• Title/Summary/Keyword: 3D 모바일 인터페이스

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Development of the 3D Imaging System and Automatic Registration Algorithm for the Intelligent Excavation System (IES) (지능형 굴삭 시스템을 위한 모바일 3D 이미징 시스템 및 자동 정합 알고리즘의 개발)

  • Chae, Myung-Jin;Lee, Gyu-Won;Kim, Jung-Ryul;Park, Jae-Woo;Yoo, Hyun-Seok;Cho, Moon-Young
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.1
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    • pp.136-145
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    • 2009
  • The objective of the Intelligent Excavation System (IES) is to recognize the work environment and produce work plan and automatically control the excavator through integrating sensor and robot technologies. This paper discusses one of the core technologies of IES development project, development of 3D work environment modeling. 3D laser scanner is used for 3-dimensional mathematical model that can be visualized in virtual space in 3D. This paper describes (1) how the most appropriate 3D imaging system has been chosen; (2) the development of user interface and customization of the s/w to control the scanner for IES project; (3) the development of the mobile station for the scanner; (4) and the algorithm for the automatic registration of laser scan segments for IES project. The development system has been tested on the construction field and lessons learned and future development requirements are suggested.

Implementation of a 3D Interface System for controlling Mobile Robot (모바일 로봇 제어를 위한 3D 인터페이스 시스템의 구현)

  • Kang, Chang-Hun;Lee, Jong-Jin;Ahn, Hyun-Sik
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.107-110
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    • 2001
  • Recently, there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent robot. In this paper, a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of mobile robot. The proposed system is constructed as manager-agent model. A worker can order the robot agent move to a new position by clicking the destination on virtual space of 3D graphic interface in manager. Then the robot agent move to the position automatically with avoiding collision by using range finding and autonomous control algorithm. The proposed robot agent system lets us control the mobile robot remotely located more conveniently.

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3D Visualization for Analysis of Business Data in Smart Phones (스마트폰에서의 비즈니스 데이터 분석을 위한 3차원 시각화 기술)

  • Kang, Kyoung-Il;Choeh, Joon-Yeon;Baik, Sung-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.538-539
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    • 2011
  • 본 논문은 비즈니스 정보들을 효율적으로 분석할 수 있는 시각화 기술에 대해 소개한다. 본 기술은 모바일 환경에서 수집된 대량이며 다차원 형식을 지닌 데이터들을 전문가들이 편리하게 분석할 수 있도록 3차원 공간에서 정보를 시각화의 기능을 제공한다. 본 기술의 장점은 PC환경뿐만 아니라 모바일 환경에서 정보 분석 작업이 가능하다는 점이며, 스마트 폰의 편리한 인터페이스 기능들을 통해 보다 자연스러운 인터랙션 기반의 효율적인 작업성과를 기대할 수 있다.

A Study of Mobile Collaboration Environment based on Distributed Object Group Framework and Its application (분산객체그룹프레임워크 기반 모바일 협업 환경 및 적용에 관한 연구)

  • Kim, Dong-Seok;Jeong, Chang-Won;Joo, Su-Chong
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.847-856
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    • 2006
  • In this paper, we suggested a mobile collaboration framework for supporting mobile services among mobile devices, and designed and implemented on this environment. The suggested framework has three elements; groups of sensors and mobile devices(Fixed and Moving-typed PDAs) and a home server. We designed interfaces for interactions with each other in collaboration environment with three elements described above. The information collected by sensors can be share and exchanged by mobile devices or a home server in accordance with Push and Pull methods. This framework is based on the distributed object group framework(DOGF) we implemented before. Therefore the DOGF provides functions of object group management, storing information and security services to our mobile collaboration framework via application interfaces defined. The information collected by sensors is arranged according to user's security 'demands. And user profile information is used for checking authority of each service object. Each component for executing functions of mobile devices and a home server is implemented by TMO scheme. And we used the TMOSM for interactions between distributed components. Finally, we showed via GUI the executablity of a given healthcare application scenario on our mobile collaboration framework.

Monitoring Platform of Clustering Resource Management as Supporting 3D Viewer with Smart Interface (스마트 환경연동 3D 뷰어제공 사용자정의 클러스터링 자원관리 모니터링 플랫폼)

  • Choi, Sung-Ja;Lee, Gang-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.77-83
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    • 2010
  • Recently, IT-based environment is changing rapidly as changing in web services platform, evolution of cloud computing environments and expanding the base of a smart market. Accordingly, monitoring development of environment is changing quickly. So a customizable SaaS-based monitoring tool is required to provide monitoring services. It has to support a variety of environmental monitoring and a resource managers with requested information, and by an enhanced monitoring framework in clouding environment of management system. In this paper, the 3D viewer for the management of sensor node management system was designed and built. Through the 3D viewer by enhancing the accessibility and visibility, the sensor network will allow resources to be used efficiently.

The Relationship of Brand Awareness and User Experience in 3D GUI Mobile Phone (3D GUI 모바일폰의 사용자 경험과 브랜드 인지도의 상관관계)

  • Kim, Seung-In;Shin, Gwi-Ja
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.147-159
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    • 2010
  • The touch screen phone launched domestically in Korea, unlike the existing plane UI, it applied a cubic shape of 3D UI which provides three dimensional solid graphic. This study proposes to examine the correlation between the users' experience of 3D GUI, which were made by two different companies, and the brand. From this point of view, this study sets up a hypothesis about intimate correlation between individual differentiated brand and the user experience. Base on that, a model was designed. This study measured the satisfaction of user experience through the disclosure and non-disclosure of brand, focusing on 3D GUI cases which were launched so far, and it demonstrated that there was a clear difference in the degree of satisfaction. Through this examine, a brand was confirmed as one of the important element of user experience in using the 3D GUI that was launched competitively by companies. Therefore, the result of this study suggest that the designers need to establish strategies that make the brand as the core subject of design during the process of manufacturing product and service.

