• Title/Summary/Keyword: 3D Based

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Product Development Class using Product Data Management Software and 3D Printing (PDM 소프트웨어와 3D 프린팅을 활용한 제품개발 수업 운영 사례)

  • Do, Namchul
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.90-98
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    • 2018
  • This paper proposes a framework of engineering education for product development processes based on product data management (PDM) software and 3D printing. The PDM software supports the product development process-oriented educational coursework, collaborative team projects and project-based learning environment. The 3D printing supports the prototyping step in the product development process and helps participants consider physical realization of their designs during the product design and development phases. The framework was implemented in an introductory course for engineering students to product design and development, and author found that it is important to support rich communication among participants including lecturers, teaching assistants and students to enhance the quality of education and to overcome the burden of learning various computer-aided tools and 3D printing techniques needed for the framework.

3D geometric model generation based on a stereo vision system using random pattern projection (랜덤 패턴 투영을 이용한 스테레오 비전 시스템 기반 3차원 기하모델 생성)

  • Na, Sang-Wook;Son, Jeong-Soo;Park, Hyung-Jun
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.848-853
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    • 2005
  • 3D geometric modeling of an object of interest has been intensively investigated in many fields including CAD/CAM and computer graphics. Traditionally, CAD and geometric modeling tools are widely used to create geometric models that have nearly the same shape of 3D real objects or satisfy designers intent. Recently, with the help of the reverse engineering (RE) technology, we can easily acquire 3D point data from the objects and create 3D geometric models that perfectly fit the scanned data more easily and fast. In this paper, we present 3D geometric model generation based on a stereo vision system (SVS) using random pattern projection. A triangular mesh is considered as the resulting geometric model. In order to obtain reasonable results with the SVS-based geometric model generation, we deal with many steps including camera calibration, stereo matching, scanning from multiple views, noise handling, registration, and triangular mesh generation. To acquire reliable stere matching, we project random patterns onto the object. With experiments using various random patterns, we propose several tips helpful for the quality of the results. Some examples are given to show their usefulness.

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A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

Study on the Practical 3D Facial Diagnosis using Kinect Sensors (키넥트 센서를 이용한 실용적인 3차원 안면 진단기 연구)

  • Jang, Jun-Su;Do, Jun-Hyeong;Kim, Jang-Woong;Nam, Jiho
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.29 no.3
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    • pp.218-222
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    • 2015
  • Facial diagnosis based on quantitative facial features has been studied in many Korean medicine fields, especially in Sasang constitutional medicine. By the rapid growing of 3D measuring technology, generic and cheap 3D sensors, such as Microsoft Kinect, is popular in many research fields. In this study, the possibility of using Kinect in facial diagnosis is examined. We introduce the development of facial feature extraction system and verify its accuracy and repeatability of measurement. Furthermore, we compare Sasang constitution diagnosis results between DSLR-based system and the developed Kinect-based system. A Sasang constitution diagnosis algorithm applied in the experiment was previously developed by a huge database containing 2D facial images acquired by DSLR cameras. Interrater reliability analysis result shows almost perfect agreement (Kappa = 0.818) between the two systems. This means that Kinect can be utilized to the diagnosis algorithm, even though it was originally derived from 2D facial image data. We conclude that Kinect can be successfully applicable to practical facial diagnosis.

Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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Preservation Direction of Cultural Heritage Three-Dimensional (3D) Digital Records (문화유산 3차원(3D) 디지털 기록의 보존방향)

  • Ann, AhYoung
    • Proceedings of Korean Society of Archives and Records Management
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    • 2019.05a
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    • pp.43-47
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    • 2019
  • In the field of cultural heritage, for the purpose of its preservation and restoration, cultural heritage has been recorded using three-dimensional (3D) digital technology. However, these 3D digital records are a large-scale digital record produced through complicated steps from point cloud data acquisition to 3D model production, and long-term preservation problems cannot be avoided. With international discussions are ongoing, this study looks into the preservation direction of the cultural heritage 3D digital records based on precedent research and case analysis.

