• 제목/요약/키워드: 3D Content

검색결과 3,450건 처리시간 0.037초

가상현실 기반의 치아발치 수기 훈련을 위한 교육콘텐츠 개발 (Development of Educational Content for Dental Extraction Skill Training Using Virtual Reality Technology)

  • 박종태;김지효;이정현
    • 한국콘텐츠학회논문지
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    • 제18권12호
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    • pp.218-228
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    • 2018
  • 본 연구의 목적은 치의학 임상실습 장면에서 활용이 가능한 가상현실 기반의 치아발치 교육콘텐츠를 개발하는 것이다. 이러한 목적을 달성하기 위해 '학습내용 분석-설계모형 도출-개발-타당도 검증-수정 및 콘텐츠 완성'의 단계를 거쳐 치아발치 실습용 교육콘텐츠를 개발하였다. 연구결과, 3D모델링을 적용하여 환자의 안면해부학적 모델을 구축하고, 치아발치 수술과정 시나리오를 바탕으로 가상현실 기술을 적용한 단계별 수술장면을 에니메이션으로 구축하였다. 개발된 콘텐츠에 대한 전문가 평가를 실시하였으며, 인터페이스 타당도(M: 4.81, SD: 0.72)와 내용타당도(M:4.66, SD: 0.71)를 검증한 결과 타당하게 설계된 것으로 분석되었다. 따라서 개발된 치아발치 실습용 교육콘텐츠는 치의학 전공생의 임상수행 능력을 향상시키는데 적절한 도구로 판단된다. 본 연구를 토대로 의료 분야의 다양한 실습장면을 지원할 수 있는 가상현실 기술 기반의 교육용 콘텐츠 개발 연구가 활성화되기를 기대한다.

방사선 조사에 의한 감귤의 β-Carotene, 멸치의 비타민 D3 및 쇠고기의 α-Tocopherol의 함량변화 (Effects of Gamma Irradiation on the Content of β-Carotene in Jeju Orange, Vitamin D3 in Anchovy and α-Tocopherol in Beef)

  • 김신희;육홍선;변명우;정영진
    • 한국식품영양과학회지
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    • 제34권7호
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    • pp.1071-1076
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    • 2005
  • 방사선 조사식품의 지용성 비타민에 대한 안정성을 확인하기 위하여 지용성 비타민 중 $\beta-carotene$, 비타민 $D_3$, $\alpha-tocopherol$을 택하여 한국인의 상용 식품이면서 각각의 급원식품인 귤, 멸치, 쇠고기에 대해 방사선조사 전후의 해당 비타민 함량을 분석하였다. 귤의 $\beta-carotene$의 함량은 조사구가 비조사구에 비해 약간 증가하는 경향을 보였으나 유의적이지는 않았다. 멸치의 비타민 $D_3$ 함량은 조사선량에 비례하여 5kGy 조사 시 $109.30\%$, 10kGy 조사 시 $125.25\%$로 증가하였다. (p<0.05). 소고기의 $\alpha-tocopherol$ 함량은 고지방 부위인 등심육의 경우 조사선량에 따라 큰 폭으로 감소되어 비조사구에 비해 10kGy 조사구에서 $84\%$의 감소율을 보였으나, 지방함량이 비교적 적은 사태육의 경우 조사구 모두에서 비조사구 대비 약 $13\%$의 감소율을 보였다. 순수 용액의 비타민 A, 비타민 $D_3,\;\alpha-tocopherol$은 조사선량에 비례하여 함량이 감소하는 것으로 나타났으며 특히, 비타민 $D_3$는 지용성 비타민 중 조사에 가장 안정한 비타민으로 나타났고, $\alpha-tocopherol$의 경우는 10kGy 처리구에서 전량 감소를 보여 지용성 비타민 중 조사에 가장 취약한 비타민으로 나타났다. 마이크로웨이브 처리구나 가열 처리구에서는 이들 지용성 비타민들의 손실이 거의 없었다. 이사의 결과로부터 10kGy이내의 방사선 조사 시, 귤의 $\beta-carotene$ 함량에는 영향을 미치는 않는 것으로 보이며, 비타민 $D_3$의 경우는 적어도 10kGy까지는 매우 안정함을 보여주었고 지방함량이 높은 등심육의 경우 $\alpha-tocopherol$의 상당한 분해가 일어남을 알 수 있었다.