Depth Image based Egocentric 3D Hand Pose Recognition for VR Using Mobile Deep Residual Network (모바일 Deep Residual Network을 이용한 뎁스 영상 기반 1 인칭 시점 VR 손동작 인식)

  • Park, Hye Min;Park, Na Hyeon;Oh, Ji Heon;Lee, Cheol Woo;Choi, Hyoung Woo;Kim, Tae-Seong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.1137-1140
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    • 2019
  • 가상현실(Virtual Reality, VR), 증강현실(Augmented Reality, AR), 혼합현실(Mixed Reality, MR) 분야에 유용한 인간 컴퓨터 인터페이스 기술은 필수적이다. 특히 휴먼 손동작 인식 기술은 직관적인 상호작용을 가능하게 하여, 다양한 분야에서 편리한 컨트롤러로 사용할 수 있다. 본 연구에서는 뎁스 영상 기반의 1 인칭 시점 손동작 인식을 위하여 손동작 데이터베이스 생성 시스템을 구축하여, 손동작 인식기 학습에 필요한 1 인칭(Egocentric View Point) 데이터베이스를 촬영하여 제작한다. 그리고 모바일 Head Mounted Device(HMD) VR 을 위한 뎁스 영상 기반 1 인칭 시점 손동작 인식(Hand Pose Recognition, HPR) 딥러닝 Deep Residual Network 를 구현한다. 최종적으로, 안드로이드 모바일 디바이스에 학습된 Residual Network Regressor 를 이식하고 모바일 VR 에 실시간 손동작 인식 시스템을 구동하여, 모바일 VR 상 실시간 3D 손동작 인식을 가상 물체와의 상호작용을 통하여 확인 한다.

Study of Educational Insect Robot that Utilizes Mobile Augmented Reality Digilog Book (모바일 증강현실 Digilog Book을 활용한 교육용 곤충로봇 콘텐츠)

  • Park, Young-sook;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.241-244
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    • 2014
  • In this paper, we apply the learning of the mobile robot insect augmented reality Digilog Book. In the era of electronic, book written in paper space just have moved to virtual reality space. The virtual reality, constraints spatial and physical, in the real world, it is a technique that enables to experience indirectly situation not experienced directly as user immersive experience type interface. Applied to the learning robot Digilog Book that allows the fusion of paper analog and digital content, using the augmented reality technology, to experience various interactions. Apply critical elements moving, three-dimensional images and animation to enrich the learning, for easier block assembly, designed to grasp more easily rank order between the blocks. Anywhere at any time, is capable of learning of the robot in Digilog Book to be executed by the mobile phone in particular.

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Design and Implementation of GIS-Based Mobile Management System for the Ariul DIPSDRM Method Using UML (UML을 이용한 GIS기반 새만금 DIPSDRM 공법 모바일 관리 시스템 설계 및 구현)

  • Baek, Jeong-Ho;Lee, Hong-Ro
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.1
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    • pp.1-14
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    • 2013
  • The world largest land reclamation project in the name of Saemangeum(Ariul) from 1991 to the present has been implementing in a part of the west coast of Korea. In the Saemangeum reclamation project, the large-scale project cost is used for the landfill reclamation. A number of landfill reclamation methods have been studied in order to reduce the large-scale cost of the Saemangeum project under construction. There are many studies related to the on-site real-time monitoring with mobile systems for operating a wide range of landfill. In order to apply the work method for efficient cost-savings in the landfill operations to the Samangeum project, this paper develops a mobile management system that is composed of a mobile interface module, a data server module for data transmission and storage, and an analysis server module to analyze the input data and derive the results. The mobile system is designed by analysing user's and system requirements, functional interactions, and data flow using unified modeling language(UML). The user interface is developed for the on-site real-time monitoring through the status and related attributes of land reclamation by using the digital maps of the Samangeum coverage via mobile devices. Finally, a mobile management system would be developed that can provide a 3D GIS service based on the Dry Internal Project Site Digging Reclamation Method(DIPSDRM).

Technical Trends of Projection-based Augmented Reality (프로젝션 기반 증강현실 기술동향)

  • Heo, G.S.;Lee, D.W.;Jeong, H.T.;Park, J.S.
    • Electronics and Telecommunications Trends
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    • v.26 no.5
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    • pp.92-101
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    • 2011
  • 최근 3D 및 증강현실 기술이 발전함에 따라 사용자는 특수한 장비를 착용하지 않고서도 주변의 다양한 서비스 및 콘텐츠가 현실 세계와 결합되어 디스플레이 되며, 손의 감각과 인식에 따라 직접 상호작용하는 것을 요구한다. 이에 따라 기존 see-through HMD(Head Mounted Display)나 모니터 화면을 벗어나 실세계의 객체에 직접 증강된 현실을 보여주고 체험할 수 있는 프로젝션 기반 증강현실 기술의 중요성이 증대되고 있다. 본 고에서는 프로젝션 기반 증강현실을 구현하기 위한 출력보정, 추적 및 정합, 상호작용 및 사용자 인터페이스 기술에 대한 동향을 살펴본다. 더불어 산업, 의료, 교육 및 엔터테인먼트, 모바일 응용 등 각 분야에서 활용되고 있는 최근의 프로젝션 기반 증강현실 기술동향을 소개한다.

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