• Title/Summary/Keyword: 3D 그래픽

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Automatic Color Palette Extraction for Paintings Using Color Grouping and Clustering (색상 그룹핑과 클러스터링을 이용한 회화 작품의 자동 팔레트 추출)

  • Lee, Ik-Ki;Lee, Chang-Ha;Park, Jae-Hwa
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.7
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    • pp.340-353
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    • 2008
  • A computational color palette extraction model is introduced to describe paint brush objectively and efficiently. In this model, a color palette is defined as a minimum set of colors in which a painting can be displayed within error allowance and extracted by the two step processing of color grouping and major color extraction. The color grouping controls the resolution of colors adaptively and produces a basic color set of given painting images. The final palette is obtained from the basic color set by applying weighted k-means clustering algorithm. The extracted palettes from several famous painters are displayed in a 3-D color space to show the distinctive palette styles using RGB and CIE LAB color models individually. And the two experiments of painter classification and color transform of photographic image has been done to check the performance of the proposed method. The results shows the possibility that the proposed palette model can be a computational color analysis metric to describe the paint brush, and can be a color transform tool for computer graphics.

A Development of Whipping Analysis Program for Ship Hulls (선체 휘핑 해석 전용 프로그램의 개발)

  • Seong-Whan Park;Jai-Kyung Lee;Sang-Heon Oh;Myung-Jae Song;Seung-Min Kwon
    • Journal of the Society of Naval Architects of Korea
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    • v.39 no.3
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    • pp.64-74
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    • 2002
  • A special purposed program for ship hull strength analysis considering whipping phenomena is developed. In this program, the non-linear hydrodynamic impact force is considered using the momentum slamming theory and the hull girder is modeled as elastic body on the base of Timoshenko's beam theory. The numerical verifications are conducted in the view points that the effect of slamming impact force, the effect of hydro-elastic formulation, and the effect of various design parameters such as ship speed, wave amplitude, wave length and others. By the application of a real ship design process, the availability of the program is proved. This program has a GUI function for many I/O data process as well as the function to show the 2-D ship motion in the graphic window, and has other available functions for the whipping analysis.

A New Network Bandwidth Reduction Method of Distributed Rendering System for Scalable Display (확장형 디스플레이를 위한 분산 렌더링 시스템의 네트워크 대역폭 감소 기법)

  • Park, Woo-Chan;Lee, Won-Jong;Kim, Hyung-Rae;Kim, Jung-Woo;Han, Tack-Don;Yang, Sung-Bong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.10
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    • pp.582-588
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    • 2002
  • Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.

A Study on Light-weight Algorithm of Large scale BIM data for Visualization on Web based GIS Platform (웹기반 GIS 플랫폼 상 가시화 처리를 위한 대용량 BIM 데이터의 경량화 알고리즘 제시)

  • Kim, Ji Eun;Hong, Chang Hee
    • Spatial Information Research
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    • v.23 no.1
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    • pp.41-48
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    • 2015
  • BIM Technology contains data from the life cycle of facility through 3D modeling. For these, one building products the huge file because of massive data. One of them is IFC which is the standard format, and there are issues that large scale data processing based on geometry and property information of object. It increases the rendering speed and constitutes the graphic card, so large scale data is inefficient for screen visualization to user. The light weighting of large scale BIM data has to solve for process and quality of program essentially. This paper has been searched and confirmed about light weight techniques from domestic and abroad researches. To control and visualize the large scale BIM data effectively, we proposed and verified the technique which is able to optimize the BIM character. For operating the large scale data of facility on web based GIS platform, the quality of screen switch from user phase and the effective memory operation were secured.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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Intertextuality between Comics and Films : A Case Study of (만화의 영화로의 전환 : 영화 <식객>의 사례연구)

  • Park, Seung-Hyun;Lee, Yun-Jin
    • Cartoon and Animation Studies
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    • s.17
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    • pp.97-115
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    • 2009
  • Most films have not made by original storytelling. They get their storylines and themes from diverse sources such as novels, comics, performing arts, and previous film products. Comics have become a primary source for film production since 1960s in such nations as Japan and USA. In the contemporary period, this becomes a more visible trend in many countries including Korea, China, and France. Unlike novel, comics combine words with images. Since a comic strip isa graphic medium in which visible images are created in order to express a sequential narrative, it seems more relevant when films adapt original comics in order to recreate new products. The progress of 3D graphics technology enables film creators to realize imagined images in screen, most of which were once imagined only in comics. Keeping an eye on the strength of comics, this study tries to tries to investigate the relationship between a comic strip and its adaptation to film. It will firstly discuss the cases of comics in Korea, which are adapted to film in Korea. And this study will discuss "Le Grand Chef"as a case study in order to investigate what is the difference between original comics and film adaptation.

