• Title/Summary/Keyword: 3D Based

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A study on Accuracy Improvement of Three-Dimension Terrain Modelling (3차원 지형모델링의 정확도 향상에 관한 연구)

  • 신봉호;양승용;엄재구;송왕재
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.14 no.2
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    • pp.151-157
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    • 1996
  • This study, experimentally, aims at presenting the methodology to construct an efficient digital terrain by com-paring and analyzing the accuracy among the existing Digital Terrain Models, develope 3-D fractal terrain model-ling program by applying digital algorithm of fractal geometry and using turbo pascal, and lastly perform basic research on constructing GSIS-based 3-D fractal terrain modelling system by integrating a PC-based GSIS Pack-age and the 3-D fractal terrain modelling program developed by this paper. The results are as follows -First, the method to produce TIN(Triangulated Irregular Network) by the combination of point data and line data was showed as an alternative to construct efficient Digital Terrain Model. Second, developing GSIS-based 3-D fractal terrain modelling system, applying fractal geometry is the basic research in developing the new terrain modelling method. also, this study presented the possibility of 3-D terrain modelling with the use of fractal.

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Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Development of Conductive Polycaprolactone (PCL)-resin based on Reduced Graphene Oxide(rGO)/Polypyrrole (Ppy) composite for 3D-printing application (3D 프린팅 응용을 위한 환원그래핀/폴리피롤 복합체 기반의 전도성 폴리카프로락톤 레진의 개발)

  • Jeong, Hyeon Taek;Jung, Hwa Yong;Cho, Young Kwang;Kim, Chang Hyeon;Kim, Yong Ryeol
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.3
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    • pp.935-939
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    • 2018
  • 3D Printing technology is developing in various prototypes for medical treatment, food, fashion as well as machinery and equipment parts production. 3D printing technology is also able to fully be utilized to other industries in terms of developing its technology which has been reported in many field of areas. 3D printing technology is expected to be used in various applications related to $4^{th}$ industrial revolution such as finished products and parts even it is still carried out in the prototype model. In this study, we have investigated and developed conductive resin for 3d printing application based on reduced graphene oxide(rGO)/Polypyrrole(Ppy) composite and polycaprolactone(PCL) as a biodegradable polymer. The electrical properties and surface morphology of the conductive PCL resin based on therGO/Ppy composite were analyzed by 4point-probe and scanning electron microscope(SEM). The conductive PCL resin based on rGO/Ppy composite is expected to be applicable not only 3D printing, but also electronic materials in other industrial fields.

An Efficient Compression Method of Integral Images Using Adaptive Block Modes (적응적인 블록 모드를 이용한 집적 영상의 효율적인 압축 방법)

  • Jeon, Ju-Il;Kang, Hyun-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.6
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    • pp.1-9
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    • 2010
  • In this paper, we propose an efficient compression method of the integral images. The integral imaging is a well-known technique to represent and record three-dimensional images. The proposed method is based on three dimensional discrete cosine transform (3D-DCT). The 3D-DCT techniques for the integral images have been reported as an efficient coding method for the integral images which reduces the redundancies between adjacent elemental images. The proposed method is a compression method efficient to integral images using adaptive block mode(ABM), based on the 3D-DCT technique. In the ABM, 3D-DCT blocks adaptive to the characteristics of integral images are constructed, which produces variable block size 3D-DCT blocks, and then 3D-DCTs for the 3D blocks are performed. Experimental results show that the proposed method gives significant improvement in coding efficiency. Especially, at the high bit-rates, the proposed method is more excellent since the overhead incurred by the proposed method take less part of the total bits.

A Method of Representing Sensors in 3D Virtual Environments (3D 가상공간에서의 센서 표현 방법)

  • Im, Chang Hyuk;Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.11-20
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    • 2018
  • Applications about systems integration of sensors and virtual environments have been developed increasingly. Accordingly, there is a need for the ability to represent, control, and manage physical sensors directly in a 3D virtual environment. In this research, a method of representing physical sensor devices in a 3D virtual environment has been defined using mixed and augmented reality, including virtual and real worlds, where sensors and virtual objects co-exist. The research is intended to control and manage various physical sensors through data sharing and interchange between heterogeneous computing environments. In order to achieve this, general sensor types have been classified, and a sensor based 3D scene graph for representing the functions of sensors has been defined. In addition, a sensor data model has been defined using the scene graph. Finally, a sensor 3D viewer has been implemented based on the scene graph and the data model so as to simulate the functions of sensors in indoor and outdoor 3D environments.

