• Title/Summary/Keyword: 3D 입체영상

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Analysis of Educational Effects in Augmented Reality Combined Marker System (증강현실 조합형 마커시스템의 교육효과분석)

  • Ko, Youngnam;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.373-382
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    • 2012
  • Of computing skills in the field of multi-media, particularly augmented reality technology contents may provide realistic learning experiences with 3D pictures through the learners' manipulation activities. However, the marker systems in the existing studies were not well developed as to maintain the students' interest and concentration. In this study, we have designed the first lesson ("Earth and Moon") of 5th graders' science with augmented reality combined system so that we could deal with manipulation activities of the relationship between augmented objects, From the experimental study, using combined augmented reality contents made a significant difference in their learning achievement and motivation. Thus augmented reality combined system can be utilized for a variety of topics to maintain students' learning motivation.

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Three-Dimensional Analysis of the Mesophyll Plastids Using Ultra High Voltage Electron Microscopy (초고압전자현미경에 의한 엽육세포 색소체 미세구조의 3차원적 분석)

  • Kim, In-Sun;Park, Sang-Chan;Han, Sung-Sik;Kim, Eun-Soo
    • Applied Microscopy
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    • v.36 no.3
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    • pp.217-226
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    • 2006
  • Image processing by ultra high voltage electron microscopy (UHVEM) and tomography has offered major contributions to research in the field of cellular ultrastructure. Furthermore, such advancements also have enabled the improved analysis of three-dimensional cellular structures in botany. In the present study. using UHVEM and tomography, we attempted to reconstruct the three-dimensional images of plastid inclusions that probably differentiate during photosynthesis. The foliar tissues were studied Primarily with the TEM and further examined with UHVEM. The spatial relationship between tubular elements and the thylakoidal membrane and/or starch grains within plastids mainly have been investigated in CAM-performing Sedum as well as in $C_4$ Salsola species. The inclusion bodies were found to occur only in early development in the former, while they were found only in mesophyll cells in the latter. The specimens were tilted every two degrees to obtain two-dimensional images with UHVEM and subsequently comparison has been made between the two types. Digital image processing was performed on the elements of the inclusion body using tilting, tomography, and IMOD program to generate and reconstruct three-dimensional images on the cellular level. In Sedum plastids, the inclusion bodies consisted of tubular elements exhibiting about 20 nm distance between elements. However, in Salsola, plastid inclusion bodies demonstrated quite different element structure, displaying pattern, and origin relative to those of the Sedum. The inclusion bodies had an integrative relationship with the starch grains in both species.

Analysis of Levee Breach Mechanism using Drone 3D Mapping (드론 3D 매핑을 통한 제방붕괴 메커니즘 분석)

  • Ko, Dongwoo;Kim, Jeonghyeon;Lee, Changhun;Kim, Jongtae;Kang, Joongu
    • Proceedings of the Korea Water Resources Association Conference
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    • 2020.06a
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    • pp.349-349
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    • 2020
  • 기후변화로 인한 돌발홍수와 같은 집중적인 강우현상은 노후화된 제방의 안정성 저하 및 붕괴 등을 야기시킨다. 향후 홍수량이 증가함에 따라 하천의 통수면적이 부족하여 침수 및 범람의 위험성이 증가할 것으로 생각된다. 계획규모 이상의 홍수가 발생하여 홍수위가 제방고보다 높을 때 월류에 의한 제방붕괴로 이어지며, 이러한 월류에 의한 제방붕괴는 가장 전형적인 것이다. 지금까지 월류에 의한 제방붕괴에 관한 연구는 연구자의 다양한 관점 및 방법을 통해 진행되고 있다. 실제 제방붕괴를 관측하는 것은 불가능하므로 기존의 소규모 수리실험 및 모델링을 통한 제방붕괴 메커니즘 분석에는 사실상 한계가 있다. 이러한 점에서 실규모 수리실험을 통한 월류에 의한 제방붕괴 메커니즘을 3차원으로 분석할 필요가 있다. 본 연구에서는 드론 영상을 이용하여 제방붕괴 메커니즘 분석 연구를 수행하였다. 제방은 시간의 흐름에 따라 붕괴양상이 발전한다는 점 등에서 매우 복잡한 물리적 특성이 있다. 드론의 오토촬영 기법을 통한 제방이 붕괴되는 순간을 촬영하기는 쉽지 않기 때문에 셔터스피드촬영 기법을 적용하였다. 특히, 짧은 시간에 변화되는 제방의 붕괴양상을 구체적으로 표현하기 위해 두 대의 드론을 횡·종 방향으로 동시에 비행하여 분석 시 3차원 입체감을 최대화하였다. 이후 횡·종 방향에서 동 시간대 수집된 드론 이미지를 분류하여 PIX4D 매핑 기법을 활용한 최소 정합을 통하여 드론을 활용한 제방붕괴 메커니즘 분석의 활용 가능성을 제시하였다. 향후 스마트 시대의 물산업 경쟁력을 제고함에 있어, 폭이 좁은 하천에 효율적이며 고해상도 시공간 자료를 확보할 수 있는 드론을 활용한 스마트 하천재해 예측 및 관리기술 개발을 통한 하천 원격탐사의 경쟁력을 확보하는 것이 중요하다고 사료된다.

