• Title/Summary/Keyword: 3D 입체영상

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Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-sook;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.241-244
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.

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A study on the camera working of 3D animation based on applied media aesthetic approach - Based on the Herbert Gettl's theory - (영상미학적 접근의 3D 애니메이션 카메라 워킹 연구 - 허버트 제틀의 이론을 중심으로 -)

  • Joo, Kwang-Myung;Oh, Byung-Keun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.209-218
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    • 2005
  • Consciously or not, producers have to make many aesthetic choices in creative process of video production. If there are general acceptable aesthetic principles to make right choice it would be guideline of aesthetic decision to somewhat reduce mistakes and errors in the process. This paper proposes a theoretical approach on establishing the media aesthetic principle of 3D animation camera working, which is the most suitable for animation production context. We describe the Herbert Zettl's applied media aesthetics related directly to the camera, which is about the two-Dimensional field focusing on aspect radio and forces within the screen, three-dimensional field focusing on depth, volume, and four-dimensional field focusing on time and motion. In order to have theoretical approach we made an analysis on comparing a camera working of movie with 3D computer animation's one, and reconstructed these basic principles to be suited for the 3D animation production. When applied media aesthetics of the traditional camera working are applied to the 3D animation production, it could be an efficient guideline for it. Futhermore, if we develop the research for the relationship with various visual languages with the basis of these principles, the theory of creative picture composition method for the 3D animation production will be logically and systematically established.

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Correlation interpretation for surface-geophysical exploration data-Chojeong Area, Chungbuk (지표물리탐사 자료의 상관해석-충북 초정지역)

  • Gwon, Il Ryong;Kim, Ji Su;Kim, Gyeong Ho
    • Journal of the Korean Geophysical Society
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    • v.2 no.1
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    • pp.75-88
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    • 1999
  • A recent major subject of geophysical exploration is research into 3-D subsurface imaging with a composite information from the various geophysical data. In an attempt to interpret Schlumberger sounding data for the study area in 2-D and 3-D view, resistivity imaging was firstly performed and then pseudo-3-D resistivity volume was reconstructed by interpolating several 1-D resistivity plots. Electrical resistivity discontinuities such as fracture zone were successfully clarified in pseudo-3-D resistivity volume. The low resistivity zone mainly associated with fracture zone appears to develop down to granitic basement in the central part of the study area. Seismic velocity near the lineament is estimated to be approximately as small as 3,000 m/s, and weathering-layer for the southeastern part is interpreted to be deeper than for the northwestern part. Geophysical attributes such as electrical resistivity, seismic velocity, radioactivity for the Chojeong Area were analysed by utilizing a GIS software Arc/Info. The major fault boundaries and fracture zones were resolved through image enhancement of composite section (electrical resistivity and seismic refraction data) and were interpreted to develop in the southeastern part of the area, as characterized by low electrical resistivity and low seismic velocity. However, radioactivity attribute was found to be less sensitive to geological discontinuities, compared to resistivity and seismic velocity attributes.

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The New Area Subdivision and Shadow Generation Algorithms for Colored Paper Mosaic Rendering (새로운 색종이 모자이크 모양 결정과 입체감 생성 알고리즘에 관한 연구)

  • Seo, SangHyun;Kang, DaeWook;Park, YoungSub;Yoon, Kyunghyun
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.2
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    • pp.11-19
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    • 2001
  • This paper proposes a colored paper mosaic rendering technique based on image segmentation that can automatically generate torn and tagged colored paper mosaic effect. and 3D effect that come about in human-made mosaic work can be represented by generating shadow using difference of paper thickness. Previous method did not produce satisfactory results due to the ineffectiveness of having to use pieces of the same size. The proposed two methods for determination of paper shape and location that are based on segmentation can subdivide image area by considering characteristics of image. The first method is to generate Voronoi polygon after subdividing the segmented image again using quad tree. And the second method is to apply the Voronoi diagram on each segmentation layer. Through these methods, the characteristic of the image is expressed in more detail than previous colored paper mosaic rendering method and these methods enable to produce image that is closer to human-made mosaic work.

