• Title/Summary/Keyword: 3D Based

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Sucess Factor of 3D Movie "Avatar" and the Possibility Analysis of the Korean 3D Contents (아바타 3D영화의 성공요인과 한국형 3D 콘텐츠의 가능성 분석)

  • Cho, Byung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.137-145
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    • 2010
  • Many research works are actively being done due to the 3D contents production technology for global competition through the world. In korea, many experts have taken notice of high quality 3D movies produced by Hollywood. Recently, 3D movie "Avatar" advanced 3D computer graphics based digital production technology is heavily influencing the contents industry in global market. Therefore, In this paper, the success factor of "Avatar"has to be analyzed. Also, the analysis of 3D contents production environment of the domestic and Hollywood is performed. Based on that, we analyzed the factors of threat and opportunity of the Korean 3D contents. Also, Based on the statistical data analysis of the korean film commission, favorable reactions of the korean movie and the government's powerful policy direction, we proposed the successful possibility of the korean 3D contents.

3D Cadastre Data Model in Korea ; based on case studies in Seoul

  • Park, So-Young;Lee, Ji-Yeong;Li, Hyo-Sang
    • Spatial Information Research
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    • v.17 no.4
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    • pp.469-481
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    • 2009
  • Due to the increasing demands on the efficient use of land and the fast growth of construction technologies, human living space is expanded from on the surface to above and under the surface. By recognizing that the current cadastre system based on 2D was not appropriate to reflect the trend, the researchers are interested in a 3D cadastre. This paper proposed the 3D cadastre data model that is appropriate to protect ownership effectively in Korea. The 3D cadastre data model consists of a 3D cadastre feature model and a 3D cadastre geometry model, and the data are produced by a 3D cadastre data structure. A 3D cadastre feature model is based on 3D rights and features derived from case studies. A 3D cadastre geometry model based on ISO19107 Spatial Schema is modified to be good for 3D cadastre in Korea. A 3D cadastre data structure consists of point, line, polygon and solid primitives. This study finally purposes 1) serving and managing land information effectively, 2) creating rights and displaying ranges about infrastructures above and under surface, 3) serving ubiquitous-based geoinformation, 4) adapting ubiquitous-based GIS to urban development, and 5) regulating relationships between rights of land and registration and management systems.

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The Maintenance and Management Method of Deteriorated Facilities Using 4D map Based on UAV and 3D Point Cloud (3D Point Cloud 기반 4D map 생성을 통한 노후화 시설물 유지 관리 방안)

  • Kim, Yong-Gu;Kwon, Jong-Wook
    • Journal of the Korea Institute of Building Construction
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    • v.19 no.3
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    • pp.239-246
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    • 2019
  • According to the survey on the status of aged buildings in Korea, A number of concrete buildings deterioration such as houses and apartment buildings has been increased rapidly. To solve this problem, the research related to the facility management, that is one of the importance factor, for monitoring buildings has been increased. The research is divided into Survey-based and Technique-based. However, the problem is that Survey-based research is required a lot of time, money and manpower for management. Also, safety cannot be guaranteed in the case of high-rise buildings. Technique-based research has limitations to applying to the current facility maintenance system, as detailed information of deteriorated facilities is difficult to grasp and errors in accuracy are feared. Therefore, this paper contribute to improve the environment of facility management by 4D maps using UAV, camera and Pix4D mapper program to make 3D model. In addition, it is expected to suggest that residents will be offered easy verification to their buildings deterioration.

A study of using the magnifying lens to detect the detail 3D data (정밀한 3차원 데이터를 얻기 위한 확대경 사용에 관한 연구)

  • Cha, Kuk-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.41-47
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    • 2006
  • The range-based method is easy to get the 3D data in detail, but the image-based is not. In this paper. employing the magnifying lens. the new approach to get the 3D data in detail is suggested. The magnifying lens amplifies the disparity in stereo vision system and the amplification of disparity is to increase the resolution of the depth. We mathematically and experimentally verifies the fact to amplify the disparity and suggests the method to improve the original 3D data with the detail 3D data.

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Interference filter based stereoscopic 3D-LCD

  • Jorke, Helmut;Parger, Marc;Simon, Arnold;Schwarz, Sergej;Fritz, Markus
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.441-442
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    • 2009
  • A wavelength multiplexing based stereoscopic 3D-LCD will be introduced. A new 120 Hz scanning RGB-backlight unit was developed. This backlight module was combined with a standard 120Hz LCD. The 3D-LCD based on interference filter glasses offers an outstanding channel separation and a wide viewing angl.

