• Title/Summary/Keyword: 3D 매핑

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Enhanced Image Mapping Method for Computer-Generated Integral Imaging System (집적 영상 시스템을 위한 향상된 이미지 매핑 방법)

  • Lee Bin-Na-Ra;Cho Yong-Joo;Park Kyoung-Shin;Min Sung-Wook
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.295-300
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    • 2006
  • The integral imaging system is an auto-stereoscopic display that allows users to see 3D images without wearing special glasses. In the integral imaging system, the 3D object information is taken from several view points and stored as elemental images. Then, users can see a 3D reconstructed image by the elemental images displayed through a lens array. The elemental images can be created by computer graphics, which is referred to the computer-generated integral imaging. The process of creating the elemental images is called image mapping. There are some image mapping methods proposed in the past, such as PRR(Point Retracing Rendering), MVR(Multi-Viewpoint Rendering) and PGR(Parallel Group Rendering). However, they have problems with heavy rendering computations or performance barrier as the number of elemental lenses in the lens array increases. Thus, it is difficult to use them in real-time graphics applications, such as virtual reality or real-time, interactive games. In this paper, we propose a new image mapping method named VVR(Viewpoint Vector Rendering) that improves real-time rendering performance. This paper describes the concept of VVR first and the performance comparison of image mapping process with previous methods. Then, it discusses possible directions for the future improvements.

Surface Detailed Painterly Rendering Using Heightfield Map (하이트필드 맵을 이용한 회화적 질감 표현)

  • Ryoo, Seung-Taek
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.4
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    • pp.1-5
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    • 2006
  • This paper introduces the surface detailed painterly rendering using heightfield map. To do this, we implement painterly rendering using normal mapping and displacement mapping method by heightfield map. The suggested method can apply to the 3D visualization program and game engine for representing the surface detailed realtime rendering using GPU Programming.

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An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.

Augmented Reality HUD System Using High-Speed Stereo Matching and 3D Mapping Algorithm (고속 스테레오 매칭과 3차원 매핑 알고리즘을 사용한 증강현실 HUD 시스템)

  • Kwon, Byoung-moo;Lee, Kang-hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.253-255
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    • 2014
  • 본 논문에서는 스마트카의 핵심과제인 텔레매틱스와 자동차의 기술융합을 통해 더욱더 향상된 운전자의 안전과 편의를 제공하는 차량 HMI(Human Machine Interface) 시스템을 제안한다. 이 시스템은 차량에 장착된 카메라로 촬영한 도로의 이미지를 실시간으로 레퍼런스 데이터베이스와 매칭하여 도로를 인식하는 기술을 사용한다. 매칭된 레퍼런스 이미지와 운전자 맞춤 텔레매틱스 정보를 합성한 증강현실 영상을 운전자의 시선에 보이는 실제 도로와 지형의 모양에 맞추어 HUD(Head-Up Display)에 투사하는 매핑 기술을 통해 운전자가 운전 중 항시 도로에 집중하여 안전운행을 할 수 있도록 고안하였다.

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Cartoon Rendering for Bump Mapped Object (범프 매핑된 오브젝트에 대한 카툰 렌더링)

  • Lee, Won-Kyu;Lee, Sun-Young;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.1
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    • pp.17-20
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    • 2006
  • 본 논문에서는 실사 렌더링에서 디테일한 조명 효과를 위해 쓰이는 범프 매핑 기술을 이용하여 기하적으로 복잡한 지오메트리를 표현하되, 이미지 스페이스상의 실루엣 검출 기법과 카툰 쉐이딩을 적용하여 만화적인 스타일을 연출하였다. 이 연구를 통해 기존의 카툰 렌더링된 3D 씬에 범프매핑으로 표현된 오브젝트가 자연스럽게 어울릴 수 있고, 빌보드 이미지에도 카툰 렌더링을 적용하여 빛에 대한 변화 효과를 보여줄 수 있다.