3D 애니메이션 콘텐츠의 강인성 및 연약성 인증을 위한 동시성 워터마킹 기법 (Concurrent Watermarking Scheme for Robust and Fragile Authentication of 3D Animation Content)

  • 이석환;권성근;권기룡
    • 한국멀티미디어학회논문지
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    • 제12권4호
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    • pp.559-571
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    • 2009
  • 본 논문에서는 3D 애니메이션 콘텐츠의 저작권 보호 및 인증을 위하여 강인성 및 연약성을 동시에 가지는 워터마킹 기법을 제안한다. 제안한 방법에서는 3D 애니메이션 모델 상에서 기하 형상 노드 내에 소유권 주장 및 저작권 보호를 위한 워터마크를 강인하게 삽입하며, 위치 및 방향 보간기 노드 내에 콘텐츠 인증을 위한 워터마크를 연약하게 삽입한다. 본 논문에서는 전자를 강연한 기하학 워터마킹라 하고, 후자를 연약한 보간기 워터마킹이라 한다. 이들 두 기법들은 독립적이며 병렬적으로 동시에 행하여지므로, 3D 애니메이션 콘텐츠의 강인성 및 연약성을 동시에 만족한다. 실험 결과로부터 기하학 워터마킹에 삽입된 강인한 워터마크가 3D 콘텐츠 편집틀에서 제공하는 여러 3D 공격 행태에 대하여 강인성을 가지며, 보간기 워터마킹에 의하여 삽입된 연약한 워터마크는 동일한 공격에 대하여 연약함을 확인하였다.

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진두발의 carrageenan 함량과 성분조성의 계절적인 변화 (Seasonal Variation in Carragreenan Content and its Chemical Composition of Chandrus occellatus)

  • 김순선;박영호
    • 한국수산과학회지
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    • 제11권2호
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    • pp.55-64
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    • 1978
  • The present investigations were carried out for the purpose of making clear the fundamental features of the seasonal variations in carrageenan content and its chemical composition. The samples, Chondrus ocellatus, were collected every month from the same locality on the coast of Haewundae from March, 1975 to February, 1976, and analyzed monthly to determine their carrageenan content, sulphate and 3,6-anhydro-D-galactose over a year period. En addition, some chemical characteristics were also tested on the fractions separated by the different concentrations of potassium chloride. In seasonal variation, the maximum carrageenan content occurred from summer through autumn, and the minimum in winter, especially in February. It is noted in the seasonal variations of the sulphate content of total carrageenan and three fractions that the maximums appreared in October and minimums in february. With seasonal variations of percent 3,6-anhydro-D-galactose of total carrageenan and three fractions, maximum values occur in June and minimum values in December. Seasonal variations in sulphate and 3,6-anhydro-D-galactose contents of the three fractions were on the whole similar in mode of variation, and there could be no substancial differences. Seeing seasonal variations in the sulphate and 3,6-anhydro-D-galactose contents of three fractions, carrageenan extracted from the algae gathered in spring shelved higher portion of fraction I than that gathered in autumn. In these respects, it seems that a more weakly gelling k-carrageenan exists in the spring than in the autumn.