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Block-matching and 3D filtering algorithm in X-ray image with photon counting detector using the improved K-edge subtraction method

  • Kyuseok Kim;Youngjin Lee
    • Nuclear Engineering and Technology
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    • v.56 no.6
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    • pp.2057-2062
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    • 2024
  • Among photon counting detector (PCD)-based technologies, the K-edge subtraction (KES) method has a very high material decomposition efficiency. Yet, since the increase in noise in the X-ray image to which the KES method is applied is inevitable, research on image quality improvement is essential. Here, we modeled a block-matching and 3D filtering (BM3D) algorithm and applied it to PCD-based X-ray images with the improved KES (IKES) method. For PCD modeling, Monte Carlo simulation was used, and a phantom composed of iodine substances with different concentrations was designed. The IKES method was modeled by adding a log term to KES, and the X-ray image used for subtraction was obtained by applying the 3.0 keV range based on the K-edge region of iodine. As a result, the IKES image using the BM3D algorithm showed the lowest normalized noise power spectrum value. In addition, we confirmed that the contrast-to-noise ratio and no-reference-based evaluation results when the BM3D algorithm was applied to the IKES image were improved by 29.36 % and 20.56 %, respectively, compared to the noisy image. In conclusion, we demonstrated that the IKES imaging technique using a PCD-based detector and the BM3D algorithm fusion technique were very efficient for X-ray imaging.

Development of IFC Model Extension and Drawing Representation Expression System for nD Model-Based Transposition of Complex Engineering Products and Services (복합 시설물의 nD 모델 호환을 위한 IFC 모델 확장개발 및 도면 생성 표현 체계에 관한 기초연구)

  • Kim, In-Han
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.393-402
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    • 2006
  • The purpose of this study is to develop mechanisms of nD model-based design by the combination of 2D drawing standards and 3D building models from the current 2D and text-based design. The aim of this study can be archived by defining the 2D model extension definitions for the IFC model development and harmonizing existing 2D standards. The paper examines 1) 3D Representation of Building Element and Building Services element, and 2D Model extension of IFC2X.2, 2) Basic development of additional 2D element that should be added to IFC model, and 3) mapping method between current 2D standard and IFC2.X2. Following this approach, the interoperability problem between 3D model and 2D drawing can be solved and finally an extended data model could be developed.

A Remote Partitioned Rendering System Using Direct3D (Direct3D 기반 원격 분할 렌더링 시스템)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.115-124
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    • 2018
  • Various kinds of tile-based ultra-high resolution display devices have been developed by, for example, constructing display walls using many commodity LCD displays. To represent 3D applications like computer games on these devices, one has to develop 3D applications or develop particular APIs only for representing on these devices. If one can develop a distributed rendering system using legacy 3D APIs such as OpenGL and Direct3D by extending a remote rendering system, commercial computer games can be represented on such display devices without modifying their source codes. The purpose of the paper is to propose a new Dired3D-based distribute rendering system by extending a Direct3D-based remote rendering system and to show its feasibility technically by appling it to a sample Direct3D application and performing a few experimentations.

Convergence Education Modeling for Teaching Integration of IoT with 3D Printing Based on Manufacturing Chemical Product by Production Companies

  • Kim, Chigon;Park, Jong-Youel;Park, Dea-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.55-60
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    • 2020
  • This study aims to apply Arduino and 3D printing technology considered as a key subject in the age of 4th industrial revolution which is a step 1 for customizing and applying the process of production by chemical molding companies producing environment-friendly biodegradable packaging materials to the 3D printing teaching in universities. Step 3 is applied to IoT for Arduino application, and 3D printing technology is also used on the basis of teaching creative integrated human resource. Integration of Arduino with 3D printers is based on the assumption that middle- and high-school students can learn it step by step to higher levels and university students majoring or not majoring in computing science can also have computing skills for solving 3D printing-based problems. For IoT application in this study, the 3D printing technology is applied to the external shape of products for producing an Arduino-based lighting fixture. The applied 3D printing technology is further extended to teaching modeling of producing packaging materials by chemical product molding companies in the age of 4th industrial revolution.

Arduino Learning Content using Blender and Unity Engine (블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계)

  • Lee, Min-Hye;Park, Hyuk-Gyu;Won, Dong-Hyun;Kang, Sun-kyung;Shin, Sung-yoon;Kang, Yun-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.386-388
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    • 2022
  • Recently, realistic contents using virtual reality and augmented reality are attracting attention as learning aids. 3D-based contents have the advantage of being able to observe and experience objects from various angles than 2D-based contents shown on a flat surface. In this paper, we propose a content design based on 3D model for Arduino learning in a virtual environment. The Arduino board and sensor were implemented using Blender, and a 3D-based simulator environment was constructed using the Unity engine. The proposed content uses the Arduino board and sensor implemented in 3D so that learners can easily experience the working principle of Arduino and the coding process.

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