• Title/Summary/Keyword: 3D 입체영상

Search Result 617, Processing Time 0.036 seconds

VHOE-based Multi-view Stereoscopic 3D Display System (VHOE광학판을 이용한 다시점 스테레오 입체영상 디스플레이 시스템)

  • Cho, Byung-Chul;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2002.04b
    • /
    • pp.42-44
    • /
    • 2002
  • The experimental model of the 8-view stereoscopic display system using the photopolymer-based VHOE is proposed. At first, the VHOE is implemented by angle-multiplexed recording of 8-view's diffraction gratings using the optimized exposure-time scheduling scheme in the photopolymer (HRF-150-100) and then. the VHOE-based 8-view stereoscopic display system is implemented by sequentially synchronizing the incident angles of the reference beam of the VHOE with the 8-view stereo images on the LCD pannel. Accordingly, from some experimental results using 8-view images generated by the toed-in stereo camera system, it is found that 8-view stereo images can be diffracted to eight different directions time-sequentially and there is some disparity between the stereo images.

  • PDF

A Design and Implementation of Web Based Remote Control System for Three-Dimensional Stereo Camera (웹 기반의 삼차원 스테레오 카메라 원격제어 시스템의 설계 및 구현)

  • Kim, Sam-Ryong;Lim, In-Taek;Lee, Young-Ran;Lee, Jeong-Bae
    • The KIPS Transactions:PartD
    • /
    • v.10D no.2
    • /
    • pp.337-342
    • /
    • 2003
  • In this paper, a web based remote control system located at too dangerous field to access for the worker. The system was designed and implemented for three-dimensional stereo camera connected to web server which can be controlled easily by client side person working in the safe monitoring room. The user in the client side can control the vergence/focus control and zoom-in/out and pan/tilt functions through an user interface. The user interface for remote control environment was designed and implemented with Java applet mechanism, and was tested the operation result of the system.

The 3D Monitoring of Cultural Asset Using the OrthoImage of Single Photo (단사진 정사영상을 이용한 문화재 3차원 모니터링)

  • 강준묵;배상호;주영은
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2001.10a
    • /
    • pp.125-131
    • /
    • 2001
  • 자동화 공정의 수행에 의한 항공사진이나 위성영상의 획득과는 달리 지상사진측량에 의한 영상의 획득은 대상물의 요구정확도와 해석 범위에 따라 각기 다른 번거로운 수행 과정을 거쳐야 한다. 이에, 본 연구에서는 무반사경 자동형 토털 스테이션을 사용하여 대상물에 대한 3차원 위치성과를 획득하여 수치표고모형을 생성하고 해석 대상면에 대한 단사진 영상을 사용하여 정사영상을 도출하였다. 이는 입체 영상의 획득과 도화의 어려움을 배제하고 관련 문제점을 보완할 수 있어, 문화재 기념물의 도면 작성이나 사면측정의 안정성 검토를 위한 측정방법으로 그 활용이 가능할 것이다.

  • PDF

Implementation of User Gesture Recognition System for manipulating a Floating Hologram Character (플로팅 홀로그램 캐릭터 조작을 위한 사용자 제스처 인식 시스템 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.2
    • /
    • pp.143-149
    • /
    • 2019
  • Floating holograms are technologies that provide rich 3D stereoscopic images in a wide space such as advertisement, concert. In addition, It is possible to reduce the 3D glasses inconvenience, eye strain, and space distortion, and to enjoy 3D images with excellent realism and existence. Therefore, this paper implements a user gesture recognition system for manipulating a floating hologram characters that can be used in a small space devices. The proposed method detects face region using haar feature-based cascade classifier, and recognizes the user gestures using a user gesture-occurred position information that is acquired from the gesture difference image in real time. And Each classified gesture information is mapped to the character motion in floating hologram for manipulating a character action. In order to evaluate the performance of the proposed user gesture recognition system for manipulating a floating hologram character, we make the floating hologram display devise, and measures the recognition rate of each gesture repeatedly that includes body shaking, walking, hand shaking, and jumping. As a results, the average recognition rate was 88%.

3D Stereoscopic Terrain Extraction of Road Cut Failure Slope Using Unmanned Helicopter Photography System (무인 헬리콥터 사진촬영시스템을 이용한 도로 절개지 붕괴사면 3차원 입체 지형 추출)

  • Jang, Ho-Sik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.28 no.5
    • /
    • pp.485-491
    • /
    • 2010
  • Acquisition of information on failure slope, which may cause apprehension of second hand damage, requires acquisition of fast and accurate topographical data and efficient expression in indirect surveying method without accessing as needed. Therefore, in this study, the images on the intended area were photographed through hovering in the air by approaching collapsed road cut slope with the use of unmanned helicopter photography system. As a result of comparing the points observed by no prism total station and the 10 coordinate points analyzed through image analysis, the averages of absolute values were shown to be 0.056m in X axis direction, 0.082m in Y axis direction and 0.066m Z axis direction. In addition, the RMSE of the error for 10 points of test points were 0.015636m in X axis direction, 0.021319m in Y axis direction and 0.018734m in Z axis direction. Therefore, this method can determine the range of slope and longitudinal and cross sections of each slope in dangerous area that cannot be approached in relational image matching method for the terrains of such collapsed cut slope.

