• Title/Summary/Keyword: 3D 기술

Search Result 8,898, Processing Time 0.039 seconds

The Analysis of Stop Motion Animation based on 3D Printing (3D프린팅 기반 스톱모션 애니메이션 분석)

  • Zhang, Wan;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.207-209
    • /
    • 2017
  • 3D printing, will make it integrated into one of the important branches of animation art, such as stop-motion Animation, to improve stop-motion Animation and put the modern science and technology and the manual craft into perfect combination. Throughout the development of stop-motion Animation, innovation in traditional concept is needed, to put the 3D printing integrated into traditional making and apply it to stop-motion Animation creation, and make sure to reconsider the animation production technology and production material, exploit its unique and distinctive features in multi-level and multi-angle, reshape art form of stop-motion Animation so as to highlight the advantages of 3D printing in making stop-motion animation.

  • PDF

A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z (3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로)

  • Shin, Hae Kyung
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.1
    • /
    • pp.75-81
    • /
    • 2021
  • With the development of advanced information and communication technology, Generation Z, familiar with digital culture, is drawing keen attention as a major consumer of the fashion industry. In this study, casual wear for Generation Z, who is proficient in digital devices and prefers information acquisition and lifestyle over the Internet, was designed using 3D virtual simulation and developed into four looks: Gulish, Sportive, Easy and Contemporary. The use of simulation of 3D virtual clothing in costume design can build digitalization of future fashion industry through convergence with digital fashion design planning and production process in fandemic environment and strengthen online platform distribution. In a business environment that continues to innovate to enhance work efficiency by introducing an Untouch fashion production system, the use of 3D virtual clothing technology can increase the efficiency of sustainable management through 3D sample production, online fitting, modification, and final critic processes to reduce the time and cost of human and physical resources and review.

다시점 3D 영상 기술

  • Eom, Gi-Mun;Kim, Tae-Won;Jang, Eun-Yeong;Sin, Hong-Chang;Jeong, Won-Sik;Heo, Nam-Ho
    • Information and Communications Magazine
    • /
    • v.28 no.6
    • /
    • pp.21-30
    • /
    • 2011
  • 본고에서는 안경식 3DTV가 가지고 있는 안경착용의 불편함을 해결할 수 있는 무안경 3DTV 개발을 위한 다시점 3D 영상 기술에 대해 기술한다. 다시점 3DTV 서비스를 위해서는 다시점 3D 영상 획득, 부호화 기술, 재현 및 디스플레이 기술 등의 개발이 필요하며, 본 고에서는 이들 기술에 대해 간략하게 소개하기로 한다.

Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
    • /
    • v.14 no.4
    • /
    • pp.88-98
    • /
    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

  • PDF

Analysis and Proposal of Abstractive Expression of 3D Animation (3D 애니메이션의 추상적 표현에 관한 분석 및 제안)

  • Park, Sung-Dae;Jung, Yee-Ji
    • Cartoon and Animation Studies
    • /
    • s.37
    • /
    • pp.1-24
    • /
    • 2014
  • The advancement of computer technology has blurred the border in image expression between live-action films and 3D animation to an indistinguishable extent. Despite the ever-evolving image expression, it has been found that animation properly incorporating abstractive expression receives more positive responses from the audience than the animation closely akin to live-action films. This indicates that animation-specific abstractive expression can exert more significant effects than that of live-action expression as proved in Dr. Mori Masahiro's 'Uncanny Valley.' Also, such effects apply only to characters, whilst the technology capable of live-action expression is acknowledged only for the background of 3D animation. Without doubt, animation has its own infinite world of expression, and thus more effective methods for its expression can no longer be considered a matter of technology. The present study analyzes the abstractive expression of 3D animation in terms of characters and backgrounds and explores a more effective method to apply the current technology of image expression to 3D animation with a view to proposing a direction for more appropriate application of 3D animation technology to future animation.

Analysis of R&D investment of waste reduce, recycle and energy recovery technology (폐기물 저감·재활용·에너지화 기술의 R&D 투자 현황 분석)

  • Hong, Jung Suk;Kim, Hyung-Gun
    • Journal of Energy Engineering
    • /
    • v.21 no.3
    • /
    • pp.315-324
    • /
    • 2012
  • Waste reduce, recycle, energy recovery technology is one of 27 key green technology by 2012, the government should increase R&D investment, despite the period 2008 to 2010 average annual growth rate was decreased. Accordingly, this area of government investment in R&D status analyzed in detail and as a result, total government investment in R&D decreased, but in these fields to define strategic product services investment in technology is increasing centralization trend that appears to be investment in the quality of determined that the good is. In particular, in 2010, strategic product service of the technologies 3 technology groups ((1) waste energy equipment (2) waste resource recycling facilities (3) waste based materials production facilities) the proportion of 24-28% relatively evenly invested, government R&D is judged that adequate investment in quality.

