• Title/Summary/Keyword: 3D 브로드캐스팅

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Dynamic Local Update-based Routing Protocol(D-LURP) in Wireless Sensor Network with Mobile Sink (모바일 싱크노드를 갖는 무선 센서 네트워크에서 동적 지역 업데이트 기반의 라우팅 프로토콜(D-LURP))

  • Chung, Jae-Hoon;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.3
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    • pp.116-122
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    • 2009
  • Mobile Wireless Sensor Network is an organized collection of sensor nodes and mobile sink nodes, in which the sensor node transmits the signal to the sink node. In real environment, there are many cases in which sinks have mobility caused by the people, the vehicle and etc. Since all nodes in the sensor networks have limited energy, many researches have been done in order to prolong the lifetime of the entire network. In this paper we propose Dynamic Local Update-based Routing Protocol(D-LURP) that prolong the lifetime of the entire network to efficiently maintain frequent location update of mobile sink static sensor nodes in Mobile WSNs. When the sink node moves out of the local broadcasting area the proposed D-LURP configures dynamically the local update area consisted of the new local broadcasting area and the previous dissemination node(DN) and find the path between the DN and the sink node, instead of processing a new discovering path like LURP. In this way the processing of broadcasting sink node's location information in the entire network will be omitted. and thus less energy will be consumpted. We compare the performances of the proposed scheme and existing Protocols.

A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.879-884
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    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.