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http://dx.doi.org/10.9708/jksci.2022.27.10.147

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service  

Lee, Byong-Kwon (School of media contents, Seowon University)
Jung, Doo-Yong (Dept. of Image Design, Korea of Media Art University)
Abstract
Most of the metaverse service is a gamification type of metaverse solution composed by placing 3D objects on a 360 panoramic world base. However, the metaverse webtoon service is lacking in implementation and research. In this study, a method for realizing a 2D flat image form in a 3D space and a realistic 360-degree panoramic webtoon metaverse service were studied. The research process consisted of basic storytelling and design work for webtoon production, panoramic image creation to convert the produced image into 360-degree form, and content creation process for viewing 360-degree directions. Finally, we implemented shading and material work with game engine tools so that you can enjoy virtual reality-based webtoons. The webtoon-based metaverse study studied the process of creating a 360-degree panoramic webtoon from content that can only be viewed in 2D format. Accordingly, it is thought that webtoons will also be presented as a standard for the production and implementation method for the metaverse service.
Keywords
360 Panorama; Metaverse; Cube-Webtoon; Gamification; Realistic Webtoon;
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