• Title/Summary/Keyword: 3D CAD Image

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A Shortest Path Planning Algorithm for Mobile Robots Using a Modified Visibility Graph Method

  • Lee, Duk-Young;Koh, Kyung-Chul;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1939-1944
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    • 2003
  • This paper presents a global path planning algorithm based on a visibility graph method, and applies additionally various constraints for constructing the reduced visibility graph. The modification algorithm for generating the rounded path is applied to the globally shortest path of the visibility graph using the robot size constraint in order to avoid the obstacle. In order to check the visibility in given 3D map data, 3D CAD data with VRML format is projected to the 2D plane of the mobile robot, and the projected map is converted into an image for easy map analysis. The image processing are applied to this grid map for extracting the obstacles and the free space. Generally, the tree size of visibility graph is proportional to the factorial of the number of the corner points. In order to reduce the tree size and search the shortest path efficiently, the various constraints are proposed. After short paths that crosses the corner points of obstacles lists up, the shortest path among these paths is selected and it is modified to the combination of the line path and the arc path for the mobile robot to avoid the obstacles and follow the rounded path in the environment. The proposed path planning algorithm is applied to the mobile robot LCAR-III.

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SAR(Synthetic Aperture Radar) 3-Dimensional Scatterers Point Cloud Target Model and Experiments on Bridge Area (영상레이더(SAR)용 3차원 산란점 점구름 표적모델의 교량 지역에 대한 적용)

  • Jong Hoo Park;Sang Chul Park
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.1-8
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    • 2023
  • Modeling of artificial targets in Synthetic Aperture radar (SAR) mainly simulates radar signals reflected from the faces and edges of the 3D Computer Aided Design (CAD) model with a ray-tracing method, and modeling of the clutter on the Earth's surface uses a method of distinguishing types with similar distribution characteristics through statistical analysis of the SAR image itself. In this paper, man-made targets on the surface and background clutter on the terrain are integrated and made into a three-dimensional (3D) point cloud scatterer model, and SAR image were created through computational signal processing. The results of the SAR Stripmap image generation of the actual automobile based SAR radar system and the results analyzed using EM modeling or statistical distribution models are compared with this 3D point cloud scatterer model. The modeling target is selected as an bridge because it has the characteristic of having both water surface and ground terrain around the bridge and is also a target of great interest in both military and civilian use.

A Study on a Quantified Structure Simulation Technique for Product Design Based on Augmented Reality (제품 디자인을 위한 증강현실 기반 정량구조 시뮬레이션 기법에 대한 연구)

  • Lee, Woo-Hun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.85-94
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    • 2005
  • Most of product designers use 3D CAD system as a inevitable design tool nowadays and many new products are developed through a concurrent engineering process. However, it is very difficult for novice designers to get the sense of reality from modeling objects shown in the computer screens. Such a intangibility problem comes from the lack of haptic interactions and contextual information about the real space because designers tend to do 3D modeling works only in a virtual space of 3D CAD system. To address this problem, this research investigate the possibility of a interactive quantified structure simulation for product design using AR(augmented reality) which can register a 3D CAD modeling object on the real space. We built a quantified structure simulation system based on AR and conducted a series of experiments to measure how accurately human perceive and adjust the size of virtual objects under varied experimental conditions in the AR environment. The experiment participants adjusted a virtual cube to a reference real cube within 1.3% relative error(5.3% relative StDev). The results gave the strong evidence that the participants can perceive the size of a virtual object very accurately. Furthermore, we found that it is easier to perceive the size of a virtual object in the condition of presenting plenty of real reference objects than few reference objects, and using LCD panel than HMD. We tried to apply the simulation system to identify preference characteristics for the appearance design of a home-service robot as a case study which explores the potential application of the system. There were significant variances in participants' preferred characteristics about robot appearance and that was supposed to come from the lack of typicality of robot image. Then, several characteristic groups were segmented by duster analysis. On the other hand, it was interesting finding that participants have significantly different preference characteristics between robot with arm and armless robot and there was a very strong correlation between the height of robot and arm length as a human body.

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An Improvement of Computation of Rotation Matrix for a 3D Image about an Arbitrary Axis (임의의 축에 관한 3차원 영상의 회전 행렬 계산 속도의 개선)

  • Kim, Eung-Gon;Heo, Yeong-Nam;Lee, Ung-Gi
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.3
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    • pp.390-396
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    • 1995
  • One of the advantages of computer graphics is that it enables to view an object on different viewpoints and different angles. Therefore, a computer graphics system should be able to rotate an arbitrary object by an arbitrary angle about an arbitrary axis. This is usually done by rotating vertices that represent an object and connecting them. Hence an image may have many vertices, it is important to be able to rotate each of them quickly. Therefore, this paper is interested in a rotation matrix computation method that consists of the smallest number of computational steps. This pater proposes an algorithm that computes rotation matrix to rotate a 3 dimensional image about an arbitrary axis quickly.