Development of 3D Image Processing Software using EMD for Ultrasonic NDE (EMD를 이용한 초음파 비파괴 평가용 3차원 영상처리 소프트웨어 개발)

  • Nam, Myung-Woo;Lee, Young-Seock;Yang, Ok-Yul
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.9 no.6
    • /
    • pp.1569-1573
    • /
    • 2008
  • This paper describes a development of Ultrasonic NDE software to analyze steam generator of nuclear power plant. The developed software includes classical analysis method such as A, B, C and D-scan images. And it can analyze the detected internal cracks using 3D image processing method. To do such, we obtain raw data from specimens of real pipeline of power plants, and get the envelope signal using Empirical Mode Decomposition from obtained ultrasonic 1-dimensional data. The reconstructed 3D crack images offer useful information about the location, shape and size of cracks, even if there is no special 2D image analysis technique. The developed analysis software is applied to specimens containing various cracks with known dimensions. The results of application showed that the developed software provided accurate and enhanced 2D images and reconstructed 3D image of cracks.

Stereoscopic Depth from 3D Contents with Various Disparity (화면 시차로부터 지각되는 3D 컨텐츠의 입체시 깊이)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
    • /
    • v.21 no.1
    • /
    • pp.76-86
    • /
    • 2016
  • This study was investigated whether the perceived depth was changed depending on the measurement methods. In the method of direct comparison, virtual object with one of the various binocular disparities was presented in the frontal space with LEDs which were used for depth estimation for a binocular stimulus, while in the method of indirect comparison, visual object was presented in the frontal space but the LEDs were placed rightward at the angle of 45 degree from the mid-sagittal line. In these experimental setup, the depth of binocular stimulus was directly matched that of LED in direct comparison condition. In indirect comparison condition, however, observer estimated the depth of binocular stimulus, turned one's head rightward to the array of LEDs and turned on the LED which was supposed to be the same depth as binocular stimulus. Additionally, it was investigated whether the perceived depth was different depending on observer's stereo acuity. The results showed that perceived depths measured in the direct comparison were more similar to the depth predicted from geometry than those in the indirect comparison, and that the perceived depths from observers with high stereo acuity were similar to the predicted depth from geometry those from observers with low stereo acuity. These results indicated that stereoscopic depths of the binocular stimuli would vivid and compelling when binocular stimuli was simultaneously presented with real objects in the same visual space, like a mixed reality.

A Study on the Generation and Processing of Depth Map for Multi-resolution Image Using Belief Propagation Algorithm (신뢰확산 알고리즘을 이용한 다해상도 영상에서 깊이영상의 생성과 처리에 관한 연구)

  • Jee, Innho
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.6
    • /
    • pp.201-208
    • /
    • 2015
  • 3D image must have depth image for depth information in order for 3D realistic media broadcasting. We used generally belief propagation algorithm to solve probability model. Belief propagation algorithm is operated by message passing between nodes corresponding to each pixel. The high resolution image will be able to precisely represent but that required much computational complexity for 3D representation. We proposed fast stereo matching algorithm using belief propagation with multi-resolution based wavelet or lifting. This method can be shown efficiently computational time at much iterations for accurate disparity map.

Subjective Evaluation on Image Quality of Stereoscopic 3DTV (안경식 스테레오스코픽 3DTV의 주관적 화질평가 방법에 대한 고찰)

  • Lee, Ho-Dong;Park, Min-Chul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2011.07a
    • /
    • pp.333-334
    • /
    • 2011
  • 본 논문에서는 안경식 스테레오스코픽 3DTV에 대한 효율적인 주관적 화질평가 방법에 대한 논의를 한다. 3DTV의 주관적 화질평가는 시각피로나 신체적 불편감을 유발하는 요인들을 규명하고 평가하여 사용자가3D 영상물을 관람할 때 이들을 최소화하면서 컨텐츠 제공자가 의도한 입체 깊이를 시청자가 지각 할 수 있도록 도와 줄 수 있도록 가이드라인을 제공하기 위해 이루어진다. 주관적 화질평가를 위해 적절한 깊이감을 갖는 카메라기반의 실영상과 컴퓨터 그래픽 기반의 3D컨텐츠를 사용하였다. 설문은 디스플레이 자체와 3D컨텐츠에 대한 화질평가 구분을 하고, 전문가와 일반인들을 대상으로 이루어졌다. 주관적 평가에 앞서 평가결과에 대한 객관성을 유지하기 위해 Random-dot Stereogram을 이용하여 개인별 입체시 평가를 하였다. 일반인들의 경우 전문가들에 비해 상대적으로 응답편차가 많이 발생하였으나 전문가 집단과 일반인 집단의 설문응답 경향은 대체적으로 일치하였다. 전문가 그룹의 주관적 평가 결과를 적절히 반영하고 일반인들의 응답편차를 줄임으로써 3DTV에 대한 주관적 평가에 대한 시간과 비용을 효율적으로 줄일 수 있을 것으로 기대된다.

  • PDF

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
    • /
    • v.1 no.3
    • /
    • pp.36-42
    • /
    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

  • PDF