Development of a 4D Information based Integrated Management System for Geothermal Power Plant Drilling Project (지열발전 시추프로젝트의 4D 정보화기반 통합관리 시스템 개발)

  • Lee, Seung Soo;Kim, Kwang Yeom;Shin, Hyu-Soung
    • Tunnel and Underground Space
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    • v.24 no.3
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    • pp.234-242
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    • 2014
  • Deep drilling project should be managed systematically and efficiently because it is significantly influenced by various related factors having uncertainty and high risk in terms of economy and effective management. In particular, drilling project involves participants from various sectors including necessary service company and it also needs their collaboration by sharing related information occurring at drilling process in order to secure efficient performance management. We developed 4D (3D + time) information based visualization system for progress management by combining 3D design model and predicted optimized control parameters for each section in geothermal well design. We also applied PDM (precedence diagramming method) to the system in order to setup the effective process model and hooked it up to 3D information based on precedence relation and required time for informatized process network.

A Comparative Study on the Behavior of High-rise Buildings by 2D and 3D Dynamic Analysis with Considering the Ground (초고층 건물의 지반을 고려한 2D 및 3D 동적해석에 의한 거동 비교 연구)

  • You, Kwangho;Baek, Yong;Kim, Seungjin
    • Journal of the Korean GEO-environmental Society
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    • v.20 no.10
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    • pp.5-14
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    • 2019
  • Recently, earthquakes have occurred in our country and seismic stability of high-rise buildings in large cities is being a growing interest and thus the related studies have been increased. Also the grounds are considered indirectly in most of seismic designs and analyses and seismic researches based on 3D dynamic analysis are insufficient. In this study, therefore, 2D and 3D dynamic analyses were performed based on the SSI complete model including grounds and the behavior was compared and analyzed. For dynamic modeling, linear time history analyses were performed by using MIDAS GTS NX. For this purpose, a high-rise building was assumed to be constructed on top of the bedrock and surrounded by a surface layer. A sensitivity analysis was performed with the selected parameters. The dynamic behavior was compared and analyzed in terms of horizontal displacements, drift ratios, bending stresses, and weak parts. In most cases, 2D dynamic behavior was calculated to be larger than 3D's and thus it shows more conservative results with increasing number and size of weak parts.

Quality Improvement Checklist for Interior Construction based on 2D Drawings and 3D Modeling Analyses (2D 도면 및 3D 모델링 분석을 통한 실내 건축공사 품질향상 체크리스트 제안)

  • Lee, Jun-Seob;Bang, Hong-Soon;Kim, Ok-Kyue
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.3
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    • pp.269-280
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    • 2022
  • With property values of buildings rising, interior construction works are also increasing globally. Interior construction technology has developed into building information modeling(BIM) that can estimate and integrate material quantities. Two-dimensional(2D) drawings and three-dimensional (3D) modeling are becoming a trend owing to the demanding on-site cost and process. 2D drawings and 3D modeling have both advantages and disadvantages that give rise to defects during interior construction work. The field problems, 2D drawings, 3D modeling, and preliminary risk factors of interior construction work were analyzed to identify real problems. Based on the problem analysis, various problems were derived, such as (1) communication with purchasers, (2) communication with workers, and (3) comprehension of the drawings. In this study, a checklist for quality improvement of interior construction was proposed to address the aforementioned issues.

Analysis on designer's cognitive thinking process in 3D animation design (3D 애니메이션 제작을 위한 디자이너의 인지적 사고과정 분석)

  • Kim, Kie-Su
    • Cartoon and Animation Studies
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    • s.20
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    • pp.1-14
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    • 2010
  • The success of a three-dimensional blockbuster movie, AVARTA, brought an public attention on the expansion of three-dimensional computer applications, and it allows experts predict further hardware technology developments to support the such applications. Futhermore, an internet based infra structure and three-dimensional structure, third generation network community, advanced computer networks have influenced advancement in computer technology within the 3D game industry and the spread of 2D computer animation technologies. This advancement of computer technologies allow the industry to overcome a limitation of generating cultural design contexts existed within 2D network community. However, despite of the expansion of 2D and 3D computer technologies, a limitation of analysing designers' intentions on morphology of digital contents and user interface still exists. Therefore, the purpose of this study is to analyze (1) present conditions of the 3D industry and (2) protocols of designers' cognitive design processes based on their design communication, contents, and tools. Analysis was conducted based on literature reviews and case precedent analyses. For the analysis, a 2D Avarta sketch character was designed and then applied into a 3D game system. Observations how designers solve cultural problem within the structure via Avarta were conducted. Outcomes were then coded for further analysis.

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