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Image Based 3D Reconstruction of Texture-less Objects for VR Contents

  • Hafeez, Jahanzeb;Lee, Seunghyun;Kwon, Soonchul;Hamacher, Alaric
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.9-17
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    • 2017
  • Recent development in virtual and augmented reality increases the demand for content in many different fields. One of the fast ways to create content for VR is 3D modeling of real objects. In this paper we propose a system to reconstruct three-dimensional models of real objects from the set of two-dimensional images under the assumption that the subject does not has distinct features. We explicitly consider an object that is made of one or more surfaces and radiant constant energy isotropically. We design a low cost portable multi camera rig system that is capable of capturing images simultaneously from all cameras. In order to evaluate the performance of the proposed system, comparison is made between 3D model and a CAD model. A simple algorithm is also proposed to acquire original texture or color of the subject. Using best pattern found after the experiments, 3D model of the Pyeongchang Olympic Mascot "Soohorang" is created to use as VR content.

Acquisition and Processing of 3D Data (3차원 데이터의 획득 및 가공)

  • Kim A.H.;Kim Y.S.;Bae C.;Kang W.C.;Kim Y.D.
    • Proceedings of the KIPE Conference
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    • 2003.07a
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    • pp.286-290
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    • 2003
  • Accurate acquisition of surface geometries such as machined surfaces, biological surfaces, and deformed parts have been very important technique in scientific study and engineering, expecially for system design, manufacturing and inspection. Two camera method keeps accuracy more than double than mechanical method. In this paper, we describe the processes surface data of teeth for automatic processing, transformation that changes to coping data of possible numeric data form and processed inlay teeth. As the result of the Inlay manufacture, which can process with high resolution, therefore we construct the automatic processing system that depends on manual

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A Comparative Analysis of Virtual Clothing Materials Using a Digital Clothing (디지털 클로딩을 활용한 가상의복의 소재별 비교분석)

  • Chang, Heekyung;Lee, Jungmin
    • Journal of Fashion Business
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    • v.21 no.5
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    • pp.30-42
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    • 2017
  • A comprehensive research must be conducted on manufacturing techniques such as patterns and sewing, with the understanding of material properties to satisfy consumers' emotions with a strong fashion trend orientation. Physical and emotional characteristics may change depending on the characteristics of the material, and the overall silhouette and feeling of the garment can change depending on how sewing is conducted.To examine the completeness of a finished garment depending on different kinds of clothing material, this study fabricated an actual garment and a 3D virtual garment as well using 3D CAD IMAGE SYSTEM (CLO 3D, DC Suite, etc.) for a comparative analysis. These two methods have their own advantages and disadvantages. This study selected five of the most representative clothing materials and conducted a comparative analysis on appearance differences between actual clothing and virtual clothing by material. Additionally, the study verified the similarity between actual clothing and virtual clothing by comparing their physical properties by material, and evaluated the objectivity and accuracy of the reproducibility of material properties of virtual clothing.

Bin Picking method using stereo vision (스테레오 비젼을 이용한 Bin Picking Method)

  • 주기세;한민홍
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.692-698
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    • 1993
  • This paper presents a Bin-Picking method in which robot recognizes the positions and orientations of jumbled objects placed in a bin, then picks up distinctive objects from the top of the jumble. The jumbled objects are recognized comparing the characteristics extracted from stereo images with those in the CAD data. The 3-D information is obtained using the bipartite-matching method which compares image of one camera with the image of the other camera Then the robot picks up the object which will cause the least amount of disturbance to the jumble, and places it at a predetermined place. This paper contributes to the basic study of Bin-Picking, and can be used in an automatic assembly system without using part sorting or orienting devices.

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Automatic Recognition of In-Process mold Dies Based on Reverse Engineering Technology (형상 역공학을 통한 공정중 금형 가공물의 자동인식)

  • 김정권;윤길상;최진화;김동우;조명우;박균명
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.10a
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    • pp.420-425
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    • 2003
  • Generally, reverse engineering means getting CAD data from unidentified shape using vision or 3D laser scanner system. In this paper, we studied unidentified model by machine vision based reverse engineering system to get information about in-processing model. Recently, vision technology is widely used in current factories, because it could inspect the in-process object easily, quickly, accurately. The following tasks were mainly investigated and implemented. We obtained more precise data by corning camera's distortion, compensating slit-beam error and revising acquired image. Much more, we made similar curves or surface with B-spline approximation for precision. Until now, there have been many case study of shape recognition. But it was uncompatible to apply to the field, because it had taken too many processing time and has frequent recognition failure. This paper propose recognition algorithm that prevent such errors and give applications to the field.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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