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Video GIS using Virtual World Mapping Technique (가상 세계 매핑기법을 이용한 비디오 GIS)

  • Kim, Sung-Soo;Lee, Seong-Ho;Kim, Kyung-Ok;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.31-39
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    • 2002
  • In this paper, we propose Media CIS system architecture which provides geographical information of geo-features in video sequences by using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept, so-called, Virtual World Mapping (VWA) that can map 3D graphic world with real-world video to provide geographical information. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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A Study on the Multiple Texture Rendering System for 3D Image Signal Recognition (3차원 영상인식을 위한 다중영상매핑 시스템에 대한 연구)

  • Kim, Sangjune;Park, Chunseok
    • Journal of the Society of Disaster Information
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    • v.12 no.1
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    • pp.47-53
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    • 2016
  • Techniques to be developed in this study is intended to apply to an existing integrated control system to "A Study on the multiple Texture Rendering system for three-dimensional Image Signal Recognition" technology or become a center of the building control system in real time video. so, If the study plan multi-image mapping system developed, CCTV camera technology and network technology alone that is, will be a number of security do not have to build a linked system personnel provide services that control while the actual patrol, the other if necessary systems and linked to will develop a system that can reflect the intention Ranger.

3D Building Model Texture Extraction from Multiple Spatial Imagery for 3D City Modeling (3차원 도시모델 생성을 위한 다중 공간영상 기반 건물 모델 텍스쳐 추출)

  • Oh, Jae-Hong;Shin, Sung-Woong;Park, Jin-Ho;Lee, Hyo-Seong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.347-354
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    • 2007
  • Since large portal service providers started web services for 3D city models around the world using spatial imagery, the competition has been getting intense to provide the models with the higher quality and accuracy. The building models are the most in number among the 3D city model objects, and it takes much time and money to create realistic model due to various shapes and visual appearances of building object. The aforementioned problem is the most significant limitation for the service and the update of the 3D city model of the large area. This study proposed a method of generating realistic 3D building models with quick and economical texture mapping using multiple spatial imagery such as aerial photos or satellite images after reconstructed geometric models of buildings from building layers in digital maps. Based on the experimental results, the suggested method has effectiveness for the generation of the 3D building models using various air-borne imagery and satellite imagery quickly and economically.

A Persistence Framework Based SQL (SQL 기반 퍼시스턴스 프레임워크)

  • Cho, Dongil-Il;Rhew, Sung-Yul
    • The KIPS Transactions:PartD
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    • v.15D no.4
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    • pp.549-556
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    • 2008
  • Web-based Enterprise Intranet System is developed Object-oriented programming language and data management is constructed using RDBMS. Between Object-oriented programming language and RDBMS bring about "Object-Relational Impedance Mismatch" due to heterogeneous paradigm. To solve this kinds of problems commonly use the ORM Framework that it is converting data between incompatible type systems in databases and object-oriented programming languages, uses complex mapping metadata. It causes difficult to develop and maintain because of inflexible in changes. This paper proposed persistence framework that solve the existing complexity of ORM framework and has more flexible in evolution of database table. This persistence framework is unnecessary meta information that connecting with entity of database table and the objects, it offers users convenience of maintenance and it allows far more flexible and affordable systems to be built because of automatically code generation. The result of testing based on the proposed persistence framework with Hibernate, iBATIS, It is similar response time with iBATIS and it has more about three times faster than Hibernate. But iBATIS has problems of mass data processing.

Design of a Mapping Framework on Image Correction and Point Cloud Data for Spatial Reconstruction of Digital Twin with an Autonomous Surface Vehicle (무인수상선의 디지털 트윈 공간 재구성을 위한 이미지 보정 및 점군데이터 간의 매핑 프레임워크 설계)

  • Suhyeon Heo;Minju Kang;Jinwoo Choi;Jeonghong Park
    • Journal of the Society of Naval Architects of Korea
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    • v.61 no.3
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    • pp.143-151
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    • 2024
  • In this study, we present a mapping framework for 3D spatial reconstruction of digital twin model using navigation and perception sensors mounted on an Autonomous Surface Vehicle (ASV). For improving the level of realism of digital twin models, 3D spatial information should be reconstructed as a digitalized spatial model and integrated with the components and system models of the ASV. In particular, for the 3D spatial reconstruction, color and 3D point cloud data which acquired from a camera and a LiDAR sensors corresponding to the navigation information at the specific time are required to map without minimizing the noise. To ensure clear and accurate reconstruction of the acquired data in the proposed mapping framework, a image preprocessing was designed to enhance the brightness of low-light images, and a preprocessing for 3D point cloud data was included to filter out unnecessary data. Subsequently, a point matching process between consecutive 3D point cloud data was conducted using the Generalized Iterative Closest Point (G-ICP) approach, and the color information was mapped with the matched 3D point cloud data. The feasibility of the proposed mapping framework was validated through a field data set acquired from field experiments in a inland water environment, and its results were described.