Technology Trend of Printed Electronics (인쇄전자 기술 및 동향)

  • Yang, Y.S.;You, I.K.;Yun, H.K.;Hong, S.H.;Park, J.H.;Jang, M.K.;Lee, J.H.
    • Electronics and Telecommunications Trends
    • /
    • v.28 no.5
    • /
    • pp.111-121
    • /
    • 2013
  • 인쇄전자(printed electronics) 기술은 인쇄가 가능한 기능성 전자 잉크 소재를 이용하여 초저가격의 프린팅 공정을 통해서 다양한 전자소자를 제작하는 기술로써, 차세대 ICT 기기의 제작에 적합한 전자제품을 생산하는데 적합한 공정기술로 잘 알려져 있다. 현재 인쇄전자의 기술수준은 일부 요소 부품들을 제작하고 간단한 전자회로를 구현하는 수준에 머무르고 있으나, 도체, 반도체, 절연체의 여러 잉크 소재 및 다양한 초미세 인쇄공정 기술의 개발이 진행됨에 따라 향후 폭넓은 분야에 적용될 것으로 기대된다. 이러한 인쇄전자의 관련 기술 중에서 최근 삼차원(3D) 프린팅 기술이 부상하고 있는데, 지난해 Economist에서는 3D 프린팅을 제3차 산업혁명을 가져올 기술 중 하나로 소개했으며, 세계경제포럼(WEF: World Economic Forum)에서는 2013년 10대 유망 기술 중 하나로 선정했다. 올해 초, 미국의 오바마 대통령은 국정연설에서 거의 모든 제품의 생산 방식을 바꿀 수 있는 잠재력을 가진 기술로 3D 프린팅을 언급했고, Optomec에서는 전자소자용 3D 프린팅 기술을 선보였다. 본 논문에서는 최근에 많이 연구되는 모바일용 무선통신소자나 차세대 디스플레이 백플레인용의 인쇄전자 기술과 상품의 모형인 목업(Mock-up)을 제작할때뿐 만 아니라 전자소자 제작에도 적용이 가능한 3D 프린팅 기술에 대하여 논하고자 한다.

  • PDF

Evaluation of Image Uniformity and Radiolucency for Computed Tomography Phantom Made of 3-Dimensional Printing of Fused Deposition Modeling Technology by Using Acrylonitrile Butadiene Styrene Resin (아크릴로나이트릴·뷰타다이엔·스타이렌 수지와 용융적층조형 방식의 3차원 프린팅 기술로 제작된 전산화단층영상장치 팬톰에서 영상 균일성 및 X선 투과성 평가)

  • Seoung, Youl-Hun
    • Journal of radiological science and technology
    • /
    • v.39 no.3
    • /
    • pp.337-344
    • /
    • 2016
  • The purpose of this study was to evaluate the radiolucency for the phantom output to the 3D printing technology. The 3D printing technology was applied for FDM (fused deposition modeling) method and was used the material of ABS (acrylonitrile butadiene styrene) resin. The phantom was designed in cylindrical uniformity. An image uniformity was measured by a cross-sectional images of the 3D printed phantom obtained from the CT equipment. The evaluation of radiolucency was measured exposure dose by the inserted ion-chamber from the 3D printed phantom. As a results, the average of uniformity in the cross-sectional CT image was 2.70 HU and the correlation of radiolucency between PMMA CT phantom and 3D printed ABS phantom is found to have a high correlation to 0.976. In the future, this results will be expected to be used as the basis for the phantom production of the radiation quality control by used 3D printing technology.

3D 입체영상 서비스를 위한 파일포맷 기술 개요

  • Lee, Jang-Won;Kim, Gyu-Heon;Seo, Deok-Yeong;Park, Gwang-Hun
    • Broadcasting and Media Magazine
    • /
    • v.15 no.1
    • /
    • pp.90-99
    • /
    • 2010
  • 최근 전자업계의 가장 중요한 화두의 하나는 3D이다.'아바타(Avatar)'의 흥행을 시작으로 한 영화시장에는 물론이고, 3DTV의 등장으로 방송 및 가전시장에서도 저변이 확대되고 있다. 이에 방송 및 통신망을 활용하여 3D 입체영상을 유통하기 위한 공통의 표준규격을 제공하는 파일포맷 기술의 중요성이 부각되고 있다. 본 논문은 이러한 3D 입체영상 서비스를 위한 파일포맷 기술로서, MPEG에서 지난 2009년10월 표준화가 완료된 '스테레오 스코픽응용포맷' 기술의 전반에 대해 소개한다.

초다시점(SMV) 3D 디스플레이의 소개

  • Kim, Seong-Gyu
    • Information and Communications Magazine
    • /
    • v.31 no.2
    • /
    • pp.37-43
    • /
    • 2014
  • 현재 3D 디스플레이는 입체 영화의 흥행 성공으로 안경식 3DTV 및 3D 모니터 등으로 국내 디스플레이 대기업들이 세계적으로 선도하는 상황에 있다. 그러나 안경 착용의 불편함 그리고 눈의 피로현상 등의 문제로 진정한 3D 디스플레이의 대중적 상용화를 위한 기술 발전이 더 필요한 상황이다. 본 고에서는 이러한 핵심 문제점들을 최소화할 가능성을 갖는 초다시점 기술에 대하여 그 기술의 개념 및 발전과 현재 상황 그리고 핵심연구 주제 등에 대하여 기술한다.