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Macronutrient composition of human milk from Korean mothers of full term infants born at 37-42 gestational weeks

  • Chang, Namsoo;Jung, Ji A;Kim, Hyesook;Jo, Ara;Kang, Sujeong;Lee, Si-Won;Yi, Hyunju;Kim, Jihee;Yim, Jong-Gap;Jung, Byung-Moon
    • Nutrition Research and Practice
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    • 제9권4호
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    • pp.433-438
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    • 2015
  • BACKGROUND/OBJECTIVES: Breast milk is the best available food for optimum growth and development of infants and the breastfeeding rate is increasing in Korea. The purpose of this study is to measure the concentrations of macronutrients and to evaluate their changes according to lactation period in breast milk from lactating Korean women. SUBJECTS/METHODS: Milk samples were obtained from 2,632 healthy lactating women (mean age; $32.0{\pm}3.3years$), where the lactating period was up to a period of 8 months, who also volunteered to participate in the Human Milk Macronutrient Analysis Research. Lactose, protein, fat and water content in the breast milk samples were analyzed with infrared spectrometry using MilkoScan FT-2. RESULTS: The mean macronutrient composition per 100 mL of mature breast milk was 7.1 g for lactose, 1.4 g for protein and 3.0 g for fat, and energy content was 61.1 kcal. The protein concentration was significantly lower in milk samples at 1-2 weeks (2.0 g/dL) to 2-3 months (1.4 g/dL) than those at 0-1 week (2.2 g/dL), but it was similar among samples from 3-4 months to 7-8 months (1.3 g/dL). Mean lipid levels varied among different lactational period groups (2.7-3.2 g/dL), but presented no significant difference. Lactose concentration in the milk samples did not differ with lactation period. Maternal body mass index was positively related to protein and lipid breast milk contents, but was negatively related to lactose content. General linear models examining the associations between maternal variables and milk macronutrient content revealed that lactation period had a major impact on protein and lipid, but not on lactose content in breast milk. CONCLUSIONS: These results warrant future studies to explore factors that may be associated with changes in macronutrient content in human milk.

자주복(Takifugu rubripes) 종묘생산시 알테미아 대체 먹이원으로 기수산 물벼룩(Diaphanosoma celebensis) 효과 (Growth of Larval Tiger Puffer Takifugu rubripes Fed Diaphanosoma celebensis)

  • 정우철;이정태;;최종국;최병대;강석중
    • 한국수산과학회지
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    • 제49권4호
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    • pp.467-473
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    • 2016
  • Several of our recent studies have focused on mass production of the marine Cladoceran Diaphanosoma celebensis, which can serve as a feed substitute for Artemia nauplii in the culture of larval marine fish. We compared the growth and survival rates of tiger puffer Takifugu rubripes fed D. celebensis with those fed Artemia. The group fed D. celebensis showed an increase in growth from 0.10 g to 1.78 g, while the group fed enriched Artemia had a growth from 0.10 g to 0.92 g. The survival rate of fish fed D. celebensis was 86.7% while that of fish fed enriched Artemia was 51.1%, indicating that the former group was superior to the latter both in growth and survival rate. Fatty acid analysis revealed that D. celebensis fed Nannochloropsis oculata and Schizochytrium sp. had an eicosapentaenoic acid (EPA) content of 16.42% and a docosahexaenoic acid (DHA) content of 3.93%. Meanwhile, juvenile tiger puffer fed D. celebensis had an EPA content of 9.12% and a DHA content of 10.69%. Juvenile tiger puffer fed D. celebensis had a similar n-3 highly unsaturated fatty acid content to that of tiger puffer fed enriched Artemia which had an EPA content of 5.82% and a DHA content of 15.90%, indicating that no additional enrichment was required.

