• Title/Summary/Keyword: 3D Based

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Robust 3D Hashing Algorithm Using Key-dependent Block Surface Coefficient (키 기반 블록 표면 계수를 이용한 강인한 3D 모델 해싱)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.1-14
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    • 2010
  • With the rapid growth of 3D content industry fields, 3D content-based hashing (or hash function) has been required to apply to authentication, trust and retrieval of 3D content. A content hash can be a random variable for compact representation of content. But 3D content-based hashing has been not researched yet, compared with 2D content-based hashing such as image and video. This paper develops a robust 3D content-based hashing based on key-dependent 3D surface feature. The proposed hashing uses the block surface coefficient using shape coordinate of 3D SSD and curvedness for 3D surface feature and generates a binary hash by a permutation key and a random key. Experimental results verified that the proposed hashing has the robustness against geometry and topology attacks and has the uniqueness of hash in each model and key.

3D Gaze-based Stereo Image Interaction Technique (3차원 시선기반 입체영상 인터랙션 기법)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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Image Feature-Based Real-Time RGB-D 3D SLAM with GPU Acceleration (GPU 가속화를 통한 이미지 특징점 기반 RGB-D 3차원 SLAM)

  • Lee, Donghwa;Kim, Hyongjin;Myung, Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.457-461
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    • 2013
  • This paper proposes an image feature-based real-time RGB-D (Red-Green-Blue Depth) 3D SLAM (Simultaneous Localization and Mapping) system. RGB-D data from Kinect style sensors contain a 2D image and per-pixel depth information. 6-DOF (Degree-of-Freedom) visual odometry is obtained through the 3D-RANSAC (RANdom SAmple Consensus) algorithm with 2D image features and depth data. For speed up extraction of features, parallel computation is performed with GPU acceleration. After a feature manager detects a loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and builds a 3D point cloud based map.

Cloth Simulation System for 3D Fashion shopping mall based on Web (웹 기반 3D 패션몰을 위한 의복 시뮬레이션 시스템)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.877-886
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    • 2009
  • In this paper, we propose a new method for the design and implementation of Cloth Simulation System for 3D fashion shopping mall based on Web. Web 3D shopping mall is implemented by using a Web3D authoring tool, ISB, which provides easy mouse operation. 3D human models and cloth item model are designed by low polygon modeling method of 3D MAX. The designed 3D human models and cloth item model are exported to XML file. Finally, 3D human models and cloth item model are displayed and animated on the Web by using ActiveX control based on DirectX. We also implemented textile palette and mapped it to clothes model by using alpha blending during simulation.

A Design of XML based Scenario Manipulation Language for 3D Contents (3D 영상물 생성을 위한 XML 기반 시나리오 작성 언어 설계)

  • Jeon Hyoung-Jun;Kim Jang-Sik;Hwang Bu-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.446-449
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    • 2005
  • At developing 3D contests, there are problems that it is difficult to team skills about software developing 3D contents and to product different types of 3D contents using different softwares. In this paper for solving problems, we design the Wk based scenario manipulation language. And we are able to product 3D contents using XML based scenario by developing 3D contents manipulation system.

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A Study on the 3D Object Representation based WebSD Using X3D (X3D를 이용한 WebSD기반 3D Object 표현에 대한 연구)

  • 이성태;김이선;기우용;이윤배
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.4
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    • pp.632-638
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    • 2002
  • Extensible 3D(X3D) is a software standard for defining interactive web and broadcast-based 3D content integrated with multimedia. The data size of Web3D representation based on polygon meshes is so large that transferring practical data fast is a hard problem. This paper proposes 3D object structure, a new framework for compact 3D representation with high quality surface shape. By utilizing a free form surface technique, qualified surface are transferred with limited amount of data size and rendered. 3D graphic structure can be regarded ad both polygon meshes and free form surfaces. Therefore, it can be easily integrated to existing Web3D data formats, for example VRML & XML. 3D object structure also enables modeling free form surface shapes intuitively with polygon modeling like operations.

Study on 3D Image Scan-based MEP Facility Management Technology (3차원 이미지 스캔 기반 MEP 시설물 관리 기술 연구)

  • Kang, Tae Wook
    • Journal of KIBIM
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    • v.6 no.4
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    • pp.18-26
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    • 2016
  • Recently, for the purpose of maintenance of facilities and energy, there have been growing cases of the 3D image scan-based reverse design technology mostly in the manufacturing field. In the MEP field, because of differences between design and physical model, the reverse technology has been utilized in factory facilities such as a semiconductor factory. Because 3D point clouds from scanning include accurate 3D object information, the efficiency of management works related to the complex MEP facilities can be enhanced. In this study, the reverse technology was surveyed, and the MEP facility management based on 3D image scanning was analyzed. Based on the results, a method of 3D image scan-based MEP facility management was proposed.

3D-based equivalent model of SMART control rod drive mechanism using dynamic condensation method

  • Ahn, Kwanghyun;Lee, Kang-Heon;Lee, Jae-Seon;Chang, Seongmin
    • Nuclear Engineering and Technology
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    • v.54 no.3
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    • pp.1109-1114
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    • 2022
  • The SMART (System-integrated Modular Advanced ReacTor) is an integral-type small modular reactor developed by KAERI (Korea Atomic Energy Research Institute). This paper discusses the feasibility and applicability of a 3D-based equivalent model using dynamic condensation method for seismic analysis of a SMART control rod drive mechanism. The equivalent model is utilized for complicated seismic analysis during the design of the SMART. While the 1D-based beam-mass equivalent model is widely used in the nuclear industry for its calculation efficiency, the 3D-based equivalent model is suggested for the seismic analysis of SMART to enhance the analysis accuracy of the 1D-based equivalent model while maintaining its analysis efficiency. To verify the suggested model, acceleration response spectra from seismic analysis based on the 3D-based equivalent model are compared to those from the 1D-based beam-mass equivalent model and experiments. The accuracy and efficiency of the dynamic condensation method are investigated by comparison to analysis results based on the conventional modeling methodology used for seismic analysis.

Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.513-518
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    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
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    • v.29 no.2
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    • pp.110-118
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    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.