• Title/Summary/Keyword: 3D 데이터모델

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Performance Tests of 3D Data Models for Laser Radar Simulation (레이저레이더 시뮬레이션을 위한 3차원 데이터 모델의 성능 테스트)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.3
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    • pp.97-107
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    • 2009
  • Experiments using real guided weapons for the development of the LADAR(Laser radar) are not practical. Therefore, we need computing environment that can simulate the 3D detections by LADAR. Such simulations require dealing with large sized data representing buildings and terrain over large area. And they also need the information of 3D target objects, for example, material and echo rate of building walls. However, currently used 3D models are mostly focused on visualization maintained as file-based formats and do not contain such semantic information. In this study, as a solution to these problems, a method to use a spatial DBMS and a 3D model suitable for LADAR simulation is suggested. The 3D models found in previous studies are developed to serve different purposes, thus, it is not easy to choose one among them which is optimized for LADAR simulation. In this study, 4 representative 3D models are first defined, each of which are tested for different performance scenarios. As a result, one model, "Body-Face", is selected as being the most suitable model for the simulation. Using this model, a test simulation is carried out.

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Algorithms to convert 2D image into a 3D model (2D 이미지를 이용한 3D모델 변환 알고리즘)

  • Choi, Tae-Jun;Kim, Eung-Soo;Lee, Hee-man
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.347-348
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    • 2015
  • 최근 들어 3D데이터의 필요성이 대두되면서 여러 콘텐츠가 개발되고 있다. 2D image를 3D로 변환하기 위해 Canny 에지 검출알고리즘을 이용하였다. 이와 같은 3D 모델로 제작한 데이터는 3D 애니메이션이 가능하므로 과학관 등의 전시실에 활용 할 수 있다.

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3D Image Scan Data-based Sweeping Shape Reconstruction Algorithm (3D 이미지 스캔 데이터 기반 SWEEPING 형상 역설계 알고리즘)

  • Kang, Tae-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.896-897
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    • 2015
  • 본 연구는 3D 이미지 스캔 데이터 기반으로, SWEEPING 형상을 효과적으로 역설계하는 기술에 관한 것이다. 사용자가 미리 정의한 형상 단면 모델 데이터베이스를 이용해, 3차원 SWEEPING 형상을 자동으로 역설계하는 알고리즘을 제안한다. 이를 위해, 3D 이미지 스캔 데이터인 포인트 클라우드에서 자동으로 추출한 단면 포인트들을 처리해, 파라메터 정보를 추출하고, 미리 정의된 형상 단면들과 상호간 유사도를 비교한 후, 가장 유사한 형상 단면을 획득한다. 이러한 기술은 SWEEPING 형상 모델의 역설계 과정을 자동화하는 데 도움을 줄 것이다.

The PIC Bumper Beam Design Method with Machine Learning Technique (머신 러닝 기법을 이용한 PIC 범퍼 빔 설계 방법)

  • Ham, Seokwoo;Ji, Seungmin;Cheon, Seong S.
    • Composites Research
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    • v.35 no.5
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    • pp.317-321
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    • 2022
  • In this study, the PIC design method with machine learning that automatically assigning different stacking sequences according to loading types was applied bumper beam. The input value and labels of the training data for applying machine learning were defined as coordinates and loading types of reference elements that are part of the total elements, respectively. In order to compare the 2D and 3D implementation method, which are methods of representing coordinate value, training data were generated, and machine learning models were trained with each method. The 2D implementation method is divided FE model into each face and generating learning data and training machine learning models accordingly. The 3D implementation method is training one machine learning model by generating training data from the entire finite element model. The hyperparameter were tuned to optimal values through the Bayesian algorithm, and the k-NN classification method showed the highest prediction rate and AUC-ROC among the tuned models. The 3D implementation method revealed higher performance than the 2D implementation method. The loading type data predicted through the machine learning model were mapped to the finite element model and comparatively verified through FE analysis. It was found that 3D implementation PIC bumper beam was superior to 2D implementation and uni-stacking sequence composite bumper.

SLM using GIS data formats for 3D virtual model of research (SLM 포맷을 이용한 GIS 데이터의 3D 가상모델에 대한 연구)

  • Han, Jeong-Ah;Seo, Laiwon
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.113-120
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    • 2014
  • In recent years, devices using the smart ponwa IT service is activated, to research how the fusion of two or more devices will be able to be interest in the soybeans. One of them in the mobile sector through the development of network and hardware digital geo-spatial map of the rapid advances being made and the computer, how do you map data to efficiently simulate a 3D environment, providing services through a virtual environment focused on whether be. In this study, augmented reality and GIS (Geographic Information System), SLM (Static LOD Model) that combines augmented reality technology on the basis of the basic concepts and approaches in geographic space and how Augmented Reality Based on this interpretation of the relevant content What to do in the development and utilization has a purpose. In this study, the conventional SLM 3DS model data structure of a data format conversion of the proposed possibilities for analyzing and, SLM model generation and format of the existing three-dimensional visualization tools SLM model format for converting a format to a model function, and visualization features. In addition, 3D virtual model to propose a format for efficiently making.

