• Title/Summary/Keyword: 3D 재현

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3D sound reproduction system for A/V. (A/V용 고음질 입체음향 재생기 개발.)

  • 이신렬;성굉모
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.185-188
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    • 2000
  • 본 논문은 인간이 양귀로 3차원 공간상의 음의 위치를 파악하는 원리를 이용하여 만들어진 입체음향을 청취자의 안귀에 가장 효과적으로 재생시킴으로써 완벽한 입체음향을 재현하는 장치로 3차원 게임, 가상현실 시뮬레이터, 놀이공원에서 사용될 수 있는 A/V용 입체음향 재생기 구현 기법이다. 본 개발 품은 전방 30도에 스피커를 배치하는 기존 제품에 비해 안정된 정면 음상 정위와 후면 음상 정위가 가능하고, 청취자의 머리 움직임에 따른 입체음향 효과의 저하를 막을 수 있으며, 인지적 특성을 고려한 역 필터링으로 과도한 신호처리로 인한 음질 저하를 개선할 수 있고, 다중 사용자에게 동일한 음질을 골고루 전달할 수 있어 카 오디오나 영화관에서도 사용되어질 수 있다.

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A Personalized Health Training System Using 3D Animation (3D 애니메이션을 이용한 맞춤형 헬스 트레이닝 시스템)

  • Kim, Jai-Hyun;Park, Jun-Sung;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.589-595
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    • 2010
  • In this paper, we have designed and implemented a personalized health training system which provides health training methods using 3D animation based on the data from a professional trainer, after a trainee inputs individual physical characteristics. Many trainers at fitness centers provide only sketchy training method and usage of fitness machines not appropriate training method for trainee's physical characteristics. Individual characteristics. Individual characteristics prepared tabular input which consists of exercise goals, exercise areas, whether or not the normal movement, and RM. The system provides the training methods, the effects of exercise, and the health training motions through searching the database more accurately.

A Simulation program for verify and reappearance of motor vehicle accident (교통사고 조사 및 재현을 위한 시뮬레이션 프로그램에 관한 연구)

  • Kim, Dong-Hyun;Jeong, Yang-Kwon;Choi, Jae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.1
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    • pp.1-9
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    • 2010
  • The research which needs when the traffic accident occurs, the assailant and the victim as the assault person the gain and loss as the damage person does in necessity. Produces shame information which is scientific about the traffic accident which occurs, importance in the effect of visual, about the program which based on the fact that provides the tool which is used from the process which reappears an accident embodies is a thing in the objective self-acknowledgement assailant and the victim. From the research which sees traffic accident site easily, will compose and the fact that applies according to in necessary accident investigation process of the simulation program will be able to reappear goal. From the insurance company and the police station expressed the frame about traffic accident and the sample result to apply reappears from the side of visual the application value was expected with the tool which appropriate in accident control is easy very and is.

A Study on Expressing 3D Animation by Visual Direction : focused on 〈 How to train your dragon 〉 (시각적 연출에 의한 3D 입체 애니메이션 표현 연구: 〈드래곤 길들이기〉를 중심으로)

  • Kim, Jung-Hyun
    • Cartoon and Animation Studies
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    • s.26
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    • pp.1-30
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    • 2012
  • The purpose of animation is to give interesting stories to an audience through motion. To achieve the purpose, over the past century since its inception, animation has adopted many kinds of technologies, and thus developed diverse narrative methods and visual expression techniques. In addition, with the advancement of expression techniques, all elements making up animation have gradually been systemized, and at the same time, have helped express the worlds beyond the reality. As a result, people have faced the era when an audience can watch everything imaginated by an animation director on a big screen. These days, more efforts have been made in order for the audience to feel much more than enjoy pictures moving in a frame. In other words, the purpose of the animation is changing from the passive viewing of animation to feeling and sensing stuffs through the animation. In the center of the changing process is 3D technology which gives new interesting to an audience. Sometime ago, a 3D animation movie was produced in Korea. But it did not bring out box-office profits, for it failed to give satisfaction to an audience who expected high perfection and beauty being able to be rivalled to those of international 3D animation movies. The failure is attributable to the fact that the domestic 3D animation production industry is merely in the early stage, and has not sufficient human resources, technology, and experiences in producing 3D animation films. Moreover, the problem is that most studies on 3D focus on the technologies related to reenactment, but that few studies on the images, which an audience directly faces, have been conducted. Under the domestic circumstance, the study on stereoscopic image screen of , a 3D stereoscopic animation film which was released in 2010 and has been seen as the best successful 3D stereoscopic animation, is worthwhile. Thus this thesis conducted theoretical consideration and case analysis focusing on the visual direction that creates the pictures to deliver abundant three dimensional effect so that it can be used as a basic data when producing high quality-domestic 3D animation and training professional labor forces. In the result, it was found that the 3D animation was not a new area, but the area which has been expanded and changed by applying the characteristics of 3D image based on the principles of the existing media aesthetics. This study might be helpful to establish the foundation of the theoretical studies necessary for producing 3D animation contents for realizing the sense of reality.

Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program- (당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로-)

  • Kim, Min-Kyoung;Choi, Young-Lim;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1836-1843
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    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

A Practical Algorithm to Simulate Erosion of On-Shore Zone (실용적 해안선 후퇴 반영 알고리즘)

  • Kim, Hyoseob;Lee, Jungsu;Jin, Jae-Youll;Jang, Changhwan
    • Journal of Wetlands Research
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    • v.15 no.3
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    • pp.423-430
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    • 2013
  • An algorithm to allow shoreline movement during numerical experiment on sediment transport, deposition or resuspension for general coastal morphology is proposed here. The bed slope near shoreline, i.e. mean sea level, is influenced by bed material, tidal current, waves, and wave-induced current, but has been reported to remain within a stable range. Its annual variation is not large, either. The algorithm is adjusting the bathymetry, if the largest bed slope within shoreline band exceeds a given bed slope due to continuous erosion at zones below the shoreline. This algorithm automatically describes retreat of shoreline caused by erosion, when used within a numerical system. The algorithm was tested to a situation which includes a continuous dredging at a point, and showed satisfactory development of concentric circle contours. Next, the algorithm was tested to another situation which includes sinking of eroded part of bed plate, and produced satisfactory results, too. Finally, the algorithm was tested to a movable-bed laboratory experimental conditions. The shoreline movement behind detached breakwater was reasonably reproduced with this algorithm.

Syntax-based Accessibility for 3D Indoor Spaces (3차원 내부공간에서의Syntax기반의 접근성 산출)

  • Kim, Hye-Young;Jun, Chul-Min;Kwon, Jay-Hyoun
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.11-18
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    • 2007
  • Recently 3D GIS and its applications are getting attention increasingly as various ubiquitous-related techniques for 3D spaces are being developed. Although they call for quantitative measures such as accessibility, most accessibilityrelated studies are limited to 2D networks, not 3D indoor space levels. In this paper, we develop an accessibility index applicable to 3D models. We first examine the theory of Space Syntax which has been developed and used to measure the connectivity or relationships between spatial segments in urban or architectural environments. Then, we expand the principle to a more general form so it can be applied to both street and indoor space levels. We incorporate different types of impedances in moving between places including distances, turns and transfers between floors into the traditional Space Syntax that measures the spatial depths solely based on the structural forms. Finally, we illustrate the use of the proposed measure comparatively using a campus building.

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A New Robust Acoustic Crosstalk Cancellation Method with Sum and Difference Filter in 3D Audio System (3차원 오디오 시스템에서 합과 차 여파기를 이용한 새로운 광대억 간섭신호 제거 방법)

  • 김래훈;임준석;성굉모
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4
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    • pp.17-21
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    • 2001
  • There are some methods to enhance the ‘sweet spot’in loudspeaker-based 3D audio systems. Most of them can be only applied to narrow frequency band inherently. In this paper, we introduce the more robust 3D sound reproduction system which has far wider robust bandwidth. The system applies a sum and difference filter to the conventional three loudspeaker-based one.

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A Point Rainfal1 Model and Rainfall Intensity-Duration-Frequency Analysis (점 강우모형과 강우강도-지속기간-생기빈도 해석)

  • Yu, Cheol-Sang;Kim, Nam-Won;Jeong, Gwang-Sik
    • Journal of Korea Water Resources Association
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    • v.34 no.6
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    • pp.577-586
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    • 2001
  • This study proposes a theoretical methodology for deriving a rainfall intensity-duration- frequency (I-D-F) curve using a simple rectangular pulses Poisson process model. As the I-D-F curve derived by considering the model structure is dependent on the rainfall model parameters estimated using the observed first and second order statistics, it becomes less sensitive to the unusual rainfall events than that derided using the annual maxima rainfall series. This study has been applied to the rainfall data at Seoul and Inchon stations to check its applicability by comparing the two I-D-F carves from the model and the data. The results obtained are as followed. (1) As the duration becomes longer, the overlap probability increases significantly. However, its contribution to the rainfall intensity decreases a little. (2) When considering the overlap of each rainfall event, especially for large duration and return period, we could see obvious increases of rainfall intensity. This result is normal as the rainfall intensity is calculated by considering both the overlap probability and return period. Also, the overlap effect for Seoul station is fecund much higher than that for Inchon station, which is mainly due to the different overlap probabilities calculated using different rainfall model parameter sets. (3) As the rectangular pulses Poisson processes model used in this study cannot consider the clustering characteristics of rainfall, the derived I-D-F curves show less rainfall intensities than those from the annual maxima series. However, overall pattern of both I-D-F curves are found very similar, and the difference is believed to be overcome by use of a rainfall model with the clustering consideration.

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Fabrication of Parylene Buffered $H:LiNbO_3$ Optical Modulator (Parylene 버퍼층 구조 $H:LiNbO_3$ 광변조기 제작)

  • Huh, Hyun;Kim, Hee-Ju;Kang, Dong-Sung;Pan, Jae-Kyung
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.3
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    • pp.85-91
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    • 1999
  • $H:LiNbO_3$ optical modulator with Cu/parylene electrode layer, which has a merits in the bandwidth, power consumption and fabrication conditions as compared with conventional Au/Cr/$SiO_2$, is proposed and fabricated. Analysis and design of optical modulator is performed by finite element calculation. Various unit processes for fabricating the proposed modulator, 1550nm $H:LiNbO_3$ optical waveguide, parylene buffer layer, and CPW Cu electrode, were developed, After dicing and end-face polishing of fabricated modulator chip, optical modulation responses as sawtooth electrical driving voltage has been measured at low frequencies. Properties of optical waveguide had not been changed before and after Cu/parylene electrode processes, which make confirm the reproducible fabrication of optical modulator.

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