• 제목/요약/키워드: 3D Content

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The Design of Digital Human Content Creation System (디지털 휴먼 컨텐츠 생성 시스템의 설계)

  • Lee, Sang-Yoon;Lee, Dae-Sik;You, Young-Mo;Lee, Kye-Hun;You, Hyeon-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.4
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    • pp.271-282
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    • 2022
  • In this paper, we propose a digital human content creation system. The digital human content creation system works with 3D AI modeling through whole-body scanning, and is produced with 3D modeling post-processing, texturing, rigging. By combining this with virtual reality(VR) content information, natural motion of the virtual model can be achieved in virtual reality, and digital human content can be efficiently created in one system. Therefore, there is an effect of enabling the creation of virtual reality-based digital human content that minimizes resources. In addition, it is intended to provide an automated pre-processing process that does not require a pre-processing process for 3D modeling and texturing by humans, and to provide a technology for efficiently managing various digital human contents. In particular, since the pre-processing process such as 3D modeling and texturing to construct a virtual model are automatically performed by artificial intelligence, so it has the advantage that rapid and efficient virtual model configuration can be achieved. In addition, it has the advantage of being able to easily organize and manage digital human contents through signature motion.

An Analysis of Recovery Rate and a Change of Depth Recognition After Watching 3D Videos (3D 영상 시청 시 콘텐츠에 따른 깊이 인지 변화와 회복도 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.88-96
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    • 2015
  • The recent increase in the production of 3D contents allowed viewers to experience various 3D contents. However, some of the viewers did not experience 3D depth well. Several researches were done in past to measure viewers' 3D depth perception, but these researches were done with certain limitations. In this paper, we measured viewers' 3D depth perception and recovery rate in relation with the changes in binocular disparities, saturation, and brightness values after subjects' watching 2D/3D contents. The results showed that when viewers watched the 3D content with positive binocular disparities for 42 minutes, viewers felt that the object seemed to have moved further forward than it was before; with 3D content with negative binocular disparities, viewers felt that the object seemed to be moved backwards. We found that the locational differences of the object in positive disparities were greater than those in the negative binocular disparities. The recovery rate was computed by comparing two measured values of before and after watching 3D contents for 30 minutes. On average, after 30-minute break, viewers showed roughly 50 % of recovery rate.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Effect of Photo Initiator Content and Light Exposure Time on the Fabrication of Al2O3 Ceramic by DLP-3D Printing Method (광개시제 함량과 노광 시간이 DLP기반 알루미나 3D 프린팅 공정에 미치는 영향)

  • Kim, Kyung Min;Jeong, Hyeondeok;Han, Yoon Soo;Baek, Su-Hyun;Kim, Young Do;Ryu, Sung-Soo
    • Journal of Powder Materials
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    • v.26 no.4
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    • pp.327-333
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    • 2019
  • In this study, a process is developed for 3D printing with alumina ($Al_2O_3$). First, a photocurable slurry made from nanoparticle $Al_2O_3$ powder is mixed with hexanediol diacrylate binder and phenylbis(2,4,6-trimethylbenzoyl) phosphine oxide photoinitiator. The optimum solid content of $Al_2O_3$ is determined by measuring the rheological properties of the slurry. Then, green bodies of $Al_2O_3$ with different photoinitiator contents and UV exposure times are fabricated with a digital light processing (DLP) 3D printer. The dimensional accuracy of the printed $Al_2O_3$ green bodies and the number of defects are evaluated by carefully measuring the samples and imaging them with a scanning electron microscope. The optimum photoinitiator content and exposure time are 0.5 wt% and 0.8 s, respectively. These results show that $Al_2O_3$ products of various sizes and shapes can be fabricated by DLP 3D printing.

Evaluation of Molecular Structural Changes in Starch Depending on Amylose Content Using Dynamic Light Scattering (동적광산란법을 이용한 아밀로즈 함량에 따른 전분 분자 구조 변화 분석)