Generating A Synthetic Multimodal Dataset for Vision Tasks Involving Hands (손을 다루는 컴퓨터 비전 작업들을 위한 멀티 모달 합성 데이터 생성 방법)

  • Lee, Changhwa;Lee, Seongyeong;Kim, Donguk;Jeong, Chanyang;Baek, Seungryul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.1052-1055
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    • 2020
  • 본 논문에서는 3D 메시 정보, RGB-D 손 자세 및 2D/3D 손/세그먼트 마스크를 포함하여 인간의 손과 관련된 다양한 컴퓨터 비전 작업에 사용할 수 있는 새로운 다중 모달 합성 벤치마크를 제안 하였다. 생성된 데이터셋은 기존의 대규모 데이터셋인 BigHand2.2M 데이터셋과 변형 가능한 3D 손 메시(mesh) MANO 모델을 활용하여 다양한 손 포즈 변형을 다룬다. 첫째, 중복되는 손자세를 줄이기 위해 전략적으로 샘플링하는 방법을 이용하고 3D 메시 모델을 샘플링된 손에 피팅한다. 3D 메시의 모양 및 시점 파라미터를 탐색하여 인간 손 이미지의 자연스러운 가변성을 처리한다. 마지막으로, 다중 모달리티 데이터를 생성한다. 손 관절, 모양 및 관점의 데이터 공간을 기존 벤치마크의 데이터 공간과 비교한다. 이 과정을 통해 제안된 벤치마크가 이전 작업의 차이를 메우고 있음을 보여주고, 또한 네트워크 훈련 과정에서 제안된 데이터를 사용하여 RGB 기반 손 포즈 추정 실험을 하여 생성된 데이터가 양질의 질과 양을 가짐을 보여준다. 제안된 데이터가 RGB 기반 3D 손 포즈 추정 및 시맨틱 손 세그멘테이션과 같은 품질 좋은 큰 데이터셋이 부족하여 방해되었던 작업에 대한 발전을 가속화할 것으로 기대된다.

3D Adjacency Spatial Query using 3D Topological Network Data Model (3차원 네트워크 기반 위상학적 데이터 모델을 이용한 3차원 인접성 공간질의)

  • Lee, Seok-Ho;Park, Se-Ho;Lee, Ji-Yeong
    • Spatial Information Research
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    • v.18 no.5
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    • pp.93-105
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    • 2010
  • Spatial neighborhoods are spaces which are relate to target space. A 3D spatial query which is a function for searching spatial neighborhoods is a significant function in spatial analysis. Various methodologies have been proposed in related these studies, this study suggests an adjacent based methodology. The methodology of this paper implements topological data for represent a adjacency via using network based topological data model, then apply modifiable Dijkstra's algorithm to each topological data. Results of ordering analysis about an adjacent space from a target space were visualized and considered ways to take advantage of. Object of this paper is to implement a 3D spatial query for searching a target space with a adjacent relationship in 3D space. And purposes of this study are to 1)generate adjacency based 3D network data via network based topological data model and to 2)implement a 3D spatial query for searching spatial neighborhoods by applying Dijkstra's algorithms to these data.

A Study on the Development of Indoor Spatial Data Model Using CityGML ADE (CityGML ADE를 이용한 실내공간 데이터모델 개발에 관한 연구)

  • Kang, Hye Young;Hwang, Jung Rae;Lee, Ji Yeong
    • Spatial Information Research
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    • v.21 no.2
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    • pp.11-21
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    • 2013
  • W ith the recent increasing build and application for 3D spatial information, the importance of management and application for spatial information based on indoor space has been increased. Especially, Due to the increasing of the scale and complexity of the building according to the development of construction technologies several studies have been conducted to provide the services based on indoor space such as indoor navigation for disaster. Therefore, to efficient manage and service for information of complicated indoor space, it is necessary to extend and develop 3D spatial model and services that have been developed for outdoor space. In this paper, Indoor Spatial Data Model(ISDM) is developed to support building spatial information for complicated indoor space and location based services through topological information. ISDM contains a feature model which is a CityGML Application Domain Extension(ADE) model and a topology model that refers the IndoorGML.

A study on evaluation method of NIDS datasets in closed military network (군 폐쇄망 환경에서의 모의 네트워크 데이터 셋 평가 방법 연구)

  • Park, Yong-bin;Shin, Sung-uk;Lee, In-sup
    • Journal of Internet Computing and Services
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    • v.21 no.2
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    • pp.121-130
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    • 2020
  • This paper suggests evaluating the military closed network data as an image which is generated by Generative Adversarial Network (GAN), applying an image evaluation method such as the InceptionV3 model-based Inception Score (IS) and Frechet Inception Distance (FID). We employed the famous image classification models instead of the InceptionV3, added layers to those models, and converted the network data to an image in diverse ways. Experimental results show that the Densenet121 model with one added Dense Layer achieves the best performance in data converted using the arctangent algorithm and 8 * 8 size of the image.

H-Anim-based Definition of Character Animation Data (캐릭터 애니메이션 데이터의 H-Anim 기반 정의)

  • Lee, Jae-Wook;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.796-800
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    • 2009
  • Currently, there are many software tools that can generate 3D human figure models and animations based on the advancement of computer graphics technology. However, we still have problems in interoperability of human data models in different applications because common data models do not exist. To address this issue, the Web3D Consortium and the ISO/IEC JTC1 SC24 WG6 have developed the H-Anim standard. However, H-Anim does not include human motion data formats although it defines the structure of a human figure. This research is intended to obtain interoperable human animation by defining the data for human motions in H- Anim figures. In this paper, we describe a syntactic method to define motion data for the H-Anim figure and its implementation. In addition, we describe a method of specifying motion parameters necessary for generating animations by using an arbitrary character model data set created by a general graphics tool.