• Title/Summary/Keyword: 3D 교육

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Design and implementation of Distance Learning System using 3 Dimensional Animation Control Technology (3차원 애니메이션 제어 기술을 활용한 원격교육시스템 설계 및 개발)

  • Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.109-116
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    • 2016
  • Distance learning systems that teacher and learner(s) are located at remote have been in progress in a way that directly transfer the video and audio. To get the interest of learners and effectiveness of education or to overcome the poor network environment, various methods utilizing computer graphics in the distance learning system have been attempted. This paper describes a design and implementation of a distance learning system using 3D animation control technology based on Kinect and network game technology. Distance learning system designed and implemented in this paper is a good example of combining education and game technology. And I expect to be used at various educational contents in the future.

The Relationships between Educational Investment as a Human Capital Formation and the National Economic Growth: Focusing on non-English-Speaking OECD Countries (인적자본형성으로서의 교육투자와 경제성장과의 관계 : OECD 비영어권 국가들을 중심으로)

  • Kim, Seon-Jae;Lee, Young-Hwa;Im, Kwang-Hyuk
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.315-325
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    • 2010
  • The issues on education as a human capital formation in recent years have been focused for all of the countries with emerging of the knowledge-based economy. The present study compared and analyzed the relationships between the educational investment and national economic growth of ten non-English-speaking OECD countries during 1970-2008, using Ordinary Least Square (OLS) and Seemingly Unrelated Regression Estimation (SURE) as the main analytical methods. Findings indicate that educational investment, R&D investment, and fertility rate were statistically significant in the estimation of the variables related to the human capital formation, and these elements had also positive influence on the national economic growth. The most salient factor was the fertility rate, and the R&D investment and educational investment appeared as the next factors in the national economic growth. In particular, the dimensions in the coefficient of the fertility rate showed 1.8 times of the R&D and 3.5 times of the educational investment, respectively. These results imply that educational investment, R&D investment, and the policies which promote fertility rate should be taken into account for the continuous economic growth of each country.

Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files (3D 그래픽 SW(Blender)를 활용한 STL파일 기반의 3D 애니메이션 제작)

  • Kim, Jong-Jin;Kim, Jong-Seong
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.710-721
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    • 2018
  • In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.

The SMEs' Innovation Capacity, Standardization Education, and Performance: Empirical Evidence from the ICT and Electronics Industries (중소기업의 혁신역량, 표준화 교육활동 및 혁신성과의 관계: 정보통신 및 전기전자 산업을 중심으로)

  • Noh, Yonghwi
    • Journal of Technology Innovation
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    • v.23 no.3
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    • pp.67-85
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    • 2015
  • This study investigates the relationships among SMEs' innovation capacity, standardization education activities, and performances. Employing about 900 SMEs in the ICT and electronics electricity industries, this study used regression analysis and examined the effects of standardization education activities on performance and the moderating effect of innovation capacity. The results indicate that standardization education activities positively affect SMEs' production and quality improvement and R&D activity improvement. The results also show that R&D investment ratio moderates the relationship between standardization education and production and quality improvement. This study provides practical insight into why firm managers should pay attention to standardization education and innvation capacity to improve firm performance.

JORDAN DERIVATIONS OF SEMIPRIME RINGS AND NONCOMMUTATIVE BANACH ALGEBRAS, II

  • Kim, Byung-Do
    • The Pure and Applied Mathematics
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    • v.15 no.3
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    • pp.259-296
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    • 2008
  • Let A be a noncommutative Banach algebra. Suppose there exists a continuous linear Jordan derivation D : A $\rightarrow$ A such that $D(x)^2$[D(x),x] $\in$ rad(A) or [D(x),x]$D(x)^2$ $\in$ rad(A) for all x $\in$ A. In this case, we have D(A) $\subseteq$ rad(A).

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A Study on Tensile Strength of the Product According to Humidity During 3D Printing Process (3D프린팅 공정 중 공기 습도에 따른 출력물의 인장 강도에 관한 연구)

  • Lee, Song Yeon;Huh, Yong Jeong
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.177-181
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    • 2021
  • Scaffolds protect the sensor in the body. Scaffolds are made of a bioabsorbable polymer. The polymer process is sensitive to humidity. Inside of the 3D printer has been improved to control the humidity. Specimens were produced by injection molding and 3D printer. 3D printed specimens were printed under various humidity conditions. We measured tensile strength of the injection-molded specimen and tensile strength of the 3d printing specimen. We compared tensile strength of the injection-molded specimen and tensile strength of the 3d printing specimen. Tensile strength of the injection-molded specimen is 557 kgf/cm2. We confirmed tensile strength of the specimen was highest at 741 kgf/cm2 when the humidity was 10 %. We confirmed lower the humidity, higher tensile strength of the polymer product.

Study for environmental education Using virtual reality experience (가상현실 체험을 이용한 환경교육에 관한 연구)

  • Lee, Keun-Wang;Kim, Yong-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.211-213
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    • 2011
  • 본 연구에서는 도시화, 국토개발 등을 통해 빠르게 달라지고 있는 거주공간 및 자연환경의 원형을 사이버공간에 친환경적으로 표현하여 환경교육 학습자료로 활용하기 위한 컨텐츠로 조선시대 마을의 거주공간 및 자연환경의 원형을 3D기술(가상현실, 3D Max)을 이용하여 사이버공간에 재현하는 환경 교육용 가상체험 프로그램을 개발하고자 한다.

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Design of Virtual Experience Contents for an Environment Education (환경교육을 위한 가상체험 컨텐츠의 설계)

  • Ryu, Kyung-Chang
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.555-558
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    • 2010
  • 본 논문에서는 무분별한 경제 개발로 인해 변형된 자연환경의 변화를 비교체험 할 수 있도록 조선시대의 모습을 재연하여 과거와 현재의 변형된 자연환경을 비교 체험할 수 있도록 3D 기술을 이용하여 사이버공간에서 학습할 수 있는 가상체험 3D 콘텐츠를 설계하였다. 본 논문에서 연구된 콘텐츠를 이용하여 초 중등학생 및 성인을 대상으로 환경교육을 실시할 수 있는 교육활동자료로 활용하고, 일상생활 속의 환경보전에 대한 내면화 과정을 통하여 환경보전에 대한 인식과 태도를 형성하고 환경보호를 위한 지식과 기능을 학습하고 환경보호 행동을 실천할 수 있도록 돕는데 그 목적이 있다.

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Implementation of Metaverse Based Realistic Education Platform

  • Sukyong, Jung;HyungSoo, Park;HwanSoo, Kang;Jinhyung, Cho;Larry S, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.77-87
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    • 2023
  • Currently, due to Covid-19, non-face-to-face activities are underway in various fields, and non-face-to-face education is also necessary in the education field. In this paper, we develop and utilize a metaverse-based realistic education platform that combines the latest realistic 3D technology and XR interactive technology to enhance students' understanding of the latest technology and strengthen their educational capabilities. To this end, we understand the main technologies of metaverse in terms of education, investigate contents and application cases of education using metaverse, and compare them with the proposed realistic educational platform. In the future, non-face-to-face education is expected to account for an important portion, and more effective learning is expected through the metaverse-based realistic educational platform developed in this paper when instructor lectures the MZ generation in a virtual world called metaverse.