2단계 발효에 의한 포도식초와 재래식 포도식초의 품질 비교 (The Quality Comparison of Grape Vinegar by Two Stages Fermentation with Traditional Grape Vinegar)

  • 정용진;이명희;서권일;김주남;이용수
    • 동아시아식생활학회지
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    • 제8권4호
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    • pp.462-468
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    • 1998
  • 편이었다. 미량성분으로는 K이 다량으로 존재하였고, 2단계 발효로 제조된 포도식초는 포도양파식초 보다K, Na, Cu함량이 높게 나타났다. ^x Grape vinegar (A) and grape onion vinegar(B) added (3% of onion juice) were produced through two stages of fermentation(alcohol fermentation and acetic acid fermentation) to increase the grape's use. Grape wine which contained 5.6% alcohol was produced on the 3rd day of first stage. Then through the second stages, grape vinegar, of which total acidity was 5.37% was produced. The quality of (A) and ( B) which was produced through the two stages of fermentation was compared with the traditional grape vinegar (C, D) in the market. The content of sugar in (D) was a little higher such as 5.4 $^{\circ}$Brix than others. That of (A) and (B) was 5.13, 4.98 $^{\circ}$Brix respectively. The content of remaining alcohol in (C) was high such as 0.23% comparatively. But there was no remaining alcohol in (A) and (B). The content of acetic acid was 4.3~5.3% as a major organic acid of vinegars. The content of tartaric acid was 340.0 in (A), 315.7 in (B), 322.6 in (C) and 391.7mg% in (D). The content of lactic acid was distinctly high such as 277.4mg% in (D) There were differences such as 9.2~15.5mg% in the content of total free amino acids among grape vinegars. (D) contained 15.5mg% of total free amino acid and (B) also highly such as 12.0mg%. Potassium was high in grape vinegars. The content of potassium, sodium and copper was higher in (A) than (B).

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실감방송을 위한 3차원 영상 촬영 및 3차원 콘텐츠 제작 기술 (3D Image Capturing and 3D Content Generation for Realistic Broadcasting)

  • 강윤석;호요성
    • 스마트미디어저널
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    • 제1권1호
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    • pp.10-16
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    • 2012
  • 3차원 영상은 기본적으로 양안식 혹은 다시점 카메라를 이용해 촬영되며, 3차원 공간의 정보를 실시간적으로 얻기 위해 깊이 센서도 함께 사용된다. 이렇게 얻어진 영상은 잡음과 왜곡 제거, 깊이 생성, 중간 시점 합성 등의 3차원 영상처리 기술을 이용하여 3차원 입체영상 콘텐츠로 제작된다. 실감방송은 다양한 실감 콘텐츠를 이용하여 시청자가 마치 현장에 있는 것과 같은 생생함을 느끼게 해주는 차세대 방송이며, 3차원 입체영상 콘텐츠는 실감방송을 위한 가장 기본적인 미디어로 사용된다. 본 논문에서는 다양한 카메라 시스템을 이용하여 3차원 영상을 촬영하고 편집하여 실감방송을 위한 3차원 콘텐츠를 제작하는 연구의 국내외 기술동향을 살펴보고 주요 기술을 소개, 비교 및 분석한다.

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Social-Aware Collaborative Caching Based on User Preferences for D2D Content Sharing

  • Zhang, Can;Wu, Dan;Ao, Liang;Wang, Meng;Cai, Yueming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권3호
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    • pp.1065-1085
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    • 2020
  • With rapid growth of content demands, device-to-device (D2D) content sharing is exploited to effectively improve the service quality of users. Considering the limited storage space and various content demands of users, caching schemes are significant. However, most of them ignore the influence of the asynchronous content reuse and the selfishness of users. In this work, the user preferences are defined by exploiting the user-oriented content popularity and the current caching situation, and further, we propose the social-aware rate, which comprehensively reflects the achievable contents download rate affected by the social ties, the caching indicators, and the user preferences. Guided by this, we model the collaborative caching problem by making a trade-off between the redundancy of caching contents and the cache hit ratio, with the goal of maximizing the sum of social-aware rate over the constraint of limited storage space. Due to its intractability, it is computationally reduced to the maximization of a monotone submodular function, subject to a matroid constraint. Subsequently, two social-aware collaborative caching algorithms are designed by leveraging the standard and continuous greedy algorithms respectively, which are proved to achieve different approximation ratios in unequal polynomial-time. We present the simulation results to illustrate the performance of our schemes.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.293-299
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    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.