  • Moon, Ju-Hyeon;Ma, Jin-Gyeong;Kim, Jong-Yea
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.46 no.5
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    • pp.653-658
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    • 2017
  • To evaluate the effects of amylose content and dissolution media on the molecular structure of maize starch, changes in the hydrodynamic diameter of starch molecules were assessed via dynamic light scattering depending on amylose content and dissolution media. As the amylose content of starch increased, the hydrodynamic diameter of starch molecules proportionally decreased from 204 to 92 nm. To alter ionic strength, hydrogen bonding, or polarity of dissolution media, various contents of NaCl (1, 2, or 3 M), urea (1, 2, or 3 M), or 1-butanol (0.1, 0.5, or 1.0%) were added to media, respectively, resulting in increased hydrodynamic diameter of starch. However, the degree of expansion was dependent on amylose content and the concentration and/or type of additive. The hydrodynamic diameter of starch molecules exhibited significant correlation with amylose content obtained by size exclusion chromatography, regardless of dissolution conditions.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Effects of Strength of Nutrient Solution on the Growth and Essential Oil Content of Marjouram(Origanum majoraana) and Oregano(Origanum vulgare) (마죠람과 오레가노의 생육 및 장유함량에 미치는 양액농도의 효과)

  • Kang, Ho-Min;Na, Cheol-Wook;Park, Kuen-Woo
    • Journal of Bio-Environment Control
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    • v.12 no.4
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    • pp.235-239
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    • 2003
  • This study was carried out to investigate a adequate strength of nuttient solution in production of marjoram and oregano by hydroponicsl Two herbs were grown for 40days with the strength of 0.5, 1.0, 2.0, and 3.0 dS${\cdot}m^{-1}$ in herb's nutrient solution developed by European Vegetable R & D Center, Belgium. the growth, vitamin C, and essential oil content of marjormam were higher in the treatment of 0.5 dS${\cdot}m^{-1}$ than the other treatments tested. But marjoram growtn with the sstrength of 20. and 3.0 dS${\cdot}m^{-1}$ had the highest mineral contents and essential oil content, respectively. Elevated strength of nutirent solution decreased chlorophyll content. In oregano, the growth was vest in the stength of 0.5, but withered in the strength of 3.0 The chlorophyll content was the lowest in the strength of 0.2dS${\cdot}m^{-1}$, while vitamin C contents had no statistical differences among treatments, Oregano grown with 1.0 dS${\cdot}m^{-1}$had the highest mineral and essential oil content, but the oil yield washighest in the treatment of 0.5 dS ${\cdot}m^{-1}$. In conclusion, the strength of 0.5 dS${\cdot}m^{-1}$ herb's nutrient solution was adequated in production of marjorma and oregano in hydroponicc system.

3D Game Control using Gesture Recognition (동작 인식기를 이용한 3D 게임 제어)

  • Lee, Jae-Ho;Park, Chang-Joon;Lee, In-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1348-1353
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    • 2006
  • 본 논문은 3 차원 게임 제어를 위한 인간의 동작인식에 대하여 기술하고 있다. 사용자의 편의성을 위하여 게임에 직관적으로 적용할 수 있는 인간의 동작들을 마커프리 모션 캡쳐 장비를 이용하여 취득하고, 이를 실시간으로 인식하는 동작 인식 시스템을 개발하였다. 또한, 개발된 동작인식기를 이용한 3차원 게임으로의 응용시스템의 접근 방식에 대하여 기술하고 있다. 개발된 동작 인식기는 LDA 방식에 기반을 둔 확률적 접근 방식으로 실시간으로 빠르고 정확하게 응용 시스템에 필요한 인간의 동작을 구별할 수 있도록 설계되었다. 개발된 시스템에서는 인식된 결과를 실시간으로 실제 어플리케이션에 전달하여 그 결과를 직접 사용자가 판단하여 다음 동작을 수행 할 수 있도록 되어 있다. 본 논문은, 이러한 실제 시스템의 개발을 통하여, 3 차원 인간 동작의 간단하고 유용한 활용 방법에 대한 해법을 제시하고 있다.

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Seamless 2D-3D Switching Transmission System for Dual-Stream 3D TV Terrestrial Broadcasting (지상파 듀얼 스트림 3DTV 방송을 위한 2D와 3D 서비스 Seamless 전환 송출시스템)

  • Park, Sung-Hwan;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1010-1018
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    • 2013
  • The dual-stream based stereoscopic 3D broadcasting standard was developed in 2011. EBS broadcasted 3DTV experimental service according to this standard in April 2012. Dual-stream based 3DTV broadcasting is service-compatible and backward-compatible, so viewers who have legacy 2D HDTV can watch the broadcasting content as 2D. And 3DTV viewers can select watching 2D or 3D. Since 3D content production is not usual yet for terrestrial broadcasters, only some particular programs in specific periods will be broadcasted as 3D at the initiatory stage. For it, stable viewing condition is strongly required for both 2D viewers and 3D viewers. This paper suggests broadcasting transmission system structure and effective switching scheme for stable 2D and 3D viewing conditions in the case of dual-stream based terrestrial 3DTV broadcasting.