• Title/Summary/Keyword: 3D 뷰

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3D Contents Based Work Process Simulation Development (3D 콘텐츠 기반 작업 프로세스 시뮬레이션 개발)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.30-37
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    • 2011
  • In this paper we implemented 3D contents based work process simulation for 3D view contents. For this the method of 3D view technique is explained. The automobiles and PC assembly processes according to the virtual scenario showed the technique which assists workers through 3D view. Also for 3D information visualization, max script of contents modeling functions using 3D MAX was developed. The functions are designed to customize coordinate, material edit on modeling, rendering, and 3D object files with max script.

Performance Evaluation of XML Materialized View Refresh (XML 실체뷰 갱신 기법의 성능 평가)

  • Sung, Ho-Sang;Moon, Chan-Ho;Kang, Hyung-Chul
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.387-398
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    • 2003
  • Materialized views have received much attention for query performance improvement. They need to be refreshed whenever their underlying data sources are updated. They could be recomputed from scratch or they could be incrementally refreshed by reflecting only those portions of updates that affect them. With emergence of XML as the standard for data exchange on the Web, active research is under way on effectively storing and retrieving XML documents. In this paper, we describe a performance study on the incremental refresh of XML materialized views for the case where XML documents are stored in a relational DBMS, and XML materialized views are maintained with incremental refresh. We describe implementation of a prototype XML storage system that supports XML materialized views and their incremental refresh, and report the performance results obtained with the implemented system through a detailed set of experiments on the incremental refresh of XML materialized views. The results show that the XML view maintenance with incremental refresh outperforms the ordinary view recomputation.

Framework Design for 3D View Contents (3D 뷰 콘텐츠 프레임워크 설계)

  • Go, Jong-Won;Sim, Sung-Ho;Bak, Geun-Ji;Sin, Ji-Hyeon;Kim, Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.539-540
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    • 2011
  • 본 연구는 3D 뷰 콘텐츠 개발을 위한 프레임 워크를 설계하였다. 이를 위하여 3D 뷰 기술에 대한 표현기법을 기술하였고, 3D 프레임워크를 위한 정보저장소에 대한 메타데이터를 정의하였다. 또한 3D 정보가시화를 위하여 3D MAX를 통한 콘텐츠 모델링하는 기능들인 좌표설정, 모델링에 재질 입히기, 랜더링, 그리고 3D object 파일을 이용한 Max Script로 Customizing을 하여 3D 모델링하는 방법을 제안하였다.

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Acceleration of Viewport Extraction for Multi-Object Tracking Results in 360-degree Video (360도 영상에서 다중 객체 추적 결과에 대한 뷰포트 추출 가속화)

  • Heesu Park;Seok Ho Baek;Seokwon Lee;Myeong-jin Lee
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.306-313
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    • 2023
  • Realistic and graphics-based virtual reality content is based on 360-degree videos, and viewport extraction through the viewer's intention or automatic recommendation function is essential. This paper designs a viewport extraction system based on multiple object tracking in 360-degree videos and proposes a parallel computing structure necessary for multiple viewport extraction. The viewport extraction process in 360-degree videos is parallelized by composing pixel-wise threads, through 3D spherical surface coordinate transformation from ERP coordinates and 2D coordinate transformation of 3D spherical surface coordinates within the viewport. The proposed structure evaluated the computation time for up to 30 viewport extraction processes in aerial 360-degree video sequences and confirmed up to 5240 times acceleration compared to the CPU-based computation time proportional to the number of viewports. When using high-speed I/O or memory buffers that can reduce ERP frame I/O time, viewport extraction time can be further accelerated by 7.82 times. The proposed parallelized viewport extraction structure can be applied to simultaneous multi-access services for 360-degree videos or virtual reality contents and video summarization services for individual users.

A Study on Shadow Handling in Top-Down View 2D Games (탑-다운 뷰 2D 게임의 그림자 처리에 대한 연구)

  • SangWon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.83-84
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    • 2023
  • 2D 게임의 이미지들은 2D 스프라이트(Sprite) 조각들을 같은 평면에 겹쳐 그리는 방식으로 표현한다. 탑다운 뷰(Top-Down View) 2D 게임 시점은 평면의 그림에 입체적인 묘사를 함으로써 캐릭터나 오브젝트가 수직으로 일어서 있는듯한 3D 느낌을 전달한다. 그러나 실제로는 2D 평면이므로 3D 그림자 맵(Shadow Map) 방식을 사용할 수 없는 단점이 있다. 본 논문에서는 2D 스프라이트 오브젝트의 그림자를 3D 그림자맵으로 생성하는 방법과 동반되는 이슈들을 제시한다.