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Real-Time Image-Based Relighting for Tangible Video Teleconference (실감화상통신을 위한 실시간 재조명 기술)

  • Ryu, Sae-Woon;Parka, Jong-Il
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.807-810
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    • 2009
  • This paper deals with a real-time image based relighting system for tangible video teleconference. The proposed image based relighting system renders the extracted human object using the virtual environmental images. The proposed system can homogenize virtually the lighting environments of remote users on the video teleconference, or render the humans like they are in the virtual places. To realize the video teleconference, the paper obtains the 3D object models of users in real-time using the controlled lighting system. In this paper, we use single color camera and synchronized two directional flash lights. Proposed system generates pure shading images using on and off flash images subtraction. One pure shading reflectance map generates a directional normal map from multiplication of each reflectance map and basic normal vector map. Each directional basic normal map is generated by inner vector calculation of incident light vector and camera viewing vector. And the basic normal vector means a basis component of real surface normal vector. The proposed system enables the users to immerse video teleconference just as they are in the virtual environments.

Implementation of LabVIEW®-based Joint-Linear Motion Blending on a Lab-manufactured 6-Axis Articulated Robot (RS2) (LabVIEW® 기반 6축 수직 다관절 로봇(RS2)의 이종 모션 블랜딩 연구)

  • Lee, D.S.;Chung, W.J.;Jang, J.H.;Kim, M.S.
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.2
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    • pp.318-323
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    • 2013
  • For fast and accurate motion of 6-axis articulated robot, more noble motion control strategy is needed. In general, the movement strategy of industrial robots can be divided into two kinds, PTP (Point to Point) and CP (Continuous Path). Recently, industrial robots which should be co-worked with machine tools are increasingly needed for performing various jobs, as well as simple handling or welding. Therefore, in order to cope with high-speed handling of the cooperation of industrial robots with machine tools or other devices, CP should be implemented so as to reduce vibration and noise, as well as decreasing operation time. This paper will realize CP motion (especially joint-linear) blending in 3-dimensional space for a 6-axis articulated (lab-manufactured) robot (called as "RS2") by using LabVIEW$^{(R)}$ (6) programming, based on a parametric interpolation. Another small contribution of this paper is the proposal of motion blending simulation technique based on Recurdyn$^{(R)}$ V7 and Solidworks$^{(R)}$, in order to figure out whether the joint-linear blending motion can generate the stable motion of robot in the sense of velocity magnitude at the end-effector of robot or not. In order to evaluate the performance of joint-linear motion blending, simple PTP (i.e., linear-linear) is also physically implemented on RS2. The implementation results of joint-linear motion blending and PTP are compared in terms of vibration magnitude and travel time by using the vibration testing equipment of Medallion of Zonic$^{(R)}$. It can be confirmed verified that the vibration peak of joint-linear motion blending has been reduced to 1/10, compared to that of PTP.

A Real-time Augmented Video System using Chroma-Pattern Tracking (색상패턴 추적을 이용한 실시간 증강영상 시스템)

  • 박성춘;남승진;오주현;박창섭
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.2-9
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    • 2002
  • Recently. VR( Virtual Reality) applications such as virtual studio and virtual character are wifely used In TV programs. and AR( Augmented Reality) applications are also belong taken an interest increasingly. This paper introduces a virtual screen system. which Is a new AR application for broadcasting. The virtual screen system is a real-time video augmentation system by tracking a chroma-patterned moving panel. We haute recently developed a virtual screen system.'K-vision'. Our system enables the user to hold and morse a simple panel on which live video, pictures of 3D graphics images can appear. All the Images seen on the panel change In the correct perspective, according to movements of the camera and the user holding the panel, in real-time. For the purpose of tracking janet. we use some computer vision techniques such as blob analysis and feature tracking. K-vision can work well with any type of camera. requiring no special add-ons. And no need for sensor attachments to the panel. no calibration procedures required. We are using K-vision in some TV programs such as election. documentary and entertainment.