• Title/Summary/Keyword: 3D Based

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Video Watermarking Scheme with Adaptive Embedding in 3D-DCT domain (3D-DCT 계수를 적응적으로 이용한 비디오 워터마킹)

  • Park Hyun;Han Ji-Seok;Moon Young-Shik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.15 no.3
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    • pp.3-12
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    • 2005
  • This paper introduces a 3D perceptual model based on JND(Just Noticeable Difference) and proposes a video watermarking scheme which is perceptual approach of adaptive embedding in 3D-DCT domain. Videos are composed of consecutive frames with many similar adjacent frames. If a watermark is embedded in the period of similar frames with little motion, it can be easily noticed by human eyes. Therefore, for the transparency the watermark should be embedded into some places where motions exist and for the robustness its magnitude needs to be adjusted properly. For the transparency and the robustness, watermark based on 3D perceptual model is utilized. That is. the sensitivities from the 3D-DCT quantization are derived based on 3D perceptual model, and the sensitivities of the regions having more local motion than global motion are adjusted. Then the watermark is embedded into visually significant coefficients in proportion to the strength of motion in 3D-DCT domain. Experimental results show that the proposed scheme improves the robustness to MPEG compression and temporal attacks by about $3{\sim}9\%$, compared to the existing 3D-DCT based method. In terms of PSNR, the proposed method is similar to the existing method, but JND guarantees the transparency of watermark.

Real-time Line Interpolation of a 2.3D Circular Arc based on the Acceleration and Deceleration of a Servo Motor (서보 모터의 가감속을 고려한 2.3차원 원호의 실시간 직선 보간)

  • Lee, Je-Phill;Lee, Cheol-Soo
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.399-404
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    • 2001
  • In CNC machining, a 3D(3-dimension) linear segment and a 2D(2-dimension) circular arc are general forms given by CAD/CAM system. Generally, the 2D circular arc machining is processed using dividing into some linear segments. A 3D circular arc also don't exist in the standard form of NC data. This paper present a algorithm and method for real-time machining of a circular arc(not only the 2D one, but also the 3D one). The 3D circular arc machining is based on the 2D circular arc machining. It only needs making a new coordinate system, converting given 3D points(a start point, a end point, and a center point of a 3D circular arc) into points of the new coordinate system, and processing a inverse transformation about a interpolated point. The proposed algorithm was implemented and simulated on PC system. It was confirmed to give a gcod result.

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Data Translation from 2D MEMS Design Data by the Removal of Superposed Entity to the 3D CAD Model (MEMS 설계용 2차원 데이터의 중복요소 제거를 통한 3차원 CAD 모델로의 변환)

  • Kim, Yong-Sik;Kim, Jun-Hwan
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.447-454
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    • 2006
  • Although there are many needs to use 3D models in MEMS field, it is not easy to generate 3D models based on MEMS CAD. This is because MEMS CAD is based on 2D and their popular format-GDSII file format- has its own limits and problems. The differences between GDSII file format and 3D CAD system, such as (1) superposed modeling, (2) duplicated entity, (3) restricted of entity type, give rise to several problems in data exchange. These limits and problems in GDSII file format have prevented 3D CAD system from generating 3D models from the MEMS CAD. To remove these limits and solve problems, it is important to extract the silhouette of data in the MEMS CAD. The proposed method has two main processes to extract silhouette; one is to extract the pseudo-silhouette from the original 2D MEMS data and the other is to remove useless objects to complete the silhouette. The paper reports on the experience gained in data exchange between 2D MEMS data and 3D models by the proposed method and a case study is presented, which employs the proposed method using MEMS CAD IntelliMask and Solidworks.

Quasi-3D Capacitance Extraction Methodology for the Multi-layer Interconnects (다층 배선에서의 Quasi-3D 커패시턴스 추출)

  • 진우진;어영선
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.979-982
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    • 1999
  • A new accurate as well as efficient multi-layer interconnect capacitance extraction method is presented. Since Multi-layer interconnects is too complicated to directly extract capacitances, it is simplified with virtual ground concept. To make the structure tractable, the shielding effects should be separately determined. Since the electric field shielding effects, and the solid-ground-based capacitance matrices can be readily determined from the layout geometry, the accurate as well as efficient quasi-3D capacitances concerned with an objective line can be readily determined. In order to demonstrate its efficiency and accuracy, the parameters and circuit responses were benchmarked with 3D-field-solver-based results.

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Characterization of auto-stereoscopic and polarization based 3D displays: a common approach

  • Leroux, Thierry;Boher, Pierre;Collomb-Patton, Veronique;Bignon, Thibault
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.975-978
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    • 2009
  • Even if auto-stereoscopic and polarization based 3D displays are not working with the same principles, their common aim is to provide two different images in the eyes of the observer. In this paper we show that Fourier optics instrument for viewing angle measurements can be applied to both types of displays. Luminance measurements are made at different locations and what will be seen by an observer in front of the display is predicted. Precise 3D characteristics can be derived and direct comparison becomes possible.