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Skeleton-based 3D Pointcloud Registration Method (스켈레톤 기반의 3D 포인트 클라우드 정합 방법)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.89-90
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    • 2021
  • 본 논문에서는 3D(dimensional) 스켈레톤을 이용하여 멀티 뷰 RGB-D 카메라를 캘리브레이션 하는 새로운 기법을 제안하고자 한다. 멀티 뷰 카메라를 캘리브레이션 하기 위해서는 일관성 있는 특징점이 필요하다. 우리는 다시점 카메라를 캘리브레이션 하기 위한 특징점으로 사람의 스켈레톤을 사용한다. 사람의 스켈레톤은 최신의 자세 추정(pose estimation) 알고리즘들을 이용하여 쉽게 구할 수 있게 되었다. 우리는 자세 추정 알고리즘을 통해서 획득된 3D 스켈레톤의 관절 좌표를 특징점으로 사용하는 RGB-D 기반의 캘리브레이션 알고리즘을 제안한다.

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Making of View Finder for Drone Photography (드론 촬영을 위한 뷰파인더 제작)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1645-1652
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    • 2018
  • A drone which was developed first for military purpose has been expanded to various civil areas, with its technological development. Of the drones developed for such diverse purposes, a drone for photography has a camera installed and is actively applied to a variety of image contents making, beyond filming and broadcasting. A drone for photography makes it possible to shoot present and dynamic images which were hard to be photographed with conventional photography technology. This study made a view finder which helps a drone operator to control a drone and directly view an object to shoot with the drone camera. The view finder for drones is a type of glasses. It was developed in the way of printing out the data modelled with 3D MAX in a 3D printer and installing a ultra-small LCD monitor. The view finder for drones makes it possible to fly a drone safely and achieve accurate framing of an object to shoot.

A Query Processing Model based on the XML View in Relational Databases (관계형 데이터베이스에서 XML 뷰 기반의 질의 처리 모델)

  • Jung, Chai-Young;Choi, Kyu-Won;Kim, Young-Ok;Kim, Young-Kyun;Kang, Hyun-Syug;Bae, Jong-Min
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.221-232
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    • 2003
  • This paper addresses the query processing component of a wrapper system for a relational database model based on the XML view in integrating databases. The schema of a relational database is represented as XML Schema that is proposed by W3C. Users submit a query using the XML query language XQuery over the XML Schema. The wrapper system to be developed supports an user-defined XML view. XQuery is also used as the view definition language. In this environment, this paper suggests a new XML query processing model. We propose the composition algorithm of an XML view with an user query, the translation algorithm of XQuery into SQL, and the XML template construction algorithm for generating XML documents.

A Methodology for View Integration Using ERD Thesaurus (ERD시소러스를 이용한 뷰 통합 방법론)

  • Lee, Won-Jo;Koh, Jae-Jin;Jang, Gil-Sang
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.553-562
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    • 2004
  • This paper constructs ERD thesaurus that is storing information about Entity Relationship Diagram(ERD), and proposes an ERD thesaurus-based methodology for view integration in an important conceptual design step in designing databases. To show the usefulness of proposed methodology, the prototype for view integration support system is implemented for the applied case. As a result, ERD thesaurus-based methodology is more effective than the existing methodologies for view Integration in the aspects of affinity analysis, semantic conflicts resolution, and view Integration processes. Therefore, our methodology is expected to be utilized in integrating the existing fragmented schema or designing a large database integration.

Development of a Solid Modeler for Web-based Collaborative CAD System (웹 기반 협동CAD시스템의 솔리드 모델러 개발)

  • 김응곤;윤보열
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.5
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    • pp.747-754
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    • 2002
  • We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. We developed a new prototype of 3D solid modeler based on the web using Java 3D API, which could be executed without any 3D graphics software and worked collaboratively interacting with each user. The modeler can create primitive objects and get various 3D objects by using loader. The interactive control is available to manipulate-objects such as picking, translating, rotating, zooming. Users connect to this solid modeler and they can create 3D objects and modify them as they want. When this solid modeler is imported to collaborative design system, it will be proved its real worth in today's CAD system. Moreover, if we improve this solid modeler adding to the 3D graphic features such as rendering and animation, it will be able to support more detail design and effect view.