• Title/Summary/Keyword: 3D CAD Drawing

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Tunnel Reverse Engineering Using Terrestrial LiDAR (지상LiDAR를 이용한 터널의 Reverse Engineering)

  • Cho, Hyung Sig;Sohn, Hong Gyoo;Kim, Jong Suk;Lee, Suk Kun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.6D
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    • pp.931-936
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    • 2008
  • Surveying by using terrestrial LiDAR(Light Detection And Ranging) is more rapid than by using total station which enables tunnel section profile surveying to be done in suitable time and minimize centerline error, occurrence of overcut and undercut. Therefore, utilization of terrestrial LiDAR has increased more and more in section profile survey and measurement field Moreover, studies of terrestrial LiDAR for accurate and efficient utilization is now ongoing vigorously. Average end area formula, which was generally used to calculate overcut and undercut, was compared with existing methods such as total station survey and photogrammetry. However, there are no criteria of spacing distance for calculating overcut and undercut through terrestrial LiDAR surveying which can acquire 3D information of whole tunnel. This research performed reverse engineering to decide optimal spacing distance when surveying tunnel section profile by comparing whole tunnel volume and tunnel volume in difference spacing distance. This result was utilized to produce CAD drawing for the test tunnel site where there is no design drawings. In addition to this, efficiency of LiDAR and accuracy of CAD drawing was compared with targetless total station surveying of tunnel section profile. Finally, error analysis of target coordinate's accuracy and incidence angle was done in order to verify the accuracy of terrestrial LiDAR technology.

A Development of Automatic Quantification System for Construction and Demolition Waste (건설폐기물의 물량 자동화 산정 시스템 개발)

  • Kim, Chang-Hak;Kim, Hyo-Jin
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.743-746
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    • 2007
  • Now, in a domestic country, the rebuilding and redevelopment of existing houses has been rapidly increasing with an economic growth and the improvement of living condition. The percentage of C&D waste among generating waste in domestic is more and more increasing. Accordingly, Our government or company are doing much effort to decrease the C&D waste. But now, we can not find any results about system development for estimating and managing rightly the C&D waste quantity. Now, much social cost are increasing for reason of the institutional inertia for forecasting quantity of C&D waste. Therefore, This study suggest some methods be able to estimate it of apartment easily. The methods are composed with utilization of a basic unit, a CAD drawing and a 3D object. Each module can be also used individually according to the purpose of a user.

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Method to Select Tower Cranes Using Augmented Reality in Smart Devices (스마트 기기의 증강현실을 이용한 타워크레인 선정방안)

  • Ryu, Han-Guk;Choi, Heebok;Jang, Myung-Houn
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.5
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    • pp.407-413
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    • 2014
  • Appropriate selection of lifting equipments for a high-rise building construction project is one of the important factors to the project's success. Proper position of a tower crane on a construction site is so important to be determined by an expert or an experienced construction manager who draws working range of a tower crane and moves it over 2D(dimensional) site layout plan. 3D CAD, BIM, and virtual reality are is used for building design and construction, but it is not usual to use them for temporary facility planning or selection of a tower crane. This study proposes a suitable method to use augmented reality to select proper position of tower cranes. An augmented reality prototype is implemented by Vuforia and Unity 3D on a smart device to verify the practicability of the proposed method. The prototype application installed on a smart device shows several tower cranes on different markers in a real architectural drawing to locate the proper tower crane.

Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.5
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

Optimal Design and Die Manufacturing of an Axial Fan for Cooling Towers (냉각탑용 축류팬 설계 및 금형제작의 자동화)

  • Kang, Jae-Gwan;Lee, Hak-Sun;Oh, Kun-Je;Jung, Jong-Youn
    • IE interfaces
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    • v.13 no.4
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    • pp.717-724
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    • 2000
  • In this paper, an integrated system of optimal design, performance evaluation, and die design and manufacturing of axial fans for cooling tower is presented. The design and performance evaluation are developed based on three dimensional flow analysis so as to ensure low noise and high efficiency. The methodologies are implemented on computer as a GUI system including 3-D surface modeling and 2-D drawing file output modules. The CAD/CAM system is engaged to design the die and generate NC tool path, but the processes are also automated and integrated into the system by means of a part program coded from the design data. It is shown that the newly developed fans have superior performance and shortened lead-time compared to the existing dead-copied fans.