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Realization of 3D Human structure by Internet (인터넷을 기반으로 한 가상현실 환경에서의 3차원 인체 구현)

  • 강득찬;박무훈
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.352-355
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    • 2002
  • Currently, the lack of equipments for the medical practice and education made it impossible for the people in medical institution to carry out suitable experiments for observing human bodies. In this paper, the authors embodied three dimensional images and moving pictures for the human skeletal structure, digestive organs, cardiovascular system and their processes over the internet framework. The three dimensional images and moving picture made it possible for the general people as well as the specialists to observe and obtain informations with regard to the human body. Especially, the authors realized a framework for visualizing the human bodies in three dimensional images, via which a detailed and realistic architecture for the human body and its organs can be obtained. The system developed in this paper can be used in the practice and education of the people engaged in medical fields.

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The Acquisition of Urban Information by using the Aerial polyhedral Oblique Imagery (항공 다면 경사 영상을 이용한 도시 정보 취득)

  • Kim, Won-Dae;Song, Young-Sun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.295-299
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    • 2010
  • The vertical photographs of the existing production role of aerial photogrammetry was sufficient for the purpose. The current variety of purposes, such as image maps are used. However, a 3-D stereoscopic mapping, three-dimensional modeling and obtaining the side information of objects are difficult with limitations. In this study, aerial polyhedral oblique imagery are used for obtaining the a vertical and the side information of buildings at the same time to get used to the urban information. The results of this study, various urban information was available, the existing vertical photos can overcome the limitations of the techniques.

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Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.

Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.199-210
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    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

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Evaluation of usefulness of multi directional angles oblique scan method in optic nerve MRI (시각신경 MR 검사 시 다중 각도 스캔 기법의 유용성 평가)

  • Cho, Moo-Seong;Cho, Jae-Hwan;Bae, Jae-Yeong;Kim, Jeong-Soo;Kim, Kyeong-Keun
    • Journal of the Korean Society of Radiology
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    • v.5 no.4
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    • pp.161-169
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    • 2011
  • This research experimented on the change of the multiple colleague scan angle facing one scan object facet to many directions of the form of 3D about the visual angle nervous system forming the cubic distribution with the gradient magnetic field of the mri system and considered the existing basic angle oblique direction test coverage and comparison. MR system can freely select various pulse sequence and image slice. To oblique imaging for optic nerve viewing, we have studied the variation of scan angle between typical oblique scan method (sagittal-coronal plane) and multi directional angles oblique scan method (sagittal-coronal-axial plane) using gradient of MR system. In this study, the subjects of the experiment were normal adults in our country. As a result, we confirmed that multi directional angles oblique scan method can display anatomical information of more wider area than typical oblique scan method. In addition, to clearly display optic nerve, we also confirmed that image slice thickness and pulse sequence have effect on it.

Development of Three-Dimensional Gamma-ray Camera (방사선원 3차원 위치탐지를 위한 방사선 영상장치 개발)

  • Lee, Nam-Ho;Hwang, Young-Gwan;Park, Soon-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.2
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    • pp.486-492
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    • 2015
  • Radiation source imaging system is essential for protecting of radiation leakage accidents and minimizing damages from the radioactive materials, and is expected to play an important role in the nuclear plant decommissioning area. In this study, the stereoscopic camera principle was applied to develop a new radiation imaging device technology that can extract the radiation three-dimensional position information. This radiation three-dimensional imaging device (K3-RIS) was designed as a compact structure consisting of a radiation sensor, a CCD camera, and a pan-tilt only. It features the acquisition of stereoscopic radiation images by position change control, high-resolution detection by continuous scan mode control, and stereoscopic image signal processing. The performance analysis test of K3-RIS was conducted for a gamma-ray source(Cs-137) in radiation calibration facility. The test result showed that a performance error with less than 3% regardless of distances of the objects.