3D Modeling of Self-Occluding Objects from 2D Drawings (자기폐색 물체의 2D 커브로부터의 3D모델링)

  • Cordier Frederic;Seo Hye-Won;Cho Young-Sang
    • Journal of KIISE:Software and Applications
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    • v.33 no.9
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    • pp.741-750
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    • 2006
  • In this paper, we propose a method for reconstructing a 3D object (or a set of objects) from a 2D drawing provided by a designer. The input 2D drawing consists of a set of contours that may partially overlap each other or be self-overlapping. Accordingly, the resulting 3D object(s) may occlude each other or be self-occluding. The proposed method is composed of three major steps: 2D contour analysis, 3D skeleton computation, and 3D object construction. Our main contribution is to compute the 3D skeleton from the self-intersecting 2D counterpart. We formulate the 3D skeleton construction problem as a sequence of optimization problems, to shape the skeleton and place it in the 3D space while satisfying C1-continuity and intersection-free conditions. Our method is mainly for a silhouette-based sketching interface for the design of 3D objects including self-intersecting objects.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

Development of a Three-dimensional Hydrogel System for the Maintenance of Porcine Spermatogonial Stem Cell Self-renewal

  • Park, Ji Eun;Park, Min Hee;Kim, Min Seong;Yun, Jung Im;Choi, Jung Hoon;Lee, Eunsong;Lee, Seung Tae
    • Journal of Embryo Transfer
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    • v.32 no.4
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    • pp.343-351
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    • 2017
  • Porcine spermatogonial stem cells (SSCs) prefer three-dimensional (3D) culture systems to 2D ones for the maintenance of self-renewal. Of the many 3D culture systems, agar-based hydrogels are candidates for supporting porcine SSC self-renewal, and there are various types of agar powder that can be used. In this study, we sought to identify an agar-based 3D hydrogel system that exhibited strong efficacy in the maintenance of porcine SSC self-renewal. First, 3D hydrogels with different mechanics were prepared with various concentrations of Bacto agar, lysogeny broth (LB) agar, and agarose powder, and the 3D hydrogel with the strongest alkaline phosphatase (AP) activity and greatest increase in colony size was identified for the different types of agar powder. Second, among the porcine SSCs cultured in the different 3D hydrogels, we analyzed the colony formation, morphology, and size; AP activity; and transcription and translation of porcine SSC-related genes, and these were compared to determine the optimal 3D hydrogel system for the maintenance of porcine SSC self-renewal. We found that 0.6% (w/v) Bacto agar-, 1% (w/v) LB agar-, and 0.2% (w/v) agarose-based 3D hydrogels showed the strongest maintenance of AP activity and the most pronounced increase in colony size in the culture of porcine SSCs. Moreover, among these hydrogels, the strongest transcription and translation of porcine SSC-related genes and largest colony size were detected in porcine SSCs cultured in the 0.2% (w/v) agarose-based 3D hydrogel, whereas there were no significant differences in colony formation and morphology. These results demonstrate that the 0.2% (w/v) agarose-based 3D hydrogel can be effectively used for the maintenance of porcine SSC self-renewal.

3D-GIS Network Modeling for Optimal Path Finding in Indoor Spaces (건물 내부공간의 최적경로 탐색을 위한 3차원 GIS 네트워크 모델링)

  • Park, In-Hye;Jun, Chul-Min;Choi, Yoon-Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.27-32
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    • 2007
  • 3D based information is demanded increasingly as cities grow three dimensionally and buildings become large and complex. The use of 3D GIS is also getting attention as fundamental data for ubiquitous computing applications such as location-based guidance, path finding and emergency escaping. However, most 3D modeling techniques are focused on the visualization of buildings or terrains and do not have topological structures required in spatial analyses. In this paper, we introduce a method to incorporate topological relationship into 3D models by combining 2D GIS layers and 3D model. We divide indoor spaces of a 3D model into discrete objects and then define the relationship with corresponding features in 2D GIS layers through database records. We also show how to construct hallways network in the 2D-3D integrated building model. Finally, we test different cases of route finding situations inside a building such as normal origin-destination path finding and emergency evacuation.

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A Field Application of 3D Seismic Traveltime Tomography (II);Application of 3D Seismic Traveltime Tomography to a dam-planned area (3차원 탄성파 토모그래피의 현장 적용 (II);댐 예정지에서의 3차원 토모그래피 적용 사례)

  • Moon, Yoon-Sup;Ha, Hee-Sang;Ko, Kwang-Buem;Kim, Ji-Soo
    • Tunnel and Underground Space
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    • v.18 no.4
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    • pp.263-271
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    • 2008
  • 3D seismic tomography technique was assessed for applicability of developed 3D tomography algorithm based on Fresnel volume in the dam-planned area. Reconstructed 3D tomogram based on Fresnel volume and Fast Marching Method(FMM) reveals similar velocity structure to the other geotechnical survey results. With the correlation analysis between RMR data and seismic velocity information, it could provide reliable information of rock mass rate. The applicability of 3D seismic tomography was verified in this study. It would be expected to apply 3D tomography with new developed first arrival calculation and inversion algorithm to the engineering field economically.