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Road Optimum Route Selection Technique using Multidimensional Spatial Information (다차원 공간정보를 이용한 최선노선선정 기법 관한 연구)

  • Yeon, Sang-Ho;Lee, Jin-Duk;Lee, Jong-Keuk
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.149-152
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    • 2010
  • 본 논문은 지구공간에 존재하는 다양한 공간정보를 이용하여 도로 및 철도 계획과 공사를 위한 최적노선을 선정하는 기법에 관한 새로운 연구이다. 사람과 물자를 수송하는데 있어서 가장 기본적인 공공교통시설인 도로 및 철도를 건설하기 위하여 초기에 가장 중요한 결정이 바로 최적노선결정이므로 환경파괴를 최대한으로 감소시키고 그 기능을 충분히 발휘할 수 있도록 대상 지역의 여러 가지 조건을 고려하여 가장 적합한 노선의 위치를 결정하여야 한다. 3차원 지형 환경의 공간영상콘텐츠는 국토계획 및 통신설비계획, 철도건설, 시공, 입체적인 유비쿼터스 도시 구현, 안전 및 방재 등에서 많은 요구와 그 중요성이 크게 부각되고 있다. 현재 지리정보 기반의 2차원적인 지도정보와 시설정보를 다차원의 도시공간으로 재현하기 위하여 기존의 등고선을 이용한 DEM 방식은 많은 한계를 가지고 있으며, 특히, 철도와 같은 노선 폭이 좁고 길이가 길어서 궤적 관리가 어려운 작은 구조물의 경우에는 그 고도모델이 무시되기 쉬우므로, 레이저 측량 기술을 이용한 공간대상물에 대한 높은 정확도 취득이 크게 필요한 실정이다. 본 연구에서는 원격탐사 영상 Data를 중심으로 하는 정사보정하고 이에 매칭 할 수 있는 수치 지도 벡터와의 통합 및 전환으로 다차원 공간에서 건물 모델의 생성과 다양한 활용을 제시하는 것을 연구목적으로 하였고, 연구방법으로는 기존의 이미 취득한 2차원적인 평면사진을 지상 기준점에 의하여 정밀기하보정을 하여 얻은 사진영상자료를 이용하여 3차원 공간정보로 구성하기 위해서는 동일지역에 대한 수준 측량결과인 높이 데이터를 매칭하여야 하므로, 항공기에 탑재한 센서로 모든 대상지에 대한 지형지물의 고밀도의 높이 값을 획득하여 위치보정 작업 후에 3D로 매칭할 수는 방법을 연구하여 실험하도록 하였다 또한 본 연구에서는 연구대상지역의 지형조건, 기존 노선과의 비교, 토지이용, 지형경사, 사면방향, 지가 등을 분석하여 각각의 경중률을 고려한 후 선택된 후보노선들을 비교분석함으로서 최적노선을 선정하고자 하였다.

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Making Contents of the Science Education for the Element Schoolchildren based on the AR(Augmented Reality) (증강현실 기반의 초등과학교육 콘텐츠 제작)

  • Lee, Jae-In;Choi, Jong-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.514-520
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    • 2011
  • Technological development, a diverse range of media adapting to new technology has been developing. Augmented Reality Technology provides realistic information through the stereoscopic 3D images and it has been riding a wave of learner interest as an educational media which can broaden their learning experience through direct operating activity. The biggest reason why the Augmented Reality has gained such attention is because of its unique way of suggesting learning information that unlike the existing educational media, the Augmented Reality provides additional digitalized information while its users are looking at the actual object. Based on the domestic and foreign cases of development for educational contents using the Augmented Reality Technology, this thesis suggests the utilization of Pop-up books and multi-augmented Digilog Books that are ways to maximize the educational effects of the Augmented Reality. Through the development of smartphone applications that are propagating lately at a rapid rate, users can now use the Augmented Reality educational contents in a way that is easier than ever.

