, we first analyzed domestic and foreign prior research related to artificial intelligence liberal arts education. As the main components derived by experts, the basic concept of artificial intelligence converges to literacy to read and write for everyday problem solving, as well as problem-solving ability to manipulate real data and software. Findings The results showed that In the artificial intelligence literacy module, trends and prospects of artificial intelligence and necessary competencies were checked, and cases applied to major fields were examined. In the AI utilization and application part, basic data analysis items and content composition were composed through creative thinking, logical thinking, and intelligence. In order to design the curriculum, a software development language suitable for each major area was first selected, and AI education content areas, elements, and packages were defined and designed for each major area to meet the objectives of the subject.

AR기술을 활용한 어린이 교육 어플리케이션 디자인 (Children's Education Application Design Using AR Technology)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
    • /
    • 제20권4호
    • /
    • pp.23-28
    • /
    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

3D 특수 분장 마스크 시뮬레이션 프로그램 개발과 활용 (제2보) (3D Special Makeup Mask Program Development and Utilization (Ver. 2))

  • 방기정;김진서
    • 패션비즈니스
    • /
    • 제19권5호
    • /
    • pp.63-76
    • /
    • 2015
  • The purpose of this study was to design a training program for utilization of 3D special makeup mask program. This study was conducted with a 3D computer graphics software program, for special makeup mask using a variety of creative educational models and case study with comparative analysis. The makeup program applied to the majors and liberal arts classes for program design. Inthis study, the selected major courses included ' stage make up ', make up application', and illustrations and color '. Students were required to take a class targeted to questionnaire completion and analysis. The research method included literature search, and Internet navigation, of experimental research. The research targeted select college students attending a 4-year university located in Dae-jeon, Korea. ETRI's "3D mask special makeup simulation program" was used in support. A survey of the study conducted from September 1, 2013, to August 30, 2014, showed a total of 94 additional statistical analyses. First, grade 3 44.6% was attained by 91.7% of the first year student majoring in liberal arts classes, Second, students' in the 3D special dress up mask program Interestingly, attained high recognition in its mastering, usability, and creativity. Furthermore, the major student satisfaction was higher for the '3D special makeup mask program. Third, students '3D special dress up was one of the biggest advantages of the program', the mask ' that models 3D ' faces. In addition, the student's delicate dress called for critical technology skills. It is thought to be suitable for practical training and improving the efficiency and performance if applied to universities and beauty schools, such as the regular high school curriculum through research.