• Title/Summary/Keyword: 3D 디지털 설계

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Development of Architectural Components for Soong-Rye Gate And 3D Restoration with Building Information Modeling (건축정보모델링 방식에 의한 숭례문 부재 개발과 3D 복원)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.408-416
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    • 2012
  • As increasing interests for cultural content, 3D restoration about the valuable traditional architectures is in progress, nowadays. Digital restoration is generally performed with using new IT technology and equipments such as 3D scanner. From the view points of making better use of the 3D data, the methodology for 3D restoration leaves much room for improvement. When using 3D scanner, it is possible to get precise 3D data for exterior of the building but huge data size and insufficient information for the wooden intra structure might be obstacles for using them as a source of various digital contents. In traditional wooden structure, the binding rules for corresponding architectural components are important factor for realizing the architectural culture at that times. In this paper, we develop a design tool and architectural components reflecting the wooden intra structure. Moreover, we propose a new 3D restoration method from the design tool, which is good for making contents offering useful information for processes of construction and binding rule in a real time just at a glance.

Implementation of Wideband Low Noise Down-Converter for Ku-Band Digital Satellite Broadcasting (Ku-대역 광대역 디지탈 위성방송용 저 잡음하향변환기 개발)

  • Hong, Do-Hyeong;Lee, Kyung Bo;Rhee, Young-Chul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.2
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    • pp.115-122
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    • 2016
  • In this paper, wideband Ku-band downconverter was designed to receiver digital satellite broadcasting. The low-nose downconverter was designed to form four local oscillator frequencies(9.75, 10, 10.75 and 11.3 GHz) representing a low phase noise due to VCO-PLL with respect to input signals of 10.7 to 12.75 GHz and 3-stage low noise amplifier circuit by broadband noise matching, and to select intermediate frequency bands by digital control. The developed low-noise downconverter exhibited the full conversion gain of 64 dB, and the noise figure of low-noise amplifier was 0.7 dB, the P1dB of output signal 15 dBm, and the phase noise -85 dBc@10kHz at the band 1 carrier frequency of 9.75 GHz. The low noise block downconverter(LNB) for wideband digital satellite broadcasting designed in this paper can be used for global satellite broadcasting LNB.

The Design of High Cain Channel Amplifier for Terrestial Repeater of Digital Satellite Broadcasting (디지털 위성방송 지상 리피터용 고 이득 채널 증폭기 설계)

  • 이강훈;이영철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.485-491
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    • 2003
  • In this paper, We designed the multi-stage amplifier having high gain/low noise characteristics for terrestial repeater of direct digital satellite broadcasting system. In the design the amplifier, we optimized the parameters to have the stable operation between gain, noise figure and stability. The first stage of amplifier can be specified low noise impedance matching, 2nd stage to 5th stage show constant gain and stable operation and final stage of amplifier shows high gain impedance matching. As a result of experiment at the frequency of digital satellite terrestial, show 68dB gain under 2,4dB noise figure and 63dB dynamic range in the 11.7GHz-12.7GHz frequency range, it is a good agreement of communication channel amplifier requirements for satellite terrestial repeater.

Construction Design 3D Modeling in Smart Phone (스마트폰에서 건축설계 3D 모델링)

  • Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.333-338
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    • 2013
  • This paper was aimed to represent 3D design process to enable the construction design in a smart phone. The construction design was done in pattern units, by composing construction materials in components first, followed by assembling the components in pattern. Four types of views were constructed and each function was described to enable construction design in mobile environment. In addition, the skills needed for each view were described in detail through the libraries used. The process and calculation results were shown in mobiles how each view performed its function and behave worked together with a complementary way based on this implementation technique.

Design of a virtual dismantling facility for research reactor (연구로 가상 해체 시설 설계)

  • Park Hui-Seong;Kim Seong-Gyun;Lee Geun-U;O Won-Jin;Park Jin-Ho
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2005.11a
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    • pp.47-55
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    • 2005
  • A design of a dismantling mock-up system have been established based on the result that analyzed a characteristic of modules which need to design a virtual dismantling facility. A unit program composed of a various module such as a decommissioning database system. 3D dosimetric mapping that represents a distribution of a radionuclide contamination, a evaluation module for a dismantling schedule and cost A research of software architecture was carried out in order to Integrate these components that have been independently operated. The result was established an architecture that consis of a visualization module which could be visualized D&D activities and a simulation module which tan he evaluated a dismantling schedule and decommissioning cost.