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Development of 3-Dimensional Rebar Detail Design and Placing Drawing System (3차원 배근설계 및 배근시공도 작성 자동화 시스템 개발)

  • Choi, Hyun-Chul;Lee, Yunjae;Lee, Si Eun;Kim, Chee Kyeong
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.4
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    • pp.289-296
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    • 2014
  • The rebar detailing is an important work influencing the final performance and quality of RC structures. But it is one of the most irrational and illogical activity in construction site. Many groups of workers, including main contractors, structural engineers, shop drawers, rebar fabricators, and etc., participate in this activity. A loosely-organized process for this activity is apt to produce a big amount of rebar loss or even degraded structures. A 3-dimensional rebar auto-placing system, called as Rebar Hub, has been designed and implemented in this research. Rebar Hub provides a totally integrated service from 3D structural modeling of buildings to rebar auto-placing considering anchorage, splice, and the length of ordered rebar. In addition, Rebar Hub can recognize the 2D drawing CAD files and then build 3D structural models which are used for the start point of 3D rebar auto-placing. After rebar auto-placing, each members of the 3D structural model have rebar information belonging to them. It means that the rebar information can be used for the afterward works such as quantity-survey, manufacturing and fabrication of rebars. Rebar Hub is showing outstanding performance while applying to practical projects. It has almost five times productivity and reduces the rebar loss up to 3~8% of the initially-surveyed amount of rebar.

A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.

A Study on Developing CT through Physical Computing : Implications of 3D Printing Class using Codeblocks® (피지컬 컴퓨팅을 통한 CT역량 계발 연구 : 코드블록® 활용 3D 프린팅 수업의 시사점)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.23 no.3
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    • pp.219-227
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    • 2019
  • The educational method of physical computing, where students can experience software programming principles and practices while making concrete objects beyond outputs residing just inside of computer monitors, are drawing attentions. This current research sought an instructional method for pre-service teachers that they can experience 3D printing and modeling and at the same time they can understand programming principles in the 3D modeling processes. To achieve this aim, the TinkerCAD $Codeblocks^{(R)}$ was analyzed based on the computational thinking framework and a course utilizing the $Codeblocks^{(R)}$ to 3D modeling was devised. The designed class was applied to pre-service teachers and the students' perceptions of the class were collected by using a semi-structured survey. This study provides implications to software education for pre-service teachers as an instructional case that 3D printing is used to connecting computational thinking skills.

Configuration Management of KSLV-II (한국형발사체 형상 관리)

  • Jung, Dongho;Park, Jongchan;Kong, Chulwon;Lee, Hyoyoung
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.1153-1155
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    • 2017
  • The Launch Vehicle is made up of one system with several parts gathered together. In order to make the various parts developed in various organizations into one system, it is necessary to confirm all designs at certain point in time. Change after the design fix require controlled process to analyze the impact of the changes, to decide whether or not to make the change, and to verify that the change was implemented as intended. The configuration management procedure implemented in the above manner is also applied to the development process of KSLV-II. The CAD tool and PLM are linked with each other to perform configuration management for the 3D model, 2D drawing, and the configuration identification document.

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A Study on Design Method Using CNC in Wooden Products (CNC를 이용한 목제품 디자인 기법에 관한 연구)

  • Lee, Young-Choon
    • Journal of the Korea Furniture Society
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    • v.28 no.4
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    • pp.371-379
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    • 2017
  • This study established the scope of the main contents and interpretation of wooden product design using the CNC manufacturing technology as well as the basic concepts of which were defined, accordingly. After coming up with the definition of the CNC wood manufacturing technology from the academic point of view, a design study, using the practical CNC manufacturing technology, was conducted by analyzing and summarizing the contents of each process. In addition, data research and analysis including review on literatures and case studies of existing products were promoted besides design development through application of the design concepts, ergonomics, principle of molding, etc. Ultimately, this study suggested the step-by-step procedure in design drawing, 3D modeling, CAD/CAM data production, CNC manufacturing, and prototype completion together with figures. Through this, the study proposed a standard manufacturing guideline for wood product design using digital manufacturing technology. Base on such efforts, the advantages and points for improvement in product design using CNC manufacturing technology and the future direction of development were forwarded. Meanwhile, a prototype image that was developed through collaborative efforts between the academic circle and field workers was presented to help the case study on the wooden product design technique using CNC.