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Spatial-temporal texture features for 3D human activity recognition using laser-based RGB-D videos

  • Ming, Yue;Wang, Guangchao;Hong, Xiaopeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1595-1613
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    • 2017
  • The IR camera and laser-based IR projector provide an effective solution for real-time collection of moving targets in RGB-D videos. Different from the traditional RGB videos, the captured depth videos are not affected by the illumination variation. In this paper, we propose a novel feature extraction framework to describe human activities based on the above optical video capturing method, namely spatial-temporal texture features for 3D human activity recognition. Spatial-temporal texture feature with depth information is insensitive to illumination and occlusions, and efficient for fine-motion description. The framework of our proposed algorithm begins with video acquisition based on laser projection, video preprocessing with visual background extraction and obtains spatial-temporal key images. Then, the texture features encoded from key images are used to generate discriminative features for human activity information. The experimental results based on the different databases and practical scenarios demonstrate the effectiveness of our proposed algorithm for the large-scale data sets.

A study on 3D Pottery Modeling based on Web (웹기반 3D 도자기 모델링에 관한 연구)

  • Park, Gyoung Bae
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.209-217
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    • 2012
  • In this paper, I proposed new system that a user makes modeling 3D symmetric pottery using mouse and can confirm the result immediately in internet browser. The main advantage of proposed system is that users who have no specialized knowledge about 3D graphic can easily create 3D objects. And a user can use it that has only PC connected network and mouse without additional devices as like expensive haptic and camera device. For developing proposed system, VRML/X3D that is International Standard language for virtual reality and 3D graphics was used. Because it was born based on internet that is different from other 3D graphic languages, it was able to interact and navigate with users. With those features and high completeness of 3D pottery realization using mouse considered, the system may be useful and is superior in performance to other pottery modeling system.

ENHANCEMENT OF AVAILABILITY OF 4D SIMULATION BASED ON BUILDING INFORMATION MODEL TECHNOLOGY

  • Jong Jin Park;Eon Yong Kim;Hyun Cho;Han Jong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.579-586
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    • 2009
  • 4D simulation integrates the 3 dimensional model of a building with the construction schedule, and it leads to the possibility of virtually checking the construction process and the building itself in advance. However, the existing problem of 4D simulation is the difference between the demands of architects, engineers, and construction site workers in 4D simulation. This study suggests the possible way to enhance the availability of 4D simulation, considering more the practical demands from the construction site. In order to conduct this study, we build a 3D BIM model of a business-residential complex and link the model with the pre-defined construction schedule in order to make a 4D simulation. This study concludes with the optimized 4D simulation methodology based on BIM model considering the demands in perspective of the construction site. It would contribute to the harmonic collaboration among architects, engineers, and labors in the construction site when using 4D simulation based on BIM model.

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User Centered Information of Navigation Process Saving Techniques Based on X3D Virtual Environment (X3D 기반 사용자 중심 가상환경 탐색항해를 위한 의미정보 저장 기법)

  • Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.627-630
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    • 2007
  • XML is becoming a de facto standard for exchanging data in Internet data processing environments due to the inherent characteristics such as hierarchical self-describing structures. Nowadays the number of 3D VE(Virtural Environment) available on the internet is constantly increasing, most of them focused low-level geometric data that lack any semantic information. VRML is composed of simple science graph. X3D is constructed based on XML and has many advantage. However, previous researches can not apply various advantage of XML. This work proposes an alternate approach for association semantic information to X3D VE based on XML. These information use navigation to VE. Moreover, we study extraction method of sematic information to XML document. In this work, we study saving techniques for navigation processing.

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A Study on 3D File Format for Web-based Scientific Visualization

  • Lee, Geon-hee;Nam, Jeong-hwan;Han, Hwa-seop;Kwon, Soon-chul
    • International Journal of Advanced Culture Technology
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    • v.7 no.1
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    • pp.243-247
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    • 2019
  • The most commonly used 3D modeling file formats are OBJ (Wavefront file format specification) and STL (STereoLithography). Although they have a common point of view in 3D on the screen, detailed functions are different according to purpose of development. OBJ is the most commonly used 3D file format and STL is mainly used as 3D file format for 3D printing. However, in the field of Scientific Visualization, precise analysis is required. There is a difference in accuracy depending on the type of 3D file format. OBJ and STL are not suitable for delicate surface description because they form meshes in the form of triangular polygons. And if you increase the number of triangle polygons, it will be smoother, but the file size also increases exponentially and causes excessive CPU usage. In contrast, VTK provides a variety of polygon structures, including triangular polygons as well as rectangular polygons and cube polygons. Thus, delicate surface depiction is possible. Delicate surface rendering is possible and file size is not large. This paper describes the concept and structure of VTK. We also compared the load times and file sizes between VTK, STL, and OBJ in the Chrome browser. In addition, the difference in surface rendering ability between VTK, STL, and OBJ is intuitively viewed based on the screen in which each 3D file format is implemented under the same conditions. This study is expected to be helpful for efficient 3D file format for precise implementation of Web - based Scientific Visualization.