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Design of a TIQ Based CMOS A/D Converter for Real Time DSP (실시간 디지털 신호처리를 위한 TIQ A/D 변환기 설계)

  • Kim, Jong-Soo
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.3
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    • pp.205-210
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    • 2007
  • This paper presents a CMOS TIQ flash A/D converter which operates very fast compared to other types of A/D converters due to its parallel architecture. The output resolution of designed A/D converter is 6-bit. In order to reduce the power consumption and chip area of conventional flash A/D converter, TIQ based flash A/D converter is proposed, which uses the advantage of the structure of CMOS transistors. The length and width of transistors of TIQ were determined with HSPICE simulation. To speed up the ultra-high speed flash A/D converter, the Fat Tree Encoder technique is used. The TIQ A/D converter was designed with full custom method. The chip's maximum power consumption was 38.45mW at 1.8V, and the operating speed of simulation was 2.7 GSPS.

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Comparison of Band Pass Filter Performance Using Liquid Crystal Polymer Substrate in Millimeter-Wave Band (밀리미터파 대역에서 액정 폴리머(Liquid Crystal Polymer) 기판을 이용한 대역통과필터 비교)

  • Oh, Yeonjeong;Lee, Jaeyoung;Choi, Sehwan
    • Journal of the Microelectronics and Packaging Society
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    • v.28 no.2
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    • pp.39-44
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    • 2021
  • In this paper, two types of BPF(Band Pass Filter) which are hair-pin and interdigital have been designed for millimeter-wave application using two types of material which are LCP(Liquid Crystal Polymer) and PTFE(Polytetrafluoroethylene) and also, their performances such as bandwidth, insertion loss, and in-band flatness are compared. The proposed BPF are designed as third-order filters, and their pass band is from 26.5 GHz to 27.3 GHz. Interdigital BPF using PTFE substrate has most wide -3 dB S21 bandwidth of 7.8 GHz and hair-pin BPF using LCP substrate has most narrow -3 dB S21 bandwidth among the proposed four BPF. For in-band insertion loss, hair-pin BPF using PTFE substrate achieves low insertion loss better than -0.667 dB, and hair-pin BPF using LCP substrate exhibits relatively high insertion loss among the proposed four BPF better than -0.937 dB. However, the maximum difference in insertion loss performance among the proposed four BPF is 0.27 dB, which is too small to negligible. For in-band flatness, interdigital BPF using PTFE substrate shows greatest performance of 0.017 dB, and hair-pin BPF using LCP substrate exhibits the lowest performance of 0.07 dB. There are tiny difference in in-band flatness performance of 0.053 dB. As a results, it is considered that the BPF using LCP substrate can derive the performances similar to that of the BPF using PTFE substrate in Millimeter-wave band.

Design of Digital Peaking Filters Using Q-Compensation (Q-보정을 이용한 디지털 픽킹 필터 설계)

  • 이지하;이규하;박영철;안동순;윤대희
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.3
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    • pp.63-71
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    • 2000
  • A new type of second-order digital peaking filters for professional-quality digital audio system is proposed whose frequency response can be elaborately controlled throughout the composite structure of a standard band-pass filter and a 0-dB bypass gain. The proposed method for designing the peaking filter uses the Q-compensation technique to prevent the Q-distortion caused by the variation of the gain factor and is reduced into a compact form which is proper to the real-time implementation. Methods are examined for computing its coefficients, which are exact and very straightforward to compute with small amount of the system resources.

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Design and implementation of a three-dimensional broadcasting system based on DTV (디지털 TV기반 3차원 방송 시스템 설계 및 구현)

  • Yun, Kug-Jin;Cho, Suk-Hee;Hur, Nam-Ho;Kim, Jin-Woong;Lee, Soo-In;Ahn, Chi-Eteuk
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.483-494
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    • 2006
  • In this paper, we propose a novel program specific information structure(PSI) in MPEG-2 system for a three-dimensional broadcasting system while guaranteeing compatibility with the conventional digital broadcasting system. The proposed PSI structure including a descriptor of contents type, 2D or 3D, provides service providers with a function of combining 2D and 3D contents freely. However the descriptor is ignored in the conventional digital broadcasting set-top box. With the proposed PSI structure, we designed and implemented a three-dimensional broadcasting system. The proposed system has 2D or 3D display mode for providing user's preference in a three-dimensional broadcasting environment.

Design and Implementation of Digital Science Textbook with Cutting Effects (커팅 효과가 포함된 디지털 과학 교과서의 설계 및 구현)

  • Yang, Hyun-Roc;Kang, Kyung-Kyu;Han, Kwang-Pa;Kim, Dong-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.465-474
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    • 2009
  • The emergence of the digital age has changed the paradigm of education. Recently, the new paradigm needs new digital books that contain more interactive contents. Our goal is to design the digital textbook with convenient interfaces and cutting effects for interactive and effective education. To achieve these goals, we propose interfaces and contents which are designed after a lot of discussion with educational experts. In the implementation step, cutting algorithm is proposed to generate the cut planes of the 3D objects, based on the free strokes specified by the users. In order to test the performance of the contents, the testbed was implemented so that students try our digital book and present their evaluation results on the convenience and the effectiveness.