Parallel Rendering of High Quality Animation based on a Dynamic Workload Allocation Scheme (작업영역의 동적 할당을 통한 고화질 애니메이션의 병렬 렌더링)

  • Rhee, Yun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.109-116
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    • 2008
  • Even though many studies on parallel rendering based on PC clusters have been done. most of those did not cope with non-uniform scenes, where locations of 3D models are biased. In this work. we have built a PC cluster system with POV-Ray, a free rendering software on the public domain, and developed an adaptive load balancing scheme to optimize the parallel efficiency Especially, we noticed that a frame of 3D animation are closely coherent with adjacent frames. and thus we could estimate distribution of computation amount, based on the computation time of previous frame. The experimental results with 2 real animation data show that the proposed scheme reduces by 40% of execution time compared to the simple static partitioning scheme.

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Utilization Plan Research of High Resolution Images for Efficient River Zone Management (효율적 하천구역관리를 위한 고해상 영상의 활용 방안 연구)

  • Park, Hyeon-Cheol;Kim, Hyoung-Sub;Jo, Yun-Won;Jo, Myung-Hee
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.205-211
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    • 2008
  • The river management in Korea had been focused on line based 2D spatial data for the developing river management application system. In this study, the polygon based 3D spatial data such as aerial photos and satellite images were selected and used through comparing their resolution levels for the river environment management. In addition, 1m detailed DEM (Digital Elevation Model) was constructed to implement the real topography information around river so that the damage area scale could be extracted for flood disaster. Also, the social environment thematic maps such as a cadastral map or land cover map could be used to verify the real damage area scale by overlay analysis on aerial photos or satellite images. The construction of these spatial data makes possible to present the real surface information and extract quantitative analysis to support the scientific decision making for establishing the river management policy. For the further study, the lidar surveying data will be considered as the very useful data by offering the real height information of riverbed as the depth of river so that flood simulation can give more reality.

Research and Development Trends in Three-dimensional (3D) Displays (공간표시 디스플레이 연구 및 개발 동향)

  • Cho, S.M.;Hwang, C.S.;Choi, J.H.;Kim, Y.H.;Cheon, S.H.;Choi, K.H.;Kim, J.Y.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

Convergence Study on the Three-dimensional Educational Model of the Functional Anatomy of Facial Muscles Based on Cadaveric Data (카데바 자료를 이용한 얼굴근육의 해부학적 기능 학습을 위한 삼차원 교육 콘텐츠 제작과 관련된 융합 연구)

  • Lee, Jae-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.57-63
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    • 2021
  • This study dissected and three-dimensionally (3D) scanned the facial muscles of Korean adult cadavers, created a three-dimensional model with realistic facial muscle shapes, and reproduced facial expressions to provide educational materials to allow the 3D observation of the complex movements of cadaver facial muscles. Using the cadavers' anatomical photo data, 3D modeling of facial muscles was performed. We produced models describing four different expressions, namely sad, happy, surprised, and angry. We confirmed the complex action of the 3D cadaver facial muscles when making various facial expressions. Although the results of this study cannot confirm the individual functions of facial muscles quantitatively, we were able to observe the realistic shape of the cadavers' facial muscles, and produce models that would show different expressions depending on the actions performed. The data from this study may be used as educational materials when studying the anatomy of facial muscles.

Fast Structure Recovery and Integration using Improved Scaled Orthographic Factorization (개선된 직교분해기법을 사용한 빠른 구조 복원 및 융합)

  • Park, Jong-Seung;Yoon, Jong-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.303-315
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    • 2007
  • This paper proposes a 3D structure recovery and registration method that uses four or more common points. For each frame of a given video, a partial structure is recovered using tracked points. The 3D coordinates, camera positions and camera directions are computed at once by our improved scaled orthographic factorization method. The partially recovered point sets are parts of a whole model. A registration of point sets makes the complete shape. The recovered subsets are integrated by transforming each coordinate system of the local point subset into a common basis coordinate system. The process of shape recovery and integration is performed uniformly and linearly without any nonlinear iterative process and without loss of accuracy. The execution time for the integration is significantly reduced relative to the conventional ICP method. Due to the fast recovery and registration framework, our shape recovery scheme is applicable to various interactive video applications. The processing time per frame is under 0.01 seconds in most cases and the integration error is